开发环境:
windows10
python 3.6
thinter(显示界面)
pygame(播放音乐)
#-*- coding: utf-8 -*-
import os
import tkinter
import tkinter.filedialog
import time
import threading
import pygame
root = tkinter.Tk()
root.title('音乐播放器v1.0')
#窗口大小及位置
root.geometry('460x600+500+100')
root.resizable(False, False)
folder = ''
res = []
num = 0
now_music = ''
#添加文件函数
def buttonChooseClick():
# 选择要播放的音乐文件夹
global folder
global res
if not folder:
folder = tkinter.filedialog.askdirectory()
musics = [folder + '\\' + music
for music in os.listdir(folder) \
\
if music.endswith(('.mp3', '.wav', '.ogg'))]
#res = musics
#print(res)
ret = []
for i in musics:
ret.append(i.split('\\')[1:])
res.append(i.replace('\\','/'))
var2 = tkinter.StringVar()
var2.set(ret)
lb = tkinter.Listbox(root, listvariable=var2)
lb.place(x=50, y=100, width=260, height=300)
if not folder:
return
global playing
playing = True
# 根据情况禁用和启用相应的按钮
buttonPlay['state'] = 'normal'
buttonStop['state'] = 'normal'
#buttonPause['state'] = 'normal'
pause_resume.set('播放')
#播放音乐函数
def play():
# 初始化混音器设备
if len(res):
pygame.mixer.init()
global num
while playing:
if not pygame.mixer.music.get_busy():
# 随机播放一首歌曲
nextMusic = res[num]
print(nextMusic)
print(num)
pygame.mixer.music.load(nextMusic.encode())
# 播放一次
pygame.mixer.music.play(1)
#print(len(res)-1)
if len(res)-1 == num:
num = 0
else:
num = num + 1
nextMusic = nextMusic.split('\\')[1:]
musicName.set('playing....' + ''.join(nextMusic))
else:
time.sleep(0.1)
#点击播放
def buttonPlayClick():
buttonNext['state'] = 'normal'
buttonPrev['state'] = 'normal'
# 选择要播放的音乐文件夹
if pause_resume.get() == '播放':
pause_resume.set('暂停')
global folder
if not folder:
folder = tkinter.filedialog.askdirectory()
if not folder:
return
global playing
playing = True
# 创建一个线程来播放音乐,当前主线程用来接收用户操作
t = threading.Thread(target=play)
t.start()
elif pause_resume.get() == '暂停':
#pygame.mixer.init()
pygame.mixer.music.pause()
pause_resume.set('继续')
elif pause_resume.get() == '继续':
#pygame.mixer.init()
pygame.mixer.music.unpause()
pause_resume.set('暂停')
#停止播放
def buttonStopClick():
global playing
playing = False
pygame.mixer.music.stop()
#下一首
def buttonNextClick():
global playing
playing = False
pygame.mixer.music.stop()
#
# pygame.mixer.quit()
global num
# num += 1
# num -= 1
if len(res) == num:
num = 0
# elif num < 0:
# num = 0
#buttonPlayClick()
# global playing
#
playing = True
# 创建一个线程来播放音乐,当前主线程用来接收用户操作
t = threading.Thread(target=play)
t.start()
#关闭窗口
def closeWindow():
# 修改变量,结束线程中的循环
global playing
playing = False
time.sleep(0.3)
try:
# 停止播放,如果已停止,
# 再次停止时会抛出异常,所以放在异常处理结构中
pygame.mixer.music.stop()
pygame.mixer.quit()
except:
pass
root.destroy()
#声音控制
def control_voice(value=0.5):
# 设置背景音乐的音量。取值从0.0到1.0。在新的音乐加载前设置,音乐加载时生效。
#注意; 音乐加载时生效
pygame.mixer.music.set_volume(float(value))
#上一首
def buttonPrevClick():
global playing
playing = False
pygame.mixer.music.stop()
#
# pygame.mixer.quit()
global num
# num += 1
# num -= 1
if num == 0:
num = len(res)-2
#num -= 1
elif num == len(res) -1:
num -=2
else:
num -=2
#num -= 1
print(num)
playing = True
# 创建一个线程来播放音乐,当前主线程用来接收用户操作
t = threading.Thread(target=play)
t.start()
root.protocol('WM_DELETE_WINDOW', closeWindow)
buttonChoose = tkinter.Button(root,text='添加',command=buttonChooseClick)
buttonChoose.place(x=50, y=10, width=50, height=20)
#buttonChoose['state'] = 'disabled'
#播放按钮
# now_music = res
#print(res)
pause_resume = tkinter.StringVar(root, value='播放')
buttonPlay = tkinter.Button(root,textvariable=pause_resume,command=buttonPlayClick)
buttonPlay.place(x=190, y=10, width=50, height=20)
buttonPlay['state'] = 'disabled'
#停止播放
buttonStop = tkinter.Button(root,text='停止',command=buttonStopClick)
buttonStop.place(x=120, y=10, width=50, height=20)
buttonStop['state'] = 'disabled'
#下一首
buttonNext = tkinter.Button(root,text='下一首',command=buttonNextClick)
buttonNext.place(x=260, y=10, width=50, height=20)
buttonNext['state'] = 'disabled'
#上一首
buttonPrev = tkinter.Button(root,text='上一首',command=buttonPrevClick)
buttonPrev.place(x=330, y=10, width=50, height=20)
buttonPrev['state'] = 'disabled'
musicName = tkinter.StringVar(root,value='暂时没有播放音乐...')
labelName = tkinter.Label(root,textvariable=musicName)
labelName.place(x=10, y=30, width=260, height=20)
# HORIZONTAL表示为水平放置,默认为竖直,竖直为vertical
s = tkinter.Scale(root, label='音量', from_=0, to=1, orient=tkinter.HORIZONTAL,
length=240, showvalue=0, tickinterval=2, resolution=0.1, command=control_voice)
s.place(x=50, y=50 ,width=200)
# 启动消息循环
root.mainloop()
效果图如下:
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作者:bodh01
来源:CSDN
原文:https://blog.csdn.net/XBODHX/article/details/80956982
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