这篇将讲到图片特效处理的浮雕效果。跟前面一样是对像素点进行处理,算法是通用的。
android技术上如有疑问可以问我,有问必答.
算法原理:用前一个像素点的RGB值分别减去当前像素点的RGB值并加上127作为当前像素点的RGB值。
例:
ABC
求B点的浮雕效果如下:
B.r = C.r - B.r + 127;
B.g = C.g - B.g + 127;
B.b = C.b - B.b + 127;
注意RGB值在0~255之间。
效果图:
原图 效果图
package com.color;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.widget.ImageView;
public class ColorView extends ImageView {
private Paint myPaint = null;
private Bitmap bitmap = null;
private int width,height;
private int[] oldPixels;
private int[] newPixels;
private int color,color2;
private int pixelsR,pixelsG,pixelsB,pixelsA,pixelsR2,pixelsG2,pixelsB2;
public ColorView(Context context, AttributeSet attrs)
{
super(context, attrs);
bitmap = BitmapFactory.decodeResource(context.getResources(),R.drawable.ww);
width = bitmap.getWidth();
height = bitmap.getHeight();
oldPixels = new int[width*height];
newPixels = new int[width*height];
invalidate();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//获取像素
bitmap.getPixels(oldPixels, 0, width, 0, 0, width, height);
for(int i = 1;i < height*width; i++){
color = oldPixels[i-1];
//前一个像素
pixelsR = Color.red(color);
pixelsG = Color.green(color);
pixelsB = Color.blue(color);
//当前像素
color2 = oldPixels[i];
pixelsR2 = Color.red(color2);
pixelsG2 = Color.green(color2);
pixelsB2 = Color.blue(color2);
pixelsR = (pixelsR - pixelsR2 + 127);
pixelsG = (pixelsG - pixelsG2 + 127);
pixelsB = (pixelsB - pixelsB2 + 127);
//均小于等于255
if(pixelsR > 255){
pixelsR = 255;
}
if(pixelsG > 255){
pixelsG = 255;
}
if(pixelsB > 255){
pixelsB = 255;
}
newPixels[i] = Color.argb(pixelsA, pixelsR, pixelsG, pixelsB);
}
bitmap.setPixels(newPixels, 0, width, 0, 0, width, height);
canvas.drawBitmap(bitmap,0,0,myPaint);
}
}
android技术上如有疑问可以问我,有问必答.
爱品茶的盆友,光顾小店(谢谢,能收藏最好了):
专注移动开发!继续前行~