回弹效果自定义OverScrollView

OverScrollView 可以直接使用~~~

https://github.com/EverythingMe/OverScrollView

package com.qishui.zhou.assesshomedemo.view;
/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */



import android.content.Context;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.util.DisplayMetrics;
import android.view.FocusFinder;
import android.view.KeyEvent;
import android.view.LayoutInflater;
import android.view.MotionEvent;
import android.view.VelocityTracker;
import android.view.View;
import android.view.ViewConfiguration;
import android.view.ViewGroup;
import android.view.ViewParent;
import android.view.animation.AnimationUtils;
import android.view.animation.OvershootInterpolator;
import android.widget.FrameLayout;
import android.widget.Scroller;
import android.view.View.OnTouchListener;

import java.lang.reflect.Field;
import java.util.List;


/**
 * Layout container for a view hierarchy that can be scrolled by the user,
 * allowing it to be larger than the physical display. A ScrollView is a
 * {@link FrameLayout}, meaning you should place one child in it containing the
 * entire contents to scroll; this child may itself be a layout manager with a
 * complex hierarchy of objects. A child that is often used is a
 * {@link LinearLayout} in a vertical orientation, presenting a vertical array
 * of top-level items that the user can scroll through.
 * 
 * <p>
 * The {@link TextView} class also takes care of its own scrolling, so does not
 * require a ScrollView, but using the two together is possible to achieve the
 * effect of a text view within a larger container.
 * 
 * <p>
 * ScrollView only supports vertical scrolling.
 */
public class OverScrollView extends FrameLayout implements OnTouchListener
{

   static final int ANIMATED_SCROLL_GAP = 250;

   static final float MAX_SCROLL_FACTOR = 0.5f;
   static final float OVERSHOOT_TENSION = 0.75f;

   private long mLastScroll;

   private final Rect mTempRect = new Rect();
   private Scroller mScroller;

   protected Context mContext;

   Field mScrollYField;
   Field mScrollXField;

   boolean hasFailedObtainingScrollFields;
   int prevScrollY;
   boolean isInFlingMode = false;

   DisplayMetrics metrics;
   LayoutInflater inflater;
   protected View child;

   private Runnable overScrollerSpringbackTask;

   /**
    * Flag to indicate that we are moving focus ourselves. This is so the code
    * that watches for focus changes initiated outside this ScrollView knows
    * that it does not have to do anything.
    */
   private boolean mScrollViewMovedFocus;

   /**
    * Position of the last motion event.
    */
   private float mLastMotionY;

   /**
    * True when the layout has changed but the traversal has not come through
    * yet. Ideally the view hierarchy would keep track of this for us.
    */
   private boolean mIsLayoutDirty = true;

   /**
    * The child to give focus to in the event that a child has requested focus
    * while the layout is dirty. This prevents the scroll from being wrong if
    * the child has not been laid out before requesting focus.
    */
   private View mChildToScrollTo = null;

   /**
    * True if the user is currently dragging this ScrollView around. This is
    * not the same as 'is being flinged', which can be checked by
    * mScroller.isFinished() (flinging begins when the user lifts his finger).
    */
   private boolean mIsBeingDragged = false;

   /**
    * Determines speed during touch scrolling
    */
   private VelocityTracker mVelocityTracker;

   /**
    * When set to true, the scroll view measure its child to make it fill the
    * currently visible area.
    */
   private boolean mFillViewport;

   /**
    * Whether arrow scrolling is animated.
    */
   private boolean mSmoothScrollingEnabled = true;

   private int mTouchSlop;
   private int mMinimumVelocity;
   private int mMaximumVelocity;

   /**
    * ID of the active pointer. This is used to retain consistency during
    * drags/flings if multiple pointers are used.
    */
   private int mActivePointerId = INVALID_POINTER;

   /**
    * Sentinel value for no current active pointer. Used by
    * {@link #mActivePointerId}.
    */
   private static final int INVALID_POINTER = -1;

   public OverScrollView(Context context)
   {
      this(context, null);
   }

   public OverScrollView(Context context, AttributeSet attrs)
   {

      this(context, attrs, 0);
   }

   public OverScrollView(Context context, AttributeSet attrs, int defStyle)
   {
      super(context, attrs, defStyle);
      mContext = context;
      
      initScrollView();
      setFillViewport(true);
      initBounce();
   }

   private void initBounce()
   {
      metrics = this.mContext.getResources().getDisplayMetrics();

      // init the bouncy scroller, and make sure the layout is being drawn
      // after the top padding
      mScroller = new Scroller(getContext(), new OvershootInterpolator(OVERSHOOT_TENSION));
      overScrollerSpringbackTask = new Runnable()
      {
         @Override
         public void run()
         {
            // scroll till after the padding
            mScroller.computeScrollOffset();
            scrollTo(0, mScroller.getCurrY());

            if (!mScroller.isFinished())
            {
               post(this);
            }
         }
      };
      prevScrollY = getPaddingTop();

      try
      {
         mScrollXField = View.class.getDeclaredField("mScrollX");
         mScrollYField = View.class.getDeclaredField("mScrollY");

      } catch (Exception e)
      {
         hasFailedObtainingScrollFields = true;
      }
   }

   private void SetScrollY(int value)
   {
      if (mScrollYField != null)
      {
         try
         {
            mScrollYField.setInt(this, value);
         } catch (Exception e)
         {
         }
      }
   }

   private void SetScrollX(int value)
   {
      if (mScrollXField != null)
      {
         try
         {
            mScrollXField.setInt(this, value);
         } catch (Exception e)
         {
         }
      }
   }

   public void initChildPointer()
   {
      child = getChildAt(0);
      child.setPadding(0, 1500, 0, 1500);

   }

   @Override
   protected float getTopFadingEdgeStrength()
   {
      if (getChildCount() == 0)
      {
         return 0.0f;
      }

      final int length = getVerticalFadingEdgeLength();
      if (getScrollY() < length)
      {
         return getScrollY() / (float) length;
      }

      return 1.0f;
   }

   @Override
   protected float getBottomFadingEdgeStrength()
   {
      if (getChildCount() == 0)
      {
         return 0.0f;
      }

      final int length = getVerticalFadingEdgeLength();
      final int bottomEdge = getHeight() - getPaddingBottom();
      final int span = getChildAt(0).getBottom() - getScrollY() - bottomEdge;
      if (span < length)
      {
         return span / (float) length;
      }

      return 1.0f;
   }

   /**
    * @return The maximum amount this scroll view will scroll in response to an
    *         arrow event.
    */
   public int getMaxScrollAmount()
   {
      return (int) (MAX_SCROLL_FACTOR * (getBottom() - getTop()));
   }

   private void initScrollView()
   {
      mScroller = new Scroller(getContext());
      setFocusable(true);
      setDescendantFocusability(FOCUS_AFTER_DESCENDANTS);
      setWillNotDraw(false);
      final ViewConfiguration configuration = ViewConfiguration.get(mContext);
      mTouchSlop = configuration.getScaledTouchSlop();
      mMinimumVelocity = configuration.getScaledMinimumFlingVelocity();
      mMaximumVelocity = configuration.getScaledMaximumFlingVelocity();

      setOnTouchListener(this);

      post(new Runnable()
      {
         public void run()
         {
            scrollTo(0, child.getPaddingTop());
         }
      });
   }

   @Override
   public void addView(View child)
   {
      if (getChildCount() > 0)
      {
         throw new IllegalStateException("ScrollView can host only one direct child");
      }

      super.addView(child);
      initChildPointer();
   }

   @Override
   public void addView(View child, int index)
   {
      if (getChildCount() > 0)
      {
         throw new IllegalStateException("ScrollView can host only one direct child");
      }

      super.addView(child, index);
      initChildPointer();
   }

   @Override
   public void addView(View child, ViewGroup.LayoutParams params)
   {
      if (getChildCount() > 0)
      {
         throw new IllegalStateException("ScrollView can host only one direct child");
      }

      super.addView(child, params);
      initChildPointer();
   }

   @Override
   public void addView(View child, int index, ViewGroup.LayoutParams params)
   {
      if (getChildCount() > 0)
      {
         throw new IllegalStateException("ScrollView can host only one direct child");
      }

      super.addView(child, index, params);
   }

   /**
    * @return Returns true this ScrollView can be scrolled
    */
   private boolean canScroll()
   {
      View child = getChildAt(0);
      if (child != null)
      {
         int childHeight = child.getHeight();
         return getHeight() < childHeight + getPaddingTop() + getPaddingBottom();
      }
      return false;
   }

   /**
    * Indicates whether this ScrollView's content is stretched to fill the
    * viewport.
    * 
    * @return True if the content fills the viewport, false otherwise.
    */
   public boolean isFillViewport()
   {
      return mFillViewport;
   }

   /**
    * Indicates this ScrollView whether it should stretch its content height to
    * fill the viewport or not.
    * 
    * @param fillViewport
    *            True to stretch the content's height to the viewport's
    *            boundaries, false otherwise.
    */
   public void setFillViewport(boolean fillViewport)
   {
      if (fillViewport != mFillViewport)
      {
         mFillViewport = fillViewport;
         requestLayout();
      }
   }

   /**
    * @return Whether arrow scrolling will animate its transition.
    */
   public boolean isSmoothScrollingEnabled()
   {
      return mSmoothScrollingEnabled;
   }

   /**
    * Set whether arrow scrolling will animate its transition.
    * 
    * @param smoothScrollingEnabled
    *            whether arrow scrolling will animate its transition
    */
   public void setSmoothScrollingEnabled(boolean smoothScrollingEnabled)
   {
      mSmoothScrollingEnabled = smoothScrollingEnabled;
   }

   @Override
   protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
   {
      super.onMeasure(widthMeasureSpec, heightMeasureSpec);

      if (!mFillViewport)
      {
         return;
      }

      final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
      if (heightMode == MeasureSpec.UNSPECIFIED)
      {
         return;
      }

      if (getChildCount() > 0)
      {
         final View child = getChildAt(0);
         int height = getMeasuredHeight();
         if (child.getMeasuredHeight() < height)
         {
            final LayoutParams lp = (LayoutParams) child.getLayoutParams();

            int childWidthMeasureSpec = getChildMeasureSpec(widthMeasureSpec, getPaddingLeft() + getPaddingRight(), lp.width);
            height -= getPaddingTop();
            height -= getPaddingBottom();
            int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(height, MeasureSpec.EXACTLY);

            child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
         }
      }
   }

   @Override
   public boolean dispatchKeyEvent(KeyEvent event)
   {
      // Let the focused view and/or our descendants get the key first
      return super.dispatchKeyEvent(event) || executeKeyEvent(event);
   }

   /**
    * You can call this function yourself to have the scroll view perform
    * scrolling from a key event, just as if the event had been dispatched to
    * it by the view hierarchy.
    * 
    * @param event
    *            The key event to execute.
    * @return Return true if the event was handled, else false.
    */
   public boolean executeKeyEvent(KeyEvent event)
   {
      mTempRect.setEmpty();

      if (!canScroll())
      {
         if (isFocused() && event.getKeyCode() != KeyEvent.KEYCODE_BACK)
         {
            View currentFocused = findFocus();
            if (currentFocused == this)
               currentFocused = null;
            View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, View.FOCUS_DOWN);
            return nextFocused != null && nextFocused != this && nextFocused.requestFocus(View.FOCUS_DOWN);
         }
         return false;
      }

      boolean handled = false;
      if (event.getAction() == KeyEvent.ACTION_DOWN)
      {
         switch (event.getKeyCode())
         {
         case KeyEvent.KEYCODE_DPAD_UP:
            if (!event.isAltPressed())
            {
               handled = arrowScroll(View.FOCUS_UP);
            } else
            {
               handled = fullScroll(View.FOCUS_UP);
            }
            break;
         case KeyEvent.KEYCODE_DPAD_DOWN:
            if (!event.isAltPressed())
            {
               handled = arrowScroll(View.FOCUS_DOWN);
            } else
            {
               handled = fullScroll(View.FOCUS_DOWN);
            }
            break;
         case KeyEvent.KEYCODE_SPACE:
            pageScroll(event.isShiftPressed() ? View.FOCUS_UP : View.FOCUS_DOWN);
            break;
         }
      }

      return handled;
   }

   public boolean inChild(int x, int y)
   {
      if (getChildCount() > 0)
      {
         final int scrollY = getScrollY();
         final View child = getChildAt(0);
         return !(y < child.getTop() - scrollY || y >= child.getBottom() - scrollY || x < child.getLeft() || x >= child.getRight());
      }
      return false;
   }

   @Override
   public boolean onInterceptTouchEvent(MotionEvent ev)
   {
      /*
       * This method JUST determines whether we want to intercept the motion.
       * If we return true, onMotionEvent will be called and we do the actual
       * scrolling there.
       */

      /*
       * Shortcut the most recurring case: the user is in the dragging state
       * and he is moving his finger. We want to intercept this motion.
       */
      final int action = ev.getAction();
      if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged))
      {
         return true;
      }

      switch (action & MotionEvent.ACTION_MASK)
      {
      case MotionEvent.ACTION_MOVE:
      {
         /*
          * mIsBeingDragged == false, otherwise the shortcut would have
          * caught it. Check whether the user has moved far enough from his
          * original down touch.
          */

         /*
          * Locally do absolute value. mLastMotionY is set to the y value of
          * the down event.
          */
         final int activePointerId = mActivePointerId;
         if (activePointerId == INVALID_POINTER)
         {
            // If we don't have a valid id, the touch down wasn't on
            // content.
            break;
         }

         final int pointerIndex = ev.findPointerIndex(activePointerId);
         final float y = ev.getY(pointerIndex);
         final int yDiff = (int) Math.abs(y - mLastMotionY);
         if (yDiff > mTouchSlop)
         {
            mIsBeingDragged = true;
            mLastMotionY = y;
         }
         break;
      }

      case MotionEvent.ACTION_DOWN:
      {
         final float y = ev.getY();
         if (!inChild((int) ev.getX(), (int) y))
         {
            mIsBeingDragged = false;
            break;
         }

         /*
          * Remember location of down touch. ACTION_DOWN always refers to
          * pointer index 0.
          */
         mLastMotionY = y;
         mActivePointerId = ev.getPointerId(0);

         /*
          * If being flinged and user touches the screen, initiate drag;
          * otherwise don't. mScroller.isFinished should be false when being
          * flinged.
          */
         mIsBeingDragged = !mScroller.isFinished();
         break;
      }

      case MotionEvent.ACTION_CANCEL:
      case MotionEvent.ACTION_UP:
         /* Release the drag */
         mIsBeingDragged = false;
         mActivePointerId = INVALID_POINTER;
         break;
      case MotionEvent.ACTION_POINTER_UP:
         onSecondaryPointerUp(ev);
         break;
      }

      /*
       * The only time we want to intercept motion events is if we are in the
       * drag mode.
       */
      return mIsBeingDragged;
   }

   @Override
   public boolean onTouchEvent(MotionEvent ev)
   {

      if (ev.getAction() == MotionEvent.ACTION_DOWN && ev.getEdgeFlags() != 0)
      {
         // Don't handle edge touches immediately -- they may actually belong
         // to one of our
         // descendants.
         return false;
      }

      if (mVelocityTracker == null)
      {
         mVelocityTracker = VelocityTracker.obtain();
      }
      mVelocityTracker.addMovement(ev);

      final int action = ev.getAction();

      switch (action & MotionEvent.ACTION_MASK)
      {
      case MotionEvent.ACTION_DOWN:
      {
         final float y = ev.getY();
         if (!(mIsBeingDragged = inChild((int) ev.getX(), (int) y)))
         {
            return false;
         }

         /*
          * If being flinged and user touches, stop the fling. isFinished
          * will be false if being flinged.
          */
         if (!mScroller.isFinished())
         {
            mScroller.abortAnimation();
         }

         // Remember where the motion event started
         mLastMotionY = y;
         mActivePointerId = ev.getPointerId(0);
         break;
      }
      case MotionEvent.ACTION_MOVE:
         if (mIsBeingDragged)
         {
            // Scroll to follow the motion event
            final int activePointerIndex = ev.findPointerIndex(mActivePointerId);
            final float y = ev.getY(activePointerIndex);
            final int deltaY = (int) (mLastMotionY - y);
            mLastMotionY = y;

            if (isOverScrolled())
            {
               // when overscrolling, move the scroller just half of the
               // finger movement, to make it feel like a spring...
               scrollBy(0, deltaY / 2);
            } else
            {
               scrollBy(0, deltaY);
            }
         }
         break;
      case MotionEvent.ACTION_UP:
         if (mIsBeingDragged)
         {
            final VelocityTracker velocityTracker = mVelocityTracker;
            velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);
            int initialVelocity = (int) velocityTracker.getYVelocity(mActivePointerId);

            if (getChildCount() > 0 && Math.abs(initialVelocity) > mMinimumVelocity)
            {
               fling(-initialVelocity);
            }

            mActivePointerId = INVALID_POINTER;
            mIsBeingDragged = false;

            if (mVelocityTracker != null)
            {
               mVelocityTracker.recycle();
               mVelocityTracker = null;
            }
         }
         break;
      case MotionEvent.ACTION_CANCEL:
         if (mIsBeingDragged && getChildCount() > 0)
         {
            mActivePointerId = INVALID_POINTER;
            mIsBeingDragged = false;
            if (mVelocityTracker != null)
            {
               mVelocityTracker.recycle();
               mVelocityTracker = null;
            }
         }
         break;
      case MotionEvent.ACTION_POINTER_UP:
         onSecondaryPointerUp(ev);
         break;
      }
      return true;
   }

   public boolean isOverScrolled()
   {
      return (getScrollY() < child.getPaddingTop() || getScrollY() > child.getBottom() - child.getPaddingBottom() - getHeight());
   }

   private void onSecondaryPointerUp(MotionEvent ev)
   {
      final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
      final int pointerId = ev.getPointerId(pointerIndex);
      if (pointerId == mActivePointerId)
      {
         // This was our active pointer going up. Choose a new
         // active pointer and adjust accordingly.
         // TODO: Make this decision more intelligent.
         final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
         mLastMotionY = ev.getY(newPointerIndex);
         mActivePointerId = ev.getPointerId(newPointerIndex);
         if (mVelocityTracker != null)
         {
            mVelocityTracker.clear();
         }
      }
   }

   /**
    * <p>
    * Finds the next focusable component that fits in this View's bounds
    * (excluding fading edges) pretending that this View's top is located at
    * the parameter top.
    * </p>
    * 
    * @param topFocus
    *            look for a candidate is the one at the top of the bounds if
    *            topFocus is true, or at the bottom of the bounds if topFocus
    *            is false
    * @param top
    *            the top offset of the bounds in which a focusable must be
    *            found (the fading edge is assumed to start at this position)
    * @param preferredFocusable
    *            the View that has highest priority and will be returned if it
    *            is within my bounds (null is valid)
    * @return the next focusable component in the bounds or null if none can be
    *         found
    */
   private View findFocusableViewInMyBounds(final boolean topFocus, final int top, View preferredFocusable)
   {
      /*
       * The fading edge's transparent side should be considered for focus
       * since it's mostly visible, so we divide the actual fading edge length
       * by 2.
       */
      final int fadingEdgeLength = getVerticalFadingEdgeLength() / 2;
      final int topWithoutFadingEdge = top + fadingEdgeLength;
      final int bottomWithoutFadingEdge = top + getHeight() - fadingEdgeLength;

      if ((preferredFocusable != null) && (preferredFocusable.getTop() < bottomWithoutFadingEdge)
            && (preferredFocusable.getBottom() > topWithoutFadingEdge))
      {
         return preferredFocusable;
      }

      return findFocusableViewInBounds(topFocus, topWithoutFadingEdge, bottomWithoutFadingEdge);
   }

   /**
    * <p>
    * Finds the next focusable component that fits in the specified bounds.
    * </p>
    * 
    * @param topFocus
    *            look for a candidate is the one at the top of the bounds if
    *            topFocus is true, or at the bottom of the bounds if topFocus
    *            is false
    * @param top
    *            the top offset of the bounds in which a focusable must be
    *            found
    * @param bottom
    *            the bottom offset of the bounds in which a focusable must be
    *            found
    * @return the next focusable component in the bounds or null if none can be
    *         found
    */
   private View findFocusableViewInBounds(boolean topFocus, int top, int bottom)
   {

      List<View> focusables = getFocusables(View.FOCUS_FORWARD);
      View focusCandidate = null;

      /*
       * A fully contained focusable is one where its top is below the bound's
       * top, and its bottom is above the bound's bottom. A partially
       * contained focusable is one where some part of it is within the
       * bounds, but it also has some part that is not within bounds. A fully
       * contained focusable is preferred to a partially contained focusable.
       */
      boolean foundFullyContainedFocusable = false;

      int count = focusables.size();
      for (int i = 0; i < count; i++)
      {
         View view = focusables.get(i);
         int viewTop = view.getTop();
         int viewBottom = view.getBottom();

         if (top < viewBottom && viewTop < bottom)
         {
            /*
             * the focusable is in the target area, it is a candidate for
             * focusing
             */

            final boolean viewIsFullyContained = (top < viewTop) && (viewBottom < bottom);

            if (focusCandidate == null)
            {
               /* No candidate, take this one */
               focusCandidate = view;
               foundFullyContainedFocusable = viewIsFullyContained;
            } else
            {
               final boolean viewIsCloserToBoundary = (topFocus && viewTop < focusCandidate.getTop())
                     || (!topFocus && viewBottom > focusCandidate.getBottom());

               if (foundFullyContainedFocusable)
               {
                  if (viewIsFullyContained && viewIsCloserToBoundary)
                  {
                     /*
                      * We're dealing with only fully contained views, so
                      * it has to be closer to the boundary to beat our
                      * candidate
                      */
                     focusCandidate = view;
                  }
               } else
               {
                  if (viewIsFullyContained)
                  {
                     /*
                      * Any fully contained view beats a partially
                      * contained view
                      */
                     focusCandidate = view;
                     foundFullyContainedFocusable = true;
                  } else if (viewIsCloserToBoundary)
                  {
                     /*
                      * Partially contained view beats another partially
                      * contained view if it's closer
                      */
                     focusCandidate = view;
                  }
               }
            }
         }
      }

      return focusCandidate;
   }

   /**
    * <p>
    * Handles scrolling in response to a "page up/down" shortcut press. This
    * method will scroll the view by one page up or down and give the focus to
    * the topmost/bottommost component in the new visible area. If no component
    * is a good candidate for focus, this scrollview reclaims the focus.
    * </p>
    * 
    * @param direction
    *            the scroll direction: {@link View#FOCUS_UP} to go
    *            one page up or {@link View#FOCUS_DOWN} to go one
    *            page down
    * @return true if the key event is consumed by this method, false otherwise
    */
   public boolean pageScroll(int direction)
   {
      boolean down = direction == View.FOCUS_DOWN;
      int height = getHeight();

      if (down)
      {
         mTempRect.top = getScrollY() + height;
         int count = getChildCount();
         if (count > 0)
         {
            View view = getChildAt(count - 1);
            if (mTempRect.top + height > view.getBottom())
            {
               mTempRect.top = view.getBottom() - height;
            }
         }
      } else
      {
         mTempRect.top = getScrollY() - height;
         if (mTempRect.top < 0)
         {
            mTempRect.top = 0;
         }
      }
      mTempRect.bottom = mTempRect.top + height;

      return scrollAndFocus(direction, mTempRect.top, mTempRect.bottom);
   }

   /**
    * <p>
    * Handles scrolling in response to a "home/end" shortcut press. This method
    * will scroll the view to the top or bottom and give the focus to the
    * topmost/bottommost component in the new visible area. If no component is
    * a good candidate for focus, this scrollview reclaims the focus.
    * </p>
    * 
    * @param direction
    *            the scroll direction: {@link View#FOCUS_UP} to go
    *            the top of the view or {@link View#FOCUS_DOWN} to
    *            go the bottom
    * @return true if the key event is consumed by this method, false otherwise
    */
   public boolean fullScroll(int direction)
   {
      boolean down = direction == View.FOCUS_DOWN;
      int height = getHeight();

      mTempRect.top = 0;
      mTempRect.bottom = height;

      if (down)
      {
         int count = getChildCount();
         if (count > 0)
         {
            View view = getChildAt(count - 1);
            mTempRect.bottom = view.getBottom();
            mTempRect.top = mTempRect.bottom - height;
         }
      }

      return scrollAndFocus(direction, mTempRect.top, mTempRect.bottom);
   }

   /**
    * <p>
    * Scrolls the view to make the area defined by <code>top</code> and
    * <code>bottom</code> visible. This method attempts to give the focus to a
    * component visible in this area. If no component can be focused in the new
    * visible area, the focus is reclaimed by this scrollview.
    * </p>
    * 
    * @param direction
    *            the scroll direction: {@link View#FOCUS_UP} to go
    *            upward {@link View#FOCUS_DOWN} to downward
    * @param top
    *            the top offset of the new area to be made visible
    * @param bottom
    *            the bottom offset of the new area to be made visible
    * @return true if the key event is consumed by this method, false otherwise
    */
   private boolean scrollAndFocus(int direction, int top, int bottom)
   {
      boolean handled = true;

      int height = getHeight();
      int containerTop = getScrollY();
      int containerBottom = containerTop + height;
      boolean up = direction == View.FOCUS_UP;

      View newFocused = findFocusableViewInBounds(up, top, bottom);
      if (newFocused == null)
      {
         newFocused = this;
      }

      if (top >= containerTop && bottom <= containerBottom)
      {
         handled = false;
      } else
      {
         int delta = up ? (top - containerTop) : (bottom - containerBottom);
         doScrollY(delta);
      }

      if (newFocused != findFocus() && newFocused.requestFocus(direction))
      {
         mScrollViewMovedFocus = true;
         mScrollViewMovedFocus = false;
      }

      return handled;
   }

   /**
    * Handle scrolling in response to an up or down arrow click.
    * 
    * @param direction
    *            The direction corresponding to the arrow key that was pressed
    * @return True if we consumed the event, false otherwise
    */
   public boolean arrowScroll(int direction)
   {

      View currentFocused = findFocus();
      if (currentFocused == this)
         currentFocused = null;

      View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);

      final int maxJump = getMaxScrollAmount();

      if (nextFocused != null && isWithinDeltaOfScreen(nextFocused, maxJump, getHeight()))
      {
         nextFocused.getDrawingRect(mTempRect);
         offsetDescendantRectToMyCoords(nextFocused, mTempRect);
         int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
         doScrollY(scrollDelta);
         nextFocused.requestFocus(direction);
      } else
      {
         // no new focus
         int scrollDelta = maxJump;

         if (direction == View.FOCUS_UP && getScrollY() < scrollDelta)
         {
            scrollDelta = getScrollY();
         } else if (direction == View.FOCUS_DOWN)
         {
            if (getChildCount() > 0)
            {
               int daBottom = getChildAt(0).getBottom();

               int screenBottom = getScrollY() + getHeight();

               if (daBottom - screenBottom < maxJump)
               {
                  scrollDelta = daBottom - screenBottom;
               }
            }
         }
         if (scrollDelta == 0)
         {
            return false;
         }
         doScrollY(direction == View.FOCUS_DOWN ? scrollDelta : -scrollDelta);
      }

      if (currentFocused != null && currentFocused.isFocused() && isOffScreen(currentFocused))
      {
         // previously focused item still has focus and is off screen, give
         // it up (take it back to ourselves)
         // (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we
         // are
         // sure to
         // get it)
         final int descendantFocusability = getDescendantFocusability(); // save
         setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);
         requestFocus();
         setDescendantFocusability(descendantFocusability); // restore
      }
      return true;
   }

   /**
    * @return whether the descendant of this scroll view is scrolled off
    *         screen.
    */
   private boolean isOffScreen(View descendant)
   {
      return !isWithinDeltaOfScreen(descendant, 0, getHeight());
   }

   /**
    * @return whether the descendant of this scroll view is within delta pixels
    *         of being on the screen.
    */
   private boolean isWithinDeltaOfScreen(View descendant, int delta, int height)
   {
      descendant.getDrawingRect(mTempRect);
      offsetDescendantRectToMyCoords(descendant, mTempRect);

      return (mTempRect.bottom + delta) >= getScrollY() && (mTempRect.top - delta) <= (getScrollY() + height);
   }

   /**
    * Smooth scroll by a Y delta
    * 
    * @param delta
    *            the number of pixels to scroll by on the Y axis
    */
   private void doScrollY(int delta)
   {
      if (delta != 0)
      {
         if (mSmoothScrollingEnabled)
         {
            smoothScrollBy(0, delta);
         } else
         {
            scrollBy(0, delta);
         }
      }
   }

   /**
    * Like {@link View#scrollBy}, but scroll smoothly instead of immediately.
    * 
    * @param dx
    *            the number of pixels to scroll by on the X axis
    * @param dy
    *            the number of pixels to scroll by on the Y axis
    */
   public final void smoothScrollBy(int dx, int dy)
   {
      if (getChildCount() == 0)
      {
         // Nothing to do.
         return;
      }
      long duration = AnimationUtils.currentAnimationTimeMillis() - mLastScroll;
      if (duration > ANIMATED_SCROLL_GAP)
      {
         final int height = getHeight() - getPaddingBottom() - getPaddingTop();
         final int bottom = getChildAt(0).getHeight();
         final int maxY = Math.max(0, bottom - height);
         final int scrollY = getScrollY();
         dy = Math.max(0, Math.min(scrollY + dy, maxY)) - scrollY;

         mScroller.startScroll(getScrollX(), scrollY, 0, dy);
         invalidate();
      } else
      {
         if (!mScroller.isFinished())
         {
            mScroller.abortAnimation();
         }
         scrollBy(dx, dy);
      }
      mLastScroll = AnimationUtils.currentAnimationTimeMillis();
   }

   public final void smoothScrollToTop()
   {
      smoothScrollTo(0, child.getPaddingTop());
   }

   public final void smoothScrollToBottom()
   {
      smoothScrollTo(0, child.getHeight() - child.getPaddingTop() - getHeight());
   }

   /**
    * Like {@link #scrollTo}, but scroll smoothly instead of immediately.
    * 
    * @param x
    *            the position where to scroll on the X axis
    * @param y
    *            the position where to scroll on the Y axis
    */
   public final void smoothScrollTo(int x, int y)
   {
      smoothScrollBy(x - getScrollX(), y - getScrollY());
   }

   /**
    * <p>
    * The scroll range of a scroll view is the overall height of all of its
    * children.
    * </p>
    */
   @Override
   protected int computeVerticalScrollRange()
   {
      final int count = getChildCount();
      final int contentHeight = getHeight() - getPaddingBottom() - getPaddingTop();
      if (count == 0)
      {
         return contentHeight;
      }

      return getChildAt(0).getBottom();
   }

   @Override
   protected int computeVerticalScrollOffset()
   {
      return Math.max(0, super.computeVerticalScrollOffset());
   }

   @Override
   protected void measureChild(View child, int parentWidthMeasureSpec, int parentHeightMeasureSpec)
   {
      ViewGroup.LayoutParams lp = child.getLayoutParams();

      int childWidthMeasureSpec;
      int childHeightMeasureSpec;

      childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec, getPaddingLeft() + getPaddingRight(), lp.width);

      childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);

      child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
   }

   @Override
   protected void measureChildWithMargins(View child, int parentWidthMeasureSpec, int widthUsed, int parentHeightMeasureSpec,
         int heightUsed)
   {
      final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();

      final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec, getPaddingLeft() + getPaddingRight() + lp.leftMargin
            + lp.rightMargin + widthUsed, lp.width);
      final int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(lp.topMargin + lp.bottomMargin, MeasureSpec.UNSPECIFIED);

      child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
   }

   @Override
   public void computeScroll()
   {
      // If android implementation has changed and we cannot obtain mScrollY -
      // The default behavior will be applied by the parent.
      if (hasFailedObtainingScrollFields)
      {
         super.computeScroll();
         return;
      }

      if (mScroller.computeScrollOffset())
      {
         // This is called at drawing time by ViewGroup. We don't want to
         // re-show the scrollbars at this point, which scrollTo will do,
         // so we replicate most of scrollTo here.
         //
         // It's a little odd to call onScrollChanged from inside the
         // drawing.
         //
         // It is, except when you remember that computeScroll() is used to
         // animate scrolling. So unless we want to defer the
         // onScrollChanged()
         // until the end of the animated scrolling, we don't really have a
         // choice here.
         //
         // I agree. The alternative, which I think would be worse, is to
         // post
         // something and tell the subclasses later. This is bad because
         // there
         // will be a window where getScrollX()/Y is different from what the
         // app
         // thinks it is.
         //
         int oldX = getScrollX();
         int oldY = getScrollY();
         int x = mScroller.getCurrX();
         int y = mScroller.getCurrY();

         if (getChildCount() > 0)
         {
            View child = getChildAt(0);
            x = clamp(x, getWidth() - getPaddingRight() - getPaddingLeft(), child.getWidth());
            y = clamp(y, getHeight() - getPaddingBottom() - getPaddingTop(), child.getHeight());
            if (x != oldX || y != oldY)
            {
               SetScrollX(x);
               // mScrollX = x;
               SetScrollY(y);
               // mScrollY = y;
               onScrollChanged(x, y, oldX, oldY);
            }
         }
         awakenScrollBars();

         // Keep on drawing until the animation has finished.
         postInvalidate();
      }
   }

   /**
    * Scrolls the view to the given child.
    * 
    * @param child
    *            the View to scroll to
    */
   private void scrollToChild(View child)
   {
      child.getDrawingRect(mTempRect);

      /* Offset from child's local coordinates to ScrollView coordinates */
      offsetDescendantRectToMyCoords(child, mTempRect);

      int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);

      if (scrollDelta != 0)
      {
         scrollBy(0, scrollDelta);
      }
   }

   /**
    * If rect is off screen, scroll just enough to get it (or at least the
    * first screen size chunk of it) on screen.
    * 
    * @param rect
    *            The rectangle.
    * @param immediate
    *            True to scroll immediately without animation
    * @return true if scrolling was performed
    */
   private boolean scrollToChildRect(Rect rect, boolean immediate)
   {
      final int delta = computeScrollDeltaToGetChildRectOnScreen(rect);
      final boolean scroll = delta != 0;
      if (scroll)
      {
         if (immediate)
         {
            scrollBy(0, delta);
         } else
         {
            smoothScrollBy(0, delta);
         }
      }
      return scroll;
   }

   /**
    * Compute the amount to scroll in the Y direction in order to get a
    * rectangle completely on the screen (or, if taller than the screen, at
    * least the first screen size chunk of it).
    * 
    * @param rect
    *            The rect.
    * @return The scroll delta.
    */
   protected int computeScrollDeltaToGetChildRectOnScreen(Rect rect)
   {
      if (getChildCount() == 0)
         return 0;

      int height = getHeight();
      int screenTop = getScrollY();
      int screenBottom = screenTop + height;

      int fadingEdge = getVerticalFadingEdgeLength();

      // leave room for top fading edge as long as rect isn't at very top
      if (rect.top > 0)
      {
         screenTop += fadingEdge;
      }

      // leave room for bottom fading edge as long as rect isn't at very
      // bottom
      if (rect.bottom < getChildAt(0).getHeight())
      {
         screenBottom -= fadingEdge;
      }

      int scrollYDelta = 0;

      if (rect.bottom > screenBottom && rect.top > screenTop)
      {
         // need to move down to get it in view: move down just enough so
         // that the entire rectangle is in view (or at least the first
         // screen size chunk).

         if (rect.height() > height)
         {
            // just enough to get screen size chunk on
            scrollYDelta += (rect.top - screenTop);
         } else
         {
            // get entire rect at bottom of screen
            scrollYDelta += (rect.bottom - screenBottom);
         }

         // make sure we aren't scrolling beyond the end of our content
         int bottom = getChildAt(0).getBottom();
         int distanceToBottom = bottom - screenBottom;
         scrollYDelta = Math.min(scrollYDelta, distanceToBottom);

      } else if (rect.top < screenTop && rect.bottom < screenBottom)
      {
         // need to move up to get it in view: move up just enough so that
         // entire rectangle is in view (or at least the first screen
         // size chunk of it).

         if (rect.height() > height)
         {
            // screen size chunk
            scrollYDelta -= (screenBottom - rect.bottom);
         } else
         {
            // entire rect at top
            scrollYDelta -= (screenTop - rect.top);
         }

         // make sure we aren't scrolling any further than the top our
         // content
         scrollYDelta = Math.max(scrollYDelta, -getScrollY());
      }
      return scrollYDelta;
   }

   @Override
   public void requestChildFocus(View child, View focused)
   {
      if (!mScrollViewMovedFocus)
      {
         if (!mIsLayoutDirty)
         {
            scrollToChild(focused);
         } else
         {
            // The child may not be laid out yet, we can't compute the
            // scroll yet
            mChildToScrollTo = focused;
         }
      }
      super.requestChildFocus(child, focused);
   }

   /**
    * When looking for focus in children of a scroll view, need to be a little
    * more careful not to give focus to something that is scrolled off screen.
    * 
    * This is more expensive than the default {@link ViewGroup}
    * implementation, otherwise this behavior might have been made the default.
    */
   @Override
   protected boolean onRequestFocusInDescendants(int direction, Rect previouslyFocusedRect)
   {

      // convert from forward / backward notation to up / down / left / right
      // (ugh).
      if (direction == View.FOCUS_FORWARD)
      {
         direction = View.FOCUS_DOWN;
      } else if (direction == View.FOCUS_BACKWARD)
      {
         direction = View.FOCUS_UP;
      }

      final View nextFocus = previouslyFocusedRect == null ? FocusFinder.getInstance().findNextFocus(this, null, direction) : FocusFinder
            .getInstance().findNextFocusFromRect(this, previouslyFocusedRect, direction);

      if (nextFocus == null)
      {
         return false;
      }

      if (isOffScreen(nextFocus))
      {
         return false;
      }

      return nextFocus.requestFocus(direction, previouslyFocusedRect);
   }

   @Override
   public boolean requestChildRectangleOnScreen(View child, Rect rectangle, boolean immediate)
   {
      // offset into coordinate space of this scroll view
      rectangle.offset(child.getLeft() - child.getScrollX(), child.getTop() - child.getScrollY());

      return scrollToChildRect(rectangle, immediate);
   }

   @Override
   public void requestLayout()
   {
      mIsLayoutDirty = true;
      super.requestLayout();
   }

   @Override
   protected void onLayout(boolean changed, int l, int t, int r, int b)
   {
      super.onLayout(changed, l, t, r, b);
      mIsLayoutDirty = false;
      // Give a child focus if it needs it
      if (mChildToScrollTo != null && isViewDescendantOf(mChildToScrollTo, this))
      {
         scrollToChild(mChildToScrollTo);
      }
      mChildToScrollTo = null;

      // Calling this with the present values causes it to re-clam them
      scrollTo(getScrollX(), getScrollY());
   }

   @Override
   protected void onSizeChanged(int w, int h, int oldw, int oldh)
   {
      super.onSizeChanged(w, h, oldw, oldh);

      View currentFocused = findFocus();
      if (null == currentFocused || this == currentFocused)
         return;

      // If the currently-focused view was visible on the screen when the
      // screen was at the old height, then scroll the screen to make that
      // view visible with the new screen height.
      if (isWithinDeltaOfScreen(currentFocused, 0, oldh))
      {
         currentFocused.getDrawingRect(mTempRect);
         offsetDescendantRectToMyCoords(currentFocused, mTempRect);
         int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
         doScrollY(scrollDelta);
      }
   }

   @Override
   protected void onScrollChanged(int leftOfVisibleView, int topOfVisibleView, int oldLeftOfVisibleView, int oldTopOfVisibleView)
   {
      int displayHeight = getHeight();
      int paddingTop = child.getPaddingTop();
      int contentBottom = child.getHeight() - child.getPaddingBottom();

      if (isInFlingMode)
      {

         if (topOfVisibleView < paddingTop || topOfVisibleView > contentBottom - displayHeight)
         {
            if (topOfVisibleView < paddingTop)
            {
               mScroller.startScroll(0, topOfVisibleView, 0, paddingTop - topOfVisibleView, 1000);
            } else if (topOfVisibleView > contentBottom - displayHeight)
            {
               mScroller.startScroll(0, topOfVisibleView, 0, contentBottom - displayHeight - topOfVisibleView, 1000);
            }

            // Start animation.
            post(overScrollerSpringbackTask);
            isInFlingMode = false;
            return;

         }
      }
      super.onScrollChanged(leftOfVisibleView, topOfVisibleView, oldLeftOfVisibleView, oldTopOfVisibleView);
   }

   /**
    * Return true if child is an descendant of parent, (or equal to the
    * parent).
    */
   private boolean isViewDescendantOf(View child, View parent)
   {
      if (child == parent)
      {
         return true;
      }

      final ViewParent theParent = child.getParent();
      return (theParent instanceof ViewGroup) && isViewDescendantOf((View) theParent, parent);
   }

   /**
    * Fling the scroll view
    * 
    * @param velocityY
    *            The initial velocity in the Y direction. Positive numbers mean
    *            that the finger/cursor is moving down the screen, which means
    *            we want to scroll towards the top.
    */
   public void fling(int velocityY)
   {
      if (getChildCount() > 0)
      {
         int height = getHeight() - getPaddingBottom() - getPaddingTop();
         int bottom = getChildAt(0).getHeight();

         mScroller.fling(getScrollX(), getScrollY(), 0, velocityY, 0, 0, 0, Math.max(0, bottom - height));

         final boolean movingDown = velocityY > 0;

         View newFocused = findFocusableViewInMyBounds(movingDown, mScroller.getFinalY(), findFocus());
         if (newFocused == null)
         {
            newFocused = this;
         }

         if (newFocused != findFocus() && newFocused.requestFocus(movingDown ? View.FOCUS_DOWN : View.FOCUS_UP))
         {
            mScrollViewMovedFocus = true;
            mScrollViewMovedFocus = false;
         }

         invalidate();
      }
   }

   /**
    * {@inheritDoc}
    * 
    * <p>
    * This version also clamps the scrolling to the bounds of our child.
    */
   @Override
   public void scrollTo(int x, int y)
   {
      // we rely on the fact the View.scrollBy calls scrollTo.
      if (getChildCount() > 0)
      {
         View child = getChildAt(0);
         x = clamp(x, getWidth() - getPaddingRight() - getPaddingLeft(), child.getWidth());
         y = clamp(y, getHeight() - getPaddingBottom() - getPaddingTop(), child.getHeight());
         if (x != getScrollX() || y != getScrollY())
         {
            super.scrollTo(x, y);
         }
      }
   }

   private int clamp(int n, int my, int child)
   {
      if (my >= child || n < 0)
      {
         /*
          * my >= child is this case: |--------------- me ---------------|
          * |------ child ------| or |--------------- me ---------------|
          * |------ child ------| or |--------------- me ---------------|
          * |------ child ------|
          * 
          * n < 0 is this case: |------ me ------| |-------- child --------|
          * |-- getScrollX() --|
          */
         return 0;
      }
      if ((my + n) > child)
      {
         /*
          * this case: |------ me ------| |------ child ------| |--
          * getScrollX() --|
          */
         return child - my;
      }
      return n;
   }

   @Override
   public boolean onTouch(View v, MotionEvent event)
   {
      // Stop scrolling calculation.
      mScroller.forceFinished(true);
      // Stop scrolling animation.
      removeCallbacks(overScrollerSpringbackTask);

      if (event.getAction() == MotionEvent.ACTION_UP)
      {
         return overScrollView();
      }

      else if (event.getAction() == MotionEvent.ACTION_CANCEL)
      {
         return overScrollView();
      }

      return false;
   }

   private boolean overScrollView()
   {

      // The height of scroll view, in pixels
      int displayHeight = getHeight();
      // The top of content view, in pixels.
      int contentTop = child.getPaddingTop();
      // The top of content view, in pixels.
      int contentBottom = child.getHeight() - child.getPaddingBottom();
      // The scrolled top position of scroll view, in pixels.
      int currScrollY = getScrollY();

      int scrollBy;

      // Scroll to content top
      if (currScrollY < contentTop)
      {

         onOverScroll(currScrollY);
         scrollBy = contentTop - currScrollY;
      } else if (currScrollY + displayHeight > contentBottom)
      {
         // Scroll to content top
         if (child.getHeight() - child.getPaddingTop() - child.getPaddingBottom() < displayHeight)
         {

            scrollBy = contentTop - currScrollY;
         }
         // Scroll to content bottom
         else
         {

            scrollBy = contentBottom - displayHeight - currScrollY;
            // Log.d(Definitions.LOG_TAG, "scrollBy=" + scrollBy);
         }

         // fire onOverScroll event, and update scrollBy if a loadingView has
         // been added to the scroller.
         scrollBy += onOverScroll(currScrollY);
      }
      // scrolling between the contentTop and contentBottom
      else
      {
         isInFlingMode = true;
         return false;
      }
      mScroller.startScroll(0, currScrollY, 0, scrollBy, 500);

      // Start animation.
      post(overScrollerSpringbackTask);

      prevScrollY = currScrollY;

      // consume(to stop fling)
      return true;

   }

   protected int onOverScroll(int scrollY)
   {
      return 0;
   }

}

转载于:https://my.oschina.net/u/3015461/blog/995144

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