SocketClient


namespace SmsService
{
    public class SocketClient
    {
        //声明IP,端口,和一个用来连接的Socket
        private string _ip;
        private int _port;
        private System.Net.Sockets.TcpClient _tcpClient;
        private NetworkStream networkStream;

        //创建一个委托,用来满足其他类调用
        public delegate void DelegateMessage(byte[] bytes,TcpClient tcp);
        public event DelegateMessage OnmessageEvent;

        //
        //private bool CanRecv = false;

        /// <summary>
        /// 构造函数
        /// </summary>
        /// <param name="remoteIp">IP地址</param>
        /// <param name="remotePort">端口号</param>
        public SocketClient(string remoteIp, int remotePort)
        {
            this.IP = remoteIp;
            this.Port = remotePort;
        }

        /// <summary>
        /// 返回连接状态;
        /// </summary>
        public bool isConnected
        {
            get
            {
                if (_tcpClient==null)
                {
                    //CanRecv = false;
                    return false;
                }
                return _tcpClient.Connected;
            }
        }

        public string IP { get => _ip; set => _ip = value; }
        public int Port { get => _port; set => _port = value; }

        /// <summary>
        /// TCP连接
        /// </summary>
        /// <param name="autoRecv">是否自动接收消息</param>
        /// <returns></returns>
        public bool Connect(bool autoRecv=true)
        {
            _tcpClient = new TcpClient();
            try
            {
                _tcpClient.Connect(IPAddress.Parse(IP), Port);
                if(autoRecv)
                    Task.Run(new Action(ReceiveMessageNew));//开启线程,不停接收消息
            }
            catch (Exception e)
            {
                Logger.Default.Error(e.Message);
                return false;
            }
            return true;//返回连接状态
        }

        //断开连接
        public void DisConnect()
        {
            try
            {
                if (_tcpClient == null)
                    return;
                if (_tcpClient.Connected == false)
                    return;
                //CanRecv = false;
                _tcpClient.Close();
            }
            catch (Exception e)
            {
                Logger.Default.Error(e.Message);
            }
        }

        /// <summary>
        /// 发送消息
        /// </summary>
        /// <param name="bytes">需要发送的字节</param>
        public void SendMessage(byte[] bytes)
        {
            if (_tcpClient == null)
                return;
            if (_tcpClient.Connected == false)//检测是否连接
                return;
            try
            {
                NetworkStream networkStream = _tcpClient.GetStream();
                networkStream.Write(bytes, 0, bytes.Length);
                string Msg = Encoding.Default.GetString(bytes);
                if (CommonCfg.LogOn == 1)
                    Logger.Default.Info("send:" + Msg);
                //增加,休眠指定的时间
                Thread.Sleep(CommonCfg.SendWaitTime);
            }
            catch
            { }
        }

        /// <summary>
        /// 发送消息
        /// </summary>
        /// <param name="bytes">需要发送的文本</param>
        public void SendMessage(string Msg,Encoding encoding)
        {
            if (_tcpClient == null)
                return;
            if (_tcpClient.Connected == false)
                return;
            try
            {
                byte[] bytes = encoding.GetBytes(Msg);
                NetworkStream networkStream = _tcpClient.GetStream();
                networkStream.Write(bytes, 0, bytes.Length);
                if(CommonCfg.LogOn==1)
                    Logger.Default.Info("send:" + Msg);
                //增加,休眠指定的时间
                Thread.Sleep(CommonCfg.SendWaitTime);
            }
            catch
            { }
        }

        /// <summary>
        /// 发送消息
        /// </summary>
        /// <param name="bytes">需要发送的文本</param>
        public void SendMessageLineAdd(string Msg)
        {
            if (_tcpClient == null)
                return;
            if (_tcpClient.Connected == false)
                return;
            try
            {
                byte[] bytes = Encoding.UTF8.GetBytes(Msg+Environment.NewLine);
                NetworkStream networkStream = _tcpClient.GetStream();
                networkStream.Write(bytes, 0, bytes.Length);
                if (CommonCfg.LogOn == 1)
                    Logger.Default.Info("send:" + Msg);
                //增加,休眠指定的时间
                Thread.Sleep(CommonCfg.SendWaitTime);
            }
            catch
            { }
        }

        /// <summary>
        ///  发送消息,使用WriteLine发送,自带换行
        /// </summary>
        /// <param name="Msg"></param>
        public void SendMessageLine(string Msg)
        {
            if (_tcpClient == null)
                return;
            if (_tcpClient.Connected == false)
                return;
            try
            {
                networkStream = _tcpClient.GetStream();
                using (StreamWriter writer = new StreamWriter(networkStream))
                {
                    writer.WriteLine(Msg);
                    writer.Flush();
                }
                if (CommonCfg.LogOn == 1)
                    Logger.Default.Info("send:" + Msg);
                //增加,休眠指定的时间
                Thread.Sleep(CommonCfg.SendWaitTime);
            }
            catch
            { }
        }

        /// <summary>
        ///  DVS指令的发送消息
        /// </summary>
        /// <param name="Msg"></param>
        public void SendDVSMsg(string Msg,string action)
        {
            if (_tcpClient == null)
                return;
            if (_tcpClient.Connected == false)
                return;
            //try
            //{
                networkStream = _tcpClient.GetStream();
                byte[] buffer = StringToBytes(Msg);
                networkStream.Write(buffer, 0, buffer.Length);
                if (CommonCfg.LogOn == 1)
                {
                    Logger.Default.Info(action);
                    Logger.Default.Info("send:" + Msg);
                }
                //增加,休眠指定的时间
                Thread.Sleep(2000);
            //}
            //catch
            //{ }
        }

        public static byte[] StringToBytes(string str)
        {
            byte[] bytes = new byte[str.Length / 2];
            for (int i = 0; i < str.Length; i += 2)
                bytes[i / 2] = (byte)Convert.ToByte(str.Substring(i, 2), 16);
            return bytes;

            //List<byte> buffer = new List<byte>();
            //for (int i = 0; i < str.Length; i += 2)
            //{
            //    buffer.Add(Convert.ToByte(str.Substring(i, 2), 16));
            //}
            //return buffer.ToArray();
        }

        //接收消息
        private void ReceiveMessage()
        {
            try
            {
                NetworkStream networkStream = _tcpClient.GetStream();
                while (isConnected)
                {
                    if (_tcpClient.Available <= 0)//数据量小于等于0代表无数据
                        continue;
                    byte[] buffer = new byte[102400];
                    if(networkStream.DataAvailable)
                    {
                        int size = networkStream.Read(buffer, 0, buffer.Length);
                        OnmessageEvent?.Invoke(buffer, _tcpClient);
                    }
                }
            }
            catch (Exception ex)
            {
                Logger.Default.Error($"{MethodBase.GetCurrentMethod().DeclaringType.FullName} {ex.Message},{ex.StackTrace}", ex);
                return;
            }
        }

        /// <summary>
        /// 完善接收消息的过程
        /// 动态缓冲器大小接收.
        /// </summary>
        private void ReceiveMessageNew()
        {
            try
            {
                NetworkStream networkStream = _tcpClient.GetStream();
                while (isConnected)
                {
                    if (_tcpClient.Available > 0)//有数据
                    {
                        int bufferSize = _tcpClient.Available;//动态缓冲区大小
                        byte[] buffer = new byte[bufferSize];
                        if (networkStream.DataAvailable)//是否存在可读数据
                        {
                            int size = networkStream.Read(buffer, 0, buffer.Length);
                            OnmessageEvent?.Invoke(buffer, _tcpClient);
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Logger.Default.Error($"{MethodBase.GetCurrentMethod().DeclaringType.FullName} {ex.Message},{ex.StackTrace}", ex);
                return;
            }
        }


        /// <summary>
        /// 手动接收消息
        /// </summary>
        public byte[] ReceiveManual()
        {
            try
            {
                if (isConnected)//先确保连接
                {
                    NetworkStream networkStream = _tcpClient.GetStream();
                    if (_tcpClient.Available>0)//有数据
                    {
                        int bufferSize = _tcpClient.Available;
                        byte[] buffer = new byte[bufferSize];
                        if (networkStream.DataAvailable)
                        {
                            int size = networkStream.Read(buffer, 0, buffer.Length);
                            OnmessageEvent?.Invoke(buffer, _tcpClient);
                            return buffer;
                        }
                    }
                }
                return null;
            }
            catch (Exception ex)
            {
                Logger.Default.Error($"{MethodBase.GetCurrentMethod().DeclaringType.FullName} {ex.Message},{ex.StackTrace}", ex);
                return null;
            }
        }

    }
}

评论 2
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值