好玩的Canvas射箭小游戏

<!DOCTYPE html>

<html>

<head>

         <title>Canvas射箭小游戏</title>

</head>

<style type="text/css">

         body{

                   margin:0;

                   background:#222;

 

                   margin:20px;

         }

         svg{

                   width:100%;

                   height:100%;

                   position:fixed;

                   top:0;

                   left:0;

         }

         span{

                   color:white;

                   font-family:sans-serif;

                   opacity:.3;

         }

</style>

 

 

 

<body>

         

                   <linearGradient id="ArcGradient" >

                            <stop offset="0"  stop-color="#fff" stop-opacity=".2"/>

                            <stop offset="50%" stop-color="#fff" stop-opacity="0"/>

                   </linearGradient>

                  <path id="arc" fill="none" stroke="url(#ArcGradient)" stroke-width="4" d="M100,250c250-400,550-400,800,0"  pointer-events="none"/>

                   <defs>

                            <g id="arrow">

                                     <line x2="60" fill="none" stroke="#888" stroke-width="2" />

                                     <polygon fill="#fdfdfd" points="64 0 58 2 56 0 58 -2" />

                                     <polygon fill="#88ce02" points="2 -3 -4 -3 -1 0 -4 3 2 3 5 0" />

                            </g>

                   </defs>

                   <g id="target">

                            <path fill="#FFF" d="M924.2,274.2c-21.5,21.5-45.9,19.9-52,3.2c-4.4-12.1,2.4-29.2,14.2-41c11.8-11.8,29-18.6,41-14.2 C944.1,228.3,945.7,252.8,924.2,274.2z" />

                            <path fill="#F4531C" d="M915.8,265.8c-14.1,14.1-30.8,14.6-36,4.1c-4.1-8.3,0.5-21.3,9.7-30.5s22.2-13.8,30.5-9.7 C930.4,235,929.9,251.7,915.8,265.8z" />

                            <path fill="#FFF" d="M908.9,258.9c-8,8-17.9,9.2-21.6,3.5c-3.2-4.9-0.5-13.4,5.6-19.5c6.1-6.1,14.6-8.8,19.5-5.6 C918.1,241,916.9,250.9,908.9,258.9z" />

                            <path fill="#F4531C" d="M903.2,253.2c-2.9,2.9-6.7,3.6-8.3,1.7c-1.5-1.8-0.6-5.4,2-8c2.6-2.6,6.2-3.6,8-2 C906.8,246.5,906.1,250.2,903.2,253.2z" />

                   </g>

                   <g id="bow" fill="none" stroke-linecap="round" vector-effect="non-scaling-stroke" pointer-events="none">

                            <polyline fill="none" stroke="#ddd" stroke-linecap="round" points="88,200 88,250 88,300"/>

                            <path fill="none" stroke="#88ce02" stroke-width="3" stroke-linecap="round" d="M88,300 c0-10.1,12-25.1,12-50s-12-39.9-12-50"/>

                   </g>

                   <g class="arrow-angle"><use x="100" y="250" xlink:href="#arrow"/></g>

                   <clipPath id="mask">

                            <polygon opacity=".5" points="0,0 1500,0 1500,200 970,290 950,240 925,220 875,280 890,295 920,310 0,350" pointer-events="none"/>

                   </clipPath>

                   <g class="arrows" clip-path="url(#mask)"  pointer-events="none">

                   </g>

                   <g class="miss" fill="#aaa" opacity="0" transform="translate(0, 100)">

                            <path d="M358 194L363 118 386 120 400 153 416 121 440 119 446 203 419 212 416 163 401 180 380 160 381 204"/>

                            <path d="M450 120L458 200 475 192 474 121"/>

                            <path d="M537 118L487 118 485 160 515 162 509 177 482 171 482 193 529 199 538 148 501 146 508 133 537 137"/>

                            <path d="M540 202L543 178 570 186 569 168 544 167 546 122 590 116 586 142 561 140 560 152 586 153 586 205"/>

                            <path d="M595,215l5-23l31,0l-5,29L595,215z M627,176l13-70l-41-0l-0,70L627,176z"/>

                   </g>

                   <g class="bullseye" fill="#F4531C" opacity="0">

                            <path d="M322,159l15-21l-27-13l-32,13l15,71l41-14l7-32L322,159z M292,142h20l3,8l-16,8 L292,142z M321,182l-18,9l-4-18l23-2V182z"/>

                            <path d="M340 131L359 125 362 169 381 167 386 123 405 129 392 183 351 186z"/>

                            <path d="M413 119L402 188 450 196 454 175 422 175 438 120z"/>

                            <path d="M432 167L454 169 466 154 451 151 478 115 453 113z"/>

                            <path d="M524 109L492 112 466 148 487 155 491 172 464 167 463 184 502 191 513 143 487 141 496 125 517 126z"/>

                            <path d="M537 114L512 189 558 199 566 174 533 175 539 162 553 164 558 150 543 145 547 134 566 148 575 124z"/>

                            <path d="M577 118L587 158 570 198 587 204 626 118 606 118 598 141 590 112z"/>

                            <path d="M635 122L599 198 643 207 649 188 624 188 630 170 639 178 645 162 637 158 649 143 662 151 670 134z"/>

                            <path d="M649,220l4-21l28,4l-6,25L649,220z M681,191l40-79l-35-8L659,184L681,191z"/>

                   </g>

                   <g class="hit" fill="#ffcc00" opacity="0" transform="translate(180, -80) rotate(12) ">

                            <path d="M383 114L385 195 407 191 406 160 422 155 418 191 436 189 444 112 423 119 422 141 407 146 400 113"/>

                            <path d="M449 185L453 113 477 112 464 186"/>

                            <path d="M486 113L484 130 506 130 481 188 506 187 520 131 540 135 545 119"/>

                            <path d="M526,195l5-20l22,5l-9,16L526,195z M558,164l32-44l-35-9l-19,51L558,164z"/>

                   </g>

<!--           <line x1= "875", y1= "280", x2= "925", y2= "220" stroke="red"/>

 

         <circle class="point" r="7" fill="purple" opacity=".4"/> -->

</svg>

<span>点击弓然后射箭!</span>

</body>

<script type="text/javascript">

         var svg = document.querySelector("svg");

         var cursor = svg.createSVGPoint();

         var arrows = document.querySelector(".arrows");

         var randomAngle = 0;

 

// center of target

var target = {

         x: 900,

         y: 249.5

};

 

// target intersection line segment

var lineSegment = {

         x1: 875,

         y1: 280,

         x2: 925,

         y2: 220

};

 

// bow rotation point

var pivot = {

         x: 100,

         y: 250

};

aim({

         clientX: 320,

         clientY: 300

});

 

 

 

// set up start drag event

window.addEventListener("mousedown", draw);

 

function draw(e) {

         // pull back arrow

         randomAngle = (Math.random() * Math.PI * 0.03) - 0.015;

         TweenMax.to(".arrow-angle use", 0.3, {

                   opacity: 1

         });

         window.addEventListener("mousemove", aim);

         window.addEventListener("mouseup", loose);

         aim(e);

}

 

 

 

function aim(e) {

         // get mouse position in relation to svg position and scale

         var point = getMouseSVG(e);

         point.x = Math.min(point.x, pivot.x - 7);

         point.y = Math.max(point.y, pivot.y + 7);

         var dx = point.x - pivot.x;

         var dy = point.y - pivot.y;

         // Make it more difficult by adding random angle each time

         var angle = Math.atan2(dy, dx) + randomAngle;

         var bowAngle = angle - Math.PI;

         var distance = Math.min(Math.sqrt((dx * dx) + (dy * dy)), 50);

         var scale = Math.min(Math.max(distance / 30, 1), 2);

         TweenMax.to("#bow", 0.3, {

                   scaleX: scale,

                   rotation: bowAngle + "rad",

                   transformOrigin: "right center"

         });

         var arrowX = Math.min(pivot.x - ((1 / scale) * distance), 88);

         TweenMax.to(".arrow-angle", 0.3, {

                   rotation: bowAngle + "rad",

                   svgOrigin: "100 250"

         });

         TweenMax.to(".arrow-angle use", 0.3, {

                   x: -distance

         });

         TweenMax.to("#bow polyline", 0.3, {

                   attr: {

                            points: "88,200 " + Math.min(pivot.x - ((1 / scale) * distance), 88) + ",250 88,300"

                   }

         });

 

         var radius = distance * 9;

         var offset = {

                   x: (Math.cos(bowAngle) * radius),

                   y: (Math.sin(bowAngle) * radius)

         };

         var arcWidth = offset.x * 3;

 

         TweenMax.to("#arc", 0.3, {

                   attr: {

                            d: "M100,250c" + offset.x + "," + offset.y + "," + (arcWidth - offset.x) + "," + (offset.y + 50) + "," + arcWidth + ",50"

                   },

                   autoAlpha: distance/60

         });

 

}

 

function loose() {

         // release arrow

         window.removeEventListener("mousemove", aim);

         window.removeEventListener("mouseup", loose);

 

         TweenMax.to("#bow", 0.4, {

                   scaleX: 1,

                   transformOrigin: "right center",

                   ease: Elastic.easeOut

         });

         TweenMax.to("#bow polyline", 0.4, {

                   attr: {

                            points: "88,200 88,250 88,300"

                   },

                   ease: Elastic.easeOut

         });

         // duplicate arrow

         var newArrow = document.createElementNS("SVG namespace", "use");

         newArrow.setAttributeNS('XLink namespace', 'href', "#arrow");

         arrows.appendChild(newArrow);

        

         // animate arrow along path

         var path = MorphSVGPlugin.pathDataToBezier("#arc");

         TweenMax.to([newArrow], 0.5, {

                   force3D: true,

                   bezier: {

                            type: "cubic",

                            values: path,

                            autoRotate: ["x", "y", "rotation"]

                   },

                   onUpdate: hitTest,

                   onUpdateParams: ["{self}"],

                   onComplete: onMiss,

                   ease: Linear.easeNone

         });

         TweenMax.to("#arc", 0.3, {

                   opacity: 0

         });

         //hide previous arrow

         TweenMax.set(".arrow-angle use", {

                   opacity: 0

         });

}

 

function hitTest(tween) {

         // check for collisions with arrow and target

         var arrow = tween.target[0];

         var transform = arrow._gsTransform;

         var radians = transform.rotation * Math.PI / 180;

         var arrowSegment = {

                   x1: transform.x,

                   y1: transform.y,

                   x2: (Math.cos(radians) * 60) + transform.x,

                   y2: (Math.sin(radians) * 60) + transform.y

         }

 

         var intersection = getIntersection(arrowSegment, lineSegment);

         if (intersection.segment1 && intersection.segment2) {

                   tween.pause();

                   var dx = intersection.x - target.x;

                   var dy = intersection.y - target.y;

                   var distance = Math.sqrt((dx * dx) + (dy * dy));

                   var selector = ".hit";

                   if (distance < 7) {

                            selector = ".bullseye"

                   }

                   showMessage(selector);

         }

 

}

 

function onMiss() {

         // Damn!

         showMessage(".miss");

}

 

function showMessage(selector) {

         // handle all text animations by providing selector

         TweenMax.killTweensOf(selector);

         TweenMax.killChildTweensOf(selector);

         TweenMax.set(selector, {

                   autoAlpha: 1

         });

         TweenMax.staggerFromTo(selector + " path", .5, {

                   rotation: -5,

                   scale: 0,

                   transformOrigin: "center"

         }, {

                   scale: 1,

                   ease: Back.easeOut

         }, .05);

         TweenMax.staggerTo(selector + " path", .3, {

                   delay: 2,

                   rotation: 20,

                   scale: 0,

                   ease: Back.easeIn

         }, .03);

}

 

 

 

function getMouseSVG(e) {

         // normalize mouse position within svg coordinates

         cursor.x = e.clientX;

         cursor.y = e.clientY;

         return cursor.matrixTransform(svg.getScreenCTM().inverse());

}

 

function getIntersection(segment1, segment2) {

         // find intersection point of two line segments and whether or not the point is on either line segment

         var dx1 = segment1.x2 - segment1.x1;

         var dy1 = segment1.y2 - segment1.y1;

         var dx2 = segment2.x2 - segment2.x1;

         var dy2 = segment2.y2 - segment2.y1;

         var cx = segment1.x1 - segment2.x1;

         var cy = segment1.y1 - segment2.y1;

         var denominator = dy2 * dx1 - dx2 * dy1;

         if (denominator == 0) {

                   return null;

         }

         var ua = (dx2 * cy - dy2 * cx) / denominator;

         var ub = (dx1 * cy - dy1 * cx) / denominator;

         return {

                   x: segment1.x1 + ua * dx1,

                   y: segment1.y1 + ua * dy1,

                   segment1: ua >= 0 && ua <= 1,

                   segment2: ub >= 0 && ub <= 1

         };

}

</script>

</html>

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转载于:https://my.oschina.net/u/3388416/blog/883568

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