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Image Vectorization using Optimized Gradient Meshes
Jian Sun
Lin Liang
Fang Wen
Heung-Yeung Shum
Microsoft Research Asia
Image Deblurring with Blurred/Noisy Image Pairs
Lu Yuan
Jian Sun
Long Quan
Heung-Yeung Shum
The Hong Kong University of Science and Technology
Microsoft Research Asia
The Direct3D® 10 System
Rendering Outdoor Light Scattering in Real Time
Artist-Directable Real-Time Rain Rendering in City Environments
Variance Shadow Maps
Color2Gray: Salience-Preserving Color Removal
Light Diffusion in Multi-Layered Translucent Materials
User-Configurable Automatic Shader Simplification
MoXi: Real-Time Ink Dispersion in Absorbent Paper
As-Rigid-As-Possible Shape Manipulation
Farthest Point Seeding for Efcient Placement of Streamlines
Shell Maps
Meshless Deformations Based on Shape Matching
Modeling and visualization of leaf venation patterns
GPU-AcceleratedIterated Function Systems
Water Drops on Surfaces
Large Mesh Deformation Using the Volumetric Graph Laplacian
TextureMontage:
Seamless Texturing of Arbitrary Surfaces From Multiple Images
Precomputed Shadow Fields for Dynamic Scenes
Visual Simulation of Weathering By r-ton Tracing
Decorating Surfaces with Bidirectional Texture Functions
Interactive Digital Photomontage
Inference of Segmented Color and Texture Description by Tensor Voting
An Approximate Global Illumination System for Computer Generated Films
Fast and Physically-Based Rendering of Gemstones
Particle System A Technique for Modeling a Class of Fuzzy Objects
Rendering Water
Real-time simulation of water surface
Real-Time Synthesis and Rendering of Ocean Water