[ 计算机图形学论文下载 ] Last Updated: 2007.11.14 http://www.cnblogs.com/IceSharK/archive/2007/11/14/82748.html

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Image Vectorization using Optimized Gradient Meshes

Jian Sun
Lin Liang
Fang Wen
Heung-Yeung Shum

Microsoft Research Asia

Image Deblurring with Blurred/Noisy Image Pairs

 

Lu Yuan
Jian Sun
Long Quan
Heung-Yeung Shum

The Hong Kong University of Science and Technology
Microsoft Research Asia






The Direct3D® 10 System

Rendering Outdoor Light Scattering in Real Time

Artist-Directable Real-Time Rain Rendering in City Environments

Variance Shadow Maps


Color2Gray: Salience-Preserving Color Removal

Light Diffusion in Multi-Layered Translucent Materials

User-Configurable Automatic Shader Simplification

 

MoXi: Real-Time Ink Dispersion in Absorbent Paper

As-Rigid-As-Possible Shape Manipulation

Farthest Point Seeding for Efcient Placement of Streamlines

Automatic Photo Pop-up

Shell Maps

Meshless Deformations Based on Shape Matching

Modeling and visualization of leaf venation patterns

GPU-AcceleratedIterated Function Systems

Water Drops on Surfaces

Large Mesh Deformation Using the Volumetric Graph Laplacian

 

TextureMontage:
Seamless Texturing of Arbitrary Surfaces From Multiple Images

Precomputed Shadow Fields for Dynamic Scenes

Visual Simulation of Weathering By r-ton Tracing

Decorating Surfaces with Bidirectional Texture Functions

Interactive Digital Photomontage

 

Poisson Matting

Inference of Segmented Color and Texture Description by Tensor Voting

Digital Facial Engraving

An Approximate Global Illumination System for Computer Generated Films

Fast and Physically-Based Rendering of Gemstones

Particle System A Technique for Modeling a Class of Fuzzy Objects

Rendering Water

 

     Simulating Ocean Water

     Rendering Natural Waters

     Real-time simulation of water surface

     Real-Time Synthesis and Rendering of Ocean Water
 



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