FutureTask 是一个很简单的类。贴点代码,写点注释把。
构造函数传入一个callable对象,或则runable对象,runable对象的返回类型为Void的泛型。
主要成员变量如下:
private volatile int state; //FutureTask当前的状态
private Callable<V> callable; //构造函数传入的callable对象
/** The result to return or exception to throw from get() */
private Object outcome; // non-volatile, protected by state reads/writes //返回值
/** The thread running the callable; CASed during run() */
private volatile Thread runner; //执行线程
/** Treiber stack of waiting threads */
private volatile WaitNode waiters; //维护了一个等待队列
主要有2个方法:run 和get
run 执行了callable得到和设置结果,并唤醒等待队列。
public void run() {
if (state != NEW ||
!UNSAFE.compareAndSwapObject(this, runnerOffset,
null, Thread.currentThread()))
return;
try {
Callable<V> c = callable;
if (c != null && state == NEW) {
V result;
boolean ran;
try {
result = c.call(); // 这里调用了callable的call方法,并得到返回结果
ran = true;
} catch (Throwable ex) {
result = null;
ran = false;
setException(ex);
}
if (ran)
set(result); //设置了outcome值,并且调用了finishCompletion
}
} finally {
runner = null;
int s = state; //以下处理中断等等
if (s >= INTERRUPTING)
handlePossibleCancellationInterrupt(s);
}
}
private void finishCompletion() {
// assert state > COMPLETING;
for (WaitNode q; (q = waiters) != null;) { //将null设置到等待队列头部
if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) {
for (;;) {
Thread t = q.thread;
if (t != null) {
q.thread = null;
LockSupport.unpark(t); //将所有等待线程唤醒.
}
WaitNode next = q.next;
if (next == null)
break;
q.next = null; // unlink to help gc
q = next;
}
break;
}
}
done();
callable = null; // to reduce footprint
}
get方法,如果结果还没有计算好:将当前线程加入到等待队列,并且阻塞当前线程。如果计算完毕,就直接返回结果。
public V get() throws InterruptedException, ExecutionException {
int s = state;
if (s <= COMPLETING) //未完成就排队。
s = awaitDone(false, 0L);
return report(s);
}
private int awaitDone(boolean timed, long nanos)
throws InterruptedException {
final long deadline = timed ? System.nanoTime() + nanos : 0L;
WaitNode q = null;
boolean queued = false;
for (;;) {
if (Thread.interrupted()) {
removeWaiter(q);
throw new InterruptedException();
}
int s = state;
if (s > COMPLETING) {
if (q != null)
q.thread = null;
return s;
}
else if (s == COMPLETING) // cannot time out yet
Thread.yield();
else if (q == null)
q = new WaitNode(); //第一次循环, 实例化一个等待的WaitNode
else if (!queued) //第二次, 将自己加入等待队列,可能会多次(如果很多线程一起获取)。
queued = UNSAFE.compareAndSwapObject(this, waitersOffset,
q.next = waiters, q);
else if (timed) { //第三次,将线程park,如果是timed,就是带时间的park。
nanos = deadline - System.nanoTime();
if (nanos <= 0L) {
removeWaiter(q);
return state;
}
LockSupport.parkNanos(this, nanos);
}
else
LockSupport.park(this);
}
}