// 串行队列的第一种创建方式,(获取主队列,这些任务全部都是在主线程依次完成)
dispatch_queue_t queue = dispatch_get_main_queue();
dispatch_async(queue, ^{
NSLog(@"任务一:%@,%d",[NSThread currentThread],[NSThread isMainThread]);
});
dispatch_async(queue, ^{
NSLog(@"任务二:%@,%d",[NSThread currentThread],[NSThread isMainThread]);
});
dispatch_async(queue, ^{
NSLog(@"任务三:%@,%d",[NSThread currentThread],[NSThread isMainThread]);
});
控制台输出:任务一:<NSThread: 0x6080000674c0>{number = 1, name = main},1
任务二:<NSThread: 0x6080000674c0>{number = 1, name = main},1
任务三:<NSThread: 0x6080000674c0>{number = 1, name = main},1
//串行队列第二种创建方式:用户队列(队列里的任务会在子线程 按照顺序执行)
// 第一个参数:队列名称,苹果推荐反向域名
// 第二个参数:决定队列是串行还是并行,DISPATCH_QUEUE_CONCURRENT并行,DISPATCH_QUEUE_SERIAL串行
dispatch_queue_t queque = dispatch_queue_create("com.baidu.www", DISPATCH_QUEUE_SERIAL);
dispatch_async(queque, ^{
NSLog(@"任务一:%@,%d",[NSThread currentThread],[NSThread isMainThread]);
});
dispatch_async(queque, ^{
NSLog(@"任务二:%@,%d",[NSThread currentThread],[NSThread isMainThread]);
});
dispatch_async(queque, ^{
NSLog(@"任务三:%@,%d",[NSThread currentThread],[NSThread isMainThread]);
});
控制台输出:
任务一:<NSThread: 0x608000078f80>{number = 4, name = (null)},0
任务二:<NSThread: 0x608000078f80>{number = 4, name = (null)},0
任务三:<NSThread: 0x608000078f80>{number = 4, name = (null)},0
// 创建全局队列 第一种方式
//优先级从高到低
#define DISPATCH_QUEUE_PRIORITY_HIGH 2
#define DISPATCH_QUEUE_PRIORITY_DEFAULT 0
#define DISPATCH_QUEUE_PRIORITY_LOW (-2)
#define DISPATCH_QUEUE_PRIORITY_BACKGROUND INT16_MIN
// 第一个参数,队列的优先级
// 第二个参数,苹果保留参数
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0);
dispatch_async(queue, ^{
NSLog(@"任务一:%@,%d",[NSThread currentThread],[NSThread isMainThread]);
});
dispatch_async(queue, ^{
NSLog(@"任务二:%@,%d",[NSThread currentThread],[NSThread isMainThread]);
});
dispatch_async(queue, ^{
NSLog(@"任务三:%@,%d",[NSThread currentThread],[NSThread isMainThread]);
});
dispatch_async(queue, ^{
NSLog(@"任务四:%@,%d",[NSThread currentThread],[NSThread isMainThread]);
});
控制台打印:
任务一<NSThread: 0x6000000737c0>{number = 5, name = (null)},0
任务二<NSThread: 0x608000077f00>{number = 6, name = (null)},0
任务四<NSThread: 0x608000078140>{number = 8, name = (null)},0
任务三<NSThread: 0x6080000786c0>{number = 7, name = (null)},0
// 第二种方式
// 第一个参数:队列名称,苹果推荐反向域名
// 第二个参数:决定队列是串行还是并行,DISPATCH_QUEUE_CONCURRENT并行,DISPATCH_QUEUE_SERIAL串行
dispatch_queue_t queque = dispatch_queue_create("com.baidu.www", DISPATCH_QUEUE_CONCURRENT);
dispatch_async(queue, ^{
NSLog(@"任务一%@,%d",[NSThread currentThread],[NSThread isMainThread]);
});
dispatch_async(queue, ^{
NSLog(@"任务二%@,%d",[NSThread currentThread],[NSThread isMainThread]);
});
dispatch_async(queue, ^{
NSLog(@"任务三%@,%d",[NSThread currentThread],[NSThread isMainThread]);
});
dispatch_async(queue, ^{
NSLog(@"任务四%@,%d",[NSThread currentThread],[NSThread isMainThread]);
});
dispatch_sync 与 dispatch_async 区别
1,错误说法 sync 是同步,async 是异步
2,错误说法 sync是主线程,async是子线程
// 创建队列
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND ,0);
// 添加任务
dispatch_async(queue, ^{
NSLog(@"block里:async");
});
NSLog(@"block外:async");
控制台输出: block外:async
block里:async
所以: dispatch_async不会等block里面的任务完成,就去执行下面的任务
// 添加任务
dispatch_sync(queue, ^{
NSLog(@"block里:sync");
});
NSLog(@"block外:sync");
控制台输出: block里:sync
block外:sync
所以: dispatch_sync会等block里面的任务完成,才执行下面的任务
多次执行
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
// 让一个任务 多次执行
dispatch_apply(3, queue, ^(size_t index) {
NSLog(@"张三");
});
最后执行的任务
//dispatch_group 用于把不同的任务分组 这时整个小组的任务是一个整体
// 通常情况下 还需要使用dispatch_group_notify 用来监测分组里面的任务,如果任务全部完成,可以执行其他的某个任务;
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
dispatch_group_t group = dispatch_group_create();
// 将任务块加入队列的同时加入组;
dispatch_group_async(group, queue, ^{
NSLog(@"任务一");
});
dispatch_group_notify(group, queue, ^{
NSLog(@"group 最后完成的");
});
dispatch_group_async(group, queue, ^{
NSLog(@"任务二");
});
dispatch_group_async(group, queue, ^{
NSLog(@"任务a三");
});
dispatch_group_async(group, queue, ^{
NSLog(@"任务四");
});
// 最后一完成;所有任务都完成之后,才开始执行;不能放在第一个位子;(放在第一个位子时 ,没有和检测到组里面的其他任务,组内还没有任务,就会执行,不能保证是最后一个完成);
// 延迟执行
dispatch_time_t delayTime = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2.0/*延迟执行时间*/ * NSEC_PER_SEC));
dispatch_after(delayTime, dispatch_get_main_queue(), ^{
});`