VS C# 2008播放声音

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;

namespace MovSysSht
{
    internal class CSoundPlay
    {
        public CSoundPlay()
        {
            //
            // TODO: 在此处添加构造函数逻辑
            //
        }

        [Flags]
        public enum PlaySoundFlags : int
        {
            SND_SYNC = 0x0000, /* play synchronously (default) */
            SND_ASYNC = 0x0001, /* play asynchronously */
            SND_NODEFAULT = 0x0002, /* silence (!default) if sound not found */
            SND_MEMORY = 0x0004, /* pszSound points to a memory file */
            SND_LOOP = 0x0008, /* loop the sound until next sndPlaySound */
            SND_NOSTOP = 0x0010, /* don't stop any currently playing sound */
            SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */
            SND_ALIAS = 0x00010000, /* name is a registry alias */
            SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */
            SND_FILENAME = 0x00020000, /* name is file name */
            SND_RESOURCE = 0x00040004 /* name is resource name or atom */
        }

        [DllImport("winmm.dll")]
        public static extern bool PlaySound(string szSound, IntPtr hMod, PlaySoundFlags flags);

    }

    public class Sound
    {
        public static void Play(string strFileName)
        {
            CSoundPlay.PlaySound(strFileName, IntPtr.Zero, CSoundPlay.PlaySoundFlags.SND_FILENAME | CSoundPlay.PlaySoundFlags.SND_ASYNC);
        }
    }

}

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