#include <stdio.h>
#include <conio.h>
#include <windows.h>
#include <time.h>
#define Height 45
#define Width 45
#define Wall 1
#define Road 0
#define Start 2
#define End 3
#define Esc 5
#define Up 1
#define Down 2
#define Left 3
#define Right 4
int map[Height+2][Width+2];
void gotoxy(int x,int y){
COORD coord;
coord.X=x;
coord.Y=y;
SetConsoleCursorPosition( GetStdHandle( STD_OUTPUT_HANDLE ), coord );
}
void hidden(){
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO cci;
GetConsoleCursorInfo(hOut,&cci);
cci.bVisible=0;
SetConsoleCursorInfo(hOut,&cci);
}
void create(int x,int y){
int c[4][2]={0,1,1,0,0,-1,-1,0};
int i,j,t;
for (i=0;i<4;i++) {
j=rand()%4;
t=c[i][0];
c[i][0]=c[j][0];
c[j][0]=t;
t=c[i][1];
c[i][1]=c[j][1];
c[j][1]=t;
}
map[x][y]=Road;
for (i=0;i<4;i++)
if(map[x+2*c[i][0]][y+2*c[i][1]]==Wall) {
map[x+c[i][0]][y+c[i][1]]=Road;
create(x+2*c[i][0],y+2*c[i][1]);
}
}
int get_key(){
char c;
while(c=getch()) {
if(c==27) return Esc;
if(c!=-32)continue;
c=getch();
if(c==72) return Up;
if(c==80) return Down;
if(c==75) return Left;
if(c==77) return Right;
}
return 0;
}
void paint(int x,int y){
gotoxy(2*y-2,x-1);
switch(map[x][y]) {
case Start:
printf("入");
break;
case End:
printf("出");
break;
case Wall:
printf("▇");
break;
case Road:
printf(" ");
break;
}
}
void game() {
int x=2,y=1;
int c;
while(1) {
gotoxy(2*y-2,x-1);
printf("A");
if(map[x][y]==End)
{
gotoxy(30,24);
printf("\n");
printf("到达终点,按任意键结束");
getch();
break;
}
c=get_key();
if(c==Esc) {
gotoxy(0,24);
break;
}
switch(c) {
case Up:
if(map[x-1][y]!=Wall) {
paint(x,y);
x--;
}
break;
case Down:
if(map[x+1][y]!=Wall) {
paint(x,y);
x++;
}
break;
case Left:
if(map[x][y-1]!=Wall) {
paint(x,y);
y--;
}
break;
case Right:
if(map[x][y+1]!=Wall) {
paint(x,y);
y++;
}
break;
}
}
}
int main() {
int i,j;
srand((unsigned)time(NULL));
hidden();
for (i=0;i<=Height+1;i++)
for (j=0;j<=Width+1;j++)
if(i==0||i==Height+1||j==0||j==Width+1)
map[i][j]=Road; else map[i][j]=Wall;
create(2*(rand()%(Height/2)+1),2*(rand()%(Width/2)+1));
for (i=0;i<=Height+1;i++){
map[i][0]=Wall;
map[i][Width+1]=Wall;
}
for (j=0;j<=Width+1;j++){
map[0][j]=Wall;
map[Height+1][j]=Wall;
}
map[2][1]=Start;
map[Height-1][Width]=End;
for (i=1;i<=Height;i++)
for (j=1;j<=Width;j++)
paint(i,j);
game();
getch();
return 0;
}
01-10
08-25