MainWindow.xaml
<Window x:Class="CBControlDemo.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:CBControlDemo"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800" WindowStartupLocation="CenterScreen">
<Canvas PreviewMouseLeftButtonDown="Canvas_PreviewMouseLeftButtonDown"
PreviewMouseLeftButtonUp="Canvas_PreviewMouseLeftButtonUp"
PreviewMouseMove="Canvas_PreviewMouseMove">
<Button Canvas.Left="0" Canvas.Top="0" Width="100" Height="100" Background="Red" />
<Button Canvas.Left="0" Canvas.Top="0" Width="100" Height="100" Background="Green" />
<Button Canvas.Left="0" Canvas.Top="0" Width="100" Height="100" Background="Blue" />
</Canvas>
</Window>
MainWindow.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace CBControlDemo
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
Point nowMousePosition;
Control movedControl = null;
public MainWindow()
{
InitializeComponent();
}
private void Canvas_PreviewMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
nowMousePosition = e.GetPosition(sender as Canvas);
movedControl = e.Source as Control;
}
private void Canvas_PreviewMouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
movedControl = null;
}
private void Canvas_PreviewMouseMove(object sender, MouseEventArgs e)
{
if (e.LeftButton == MouseButtonState.Pressed)
{
Point nowPoint = e.GetPosition(sender as Canvas);
Canvas.SetLeft(movedControl, Canvas.GetLeft(movedControl) + (nowPoint.X - nowMousePosition.X));
Canvas.SetTop(movedControl, Canvas.GetTop(movedControl) + (nowPoint.Y - nowMousePosition.Y));
nowMousePosition = nowPoint;
}
}
}
}