The Frame Buffer Device
-----------------------
Maintained by Geert Uytterhoeven <geert@linux-m68k.org>
Last revised: May 10, 2001
0. Introduction
---------------
The frame buffer device provides an abstraction抽象 for the graphics hardware. It
represents描绘出 the frame buffer of some video hardware and allows application
software to access the graphics hardware through a well-defined interface, so
the software doesn't need to know anything about the low-level (hardware
register) stuff乱七八糟的理不出头绪的东西.
The device is accessed through special device nodes, usually located in the
/dev directory, i.e. /dev/fb*.
1. User's View of /dev/fb*
--------------------------
From the user's point of view, the frame buffer device looks just like any
other device in /dev. It's a character device using major 29; the minor
specifies 指定 the frame buffer number.
By convention按照惯例, the following device nodes are used (numbers indicate指的是 the device
minor numbers):
0 = /dev/fb0 First frame buffer
1 = /dev/fb1 Second frame buffer
...
31 = /dev/fb31 32nd frame buffer
For backwards compatibility考虑到向后兼容性, you may want to create the following symbolic
links:
/dev/fb0current -> fb0
/dev/fb1current -> fb1
and so on...
The frame buffer devices are also `normal' memory devices, this means, you can
read and write their contents尽情地随意地. You can, for example, make a screen snapshot by
cp /dev/fb0 myfile
There also can be more than on
graphics card in addition to the built-in hardware. The corresponding frame
buffer devices (/dev/fb0 and /dev/fb1 etc.) work independently.
同时可以有多个帧缓冲设 备,比如说你还有一个除了主板内建之外的一个显卡,那么其对应的帧缓冲设备可以独立工作
Application software that uses the frame buffer device (e.g. the X server) will
use /dev/fb0 by default (older software uses /dev/fb0current). You can specify详细指定
an alternative二选一的 frame buffer device by setting the environment variable
$FRAMEBUFFER to the path name of a frame buffer device, e.g. (for sh/bash
users):
export FRAMEBUFFER=/dev/fb1
or (for csh users):
setenv FRAMEBUFFER /dev/fb1
After this the X server will use the second frame buffer.
2. Programmer's View of /dev/fb*
--------------------------------
As you already know, a frame buffer device is a memory device like /dev/mem and
it has the same features. You can read it, write it, seek to some location in
it and mmap() it (the main usage). The difference is just that the memory that
appears in the special file is not the whole memory, but the frame buffer of
some video hardware.唯一不同的是它只是特定文件对应的一小部分内存,而不是整个内存,这就是所谓显卡的帧缓冲!
/dev/fb* also allows several ioctls on it, by which lots of information about
the hardware can be queried and set. The color map handling操纵 works via ioctls,
too. Look into <linux/fb.h> for more information on what ioctls exist and on
which data structures they work. Here's just a brief简洁的 overview:
- You can request unchangeable information about the hardware, like name,
organization of the screen memory (planes, packed pixels, ...) and address
and length of the screen memory.
//很搞不明白,frame buffer和screen memory 有什么关系呢?????????????????????
- You can request and change variable information about the hardware, like
visible可见的 and virtual geometry几何, depth, color map format, timing, and so on.
If you try to change that information, the driver maybe will round up集合,聚集 some
values to meet the hardware's capabilities (or return EINVAL if that isn't
possible).
- You can get and set parts of the color map. Communication is done with 16
bits per color part (red, green, blue, transparency透明度) to support all
existing hardware. The driver does all the computations needed to apply
it to the hardware (round it down to less bits, maybe throw away
transparency).你可以获取或者设置color map的每一个分量,已经做好了每个分量16bits用以支持所有现有的显示硬件(这意味着每个像素的最大为数为16 X 4位),驱动会把它计算成硬件所能接受的。为了减少位数,可能会将透明度信息丢弃
All this hardware abstraction makes the implementation实现 of application programs
easier and more portable可移植的. E.g. the X server works completely on /dev/fb* and
thus doesn't need to know, for example, how the color registers of the concrete实例
hardware are organized. XF68_FBDev is a general X server for bitmapped,
unaccelerated未加速的 video hardware. The only thing that has to be built into
application programs is the screen organization (bitplanes位面 or chunky pixels像素块
etc.), because it works on the frame buffer image data directly.因为它直接影响framebuffer映像数据
For the future it is planned that frame buffer drivers for graphics cards and
the like can be implemented提供..手段 as kernel modules that are loaded at runtime. Such
a driver just has to call register_framebuffer() and supply some functions.
Writing and distributing such drivers independently from the kernel will save
much trouble... 写一个并且发布这样一个完全独立于kernel的驱动会很麻烦的……
3. Frame Buffer Resolution Maintenance分辨率维护
--------------------------------------
Frame buffer resolutions are maintained维持 using the utility `fbset'. It can
change the video mode properties性质 of a frame buffer device. Its main usage is
to change the current video mode, e.g. during boot up in one of your /etc/rc.*
or /etc/init.d/* files.
Fbset uses a video mode database stored in a configuration file, so you can
easily add your own modes and refer to them with a simple identifier.
4. The X Server
---------------
The X server (XF68_FBDev) is the most notable典型的 application program for the frame
buffer device. Starting with XFree86 release 3.2, the X server is part of
XFree86 and has 2 modes:
- If the `Display' subsection段落 for the `fbdev' driver in the /etc/XF86Config
file contains a
Modes "default"
line, the X server will use the scheme方案 discussed above, i.e. it will start
up in the resolution determined决定 by /dev/fb0 (or $FRAMEBUFFER, if set). You
still have to specify指定 the color depth (using the Depth keyword) and virtual
resolution (using the Virtual keyword) though. This is the default for the
configuration file supplied with XFree86. It's the most simple
configuration, but it has some limitations限制.
- Therefore it's also possible to specify resolutions in the /etc/XF86Config
file. This allows for on-the-fly resolution switching while retaining保持 the
same virtual desktop size. The frame buffer device that's used is still
/dev/fb0current (or $FRAMEBUFFER), but the available resolutions are
defined by /etc/XF86Config now. The disadvantage不利 is that you have to
specify the timings in a different format (but `fbset -x' may help).
To tune调整 a video mode, you can use fbset or xvidtune. Note that xvidtune doesn't
work 100% with XF68_FBDev: the reported clock values are always incorrect.
5. Video Mode Timings
---------------------
A monitor draws an image on the screen by using an electron beam电子束 (3 electron
beams for color models, 1 electron beam for monochrome单色 monitors). The front of
the screen is covered by a pattern of colored phosphors磷光质 (pixels). If a phosphor
is hit by an electron, it emits发出 a photon光子 and thus 如 此这般 becomes visible.
The electron beam draws horizontal水平 lines (scanlines) from left to right, and
from the top to the bottom of the screen. By modifying修改 the intensity强度 of the
electron beam, pixels with various colors and intensities can be shown.
After each scanline the electron beam has to move back to the left side of the
screen and to the next line: this is called the horizontal retrace水平回扫. After the
whole screen (frame) was painted, the beam moves back to the upper left corner:
this is called the vertical retrace垂直回扫. During both the horizontal and vertical
retrace, the electron beam is turned off (blanked).
The speed at which the electron beam paints the pixels is determined by the
dotclock in the graphics board. For a dotclock of e.g. 28.37516 MHz (millions
of cycles per second), each pixel is 35242 ps (picoseconds) long:
1/(28.37516E6 Hz) = 35.242E-9 s
If the screen resolution is 640x480, it will take
640*35.242E-9 s = 22.555E-6 s
to paint the 640 (xres) pixels on one scanline. But the horizontal retrace
also takes time (e.g. 272 `pixels'), so a full scanline takes
(640+272)*35.242E-9 s = 32.141E-6 s
We'll say that the horizontal scanrate is about 31 kHz:
1/(32.141E-6 s) = 31.113E3 Hz
A full screen counts 480 (yres) lines, but we have to consider the vertical
retrace too (e.g. 49 `lines'). So a full screen will take
(480+49)*32.141E-6 s = 17.002E-3 s
The vertical scanrate is about 59 Hz:
1/(17.002E-3 s) = 58.815 Hz (这里算出来的是屏幕的刷新率)
This means the screen data is refreshed about 59 times per second. To have a
stable稳定的 picture without visible flicker闪烁, VESA recommends推荐 a vertical scanrate of
at least 72 Hz. But the perceived察觉 flicker is very human dependent: some people
can use 50 Hz without any trouble, while I'll notice if it's less than 80 Hz.
Since the monitor doesn't know when a new scanline starts, the graphics board
will supply a synchronization pulse同步脉冲 (horizontal sync or hsync水平同步) for each
scanline. Similarly类似地 it supplies a synchronization pulse (vertical sync or帧同步
vsync) for each new frame. The position of the image on the screen is
influenced影响 by the moments at which the synchronization pulses occur.
图像在显示器上的位置会受到同步脉冲发生时机的影响
The following picture summarizes总结 all timings. The horizontal retrace time is
the sum of the left margin, the right margin and the hsync length, while the
vertical retrace time is the sum of the upper margin, the lower margin and the
vsync length.
+----------+---------------------------------------------+----------+-------+
| | ↑ | | |
| | |upper_margin | | |
| | ↓ | | |
+----------###############################################----------+-------+
| # ↑ # | |
| # | # | |
| # | # | |
| # | # | |
| left # | # right | hsync |
| margin # | xres # margin | len |
|<-------->#<---------------+--------------------------->#<-------->|<----->|
| # | # | |
| # | # | |
| # | # | |
| # |yres # | |
| # | # | |
| # | # | |
| # | # | |
| # | # | |
| # | # | |
| # | # | |
| # | # | |
| # | # | |
| # ↓ # | |
+----------###############################################----------+-------+
| | ↑ | | |
| | |lower_margin | | |
| | ↓ | | |
+----------+---------------------------------------------+----------+-------+
| | ↑ | | |
| | |vsync_len | | |
| | ↓ | | |
+----------+---------------------------------------------+----------+-------+
The frame buffer device expects all horizontal timings in number of dotclocks
(in picoseconds, 1E-12 s), and vertical timings in number of scanlines.
6. Converting XFree86 timing values info frame buffer device timings
--------------------------------------------------------------------
An XFree86 mode line consists of the following fields:
"800x600" 50 800 856 976 1040 600 637 643 666
< name > DCF HR SH1 SH2 HFL VR SV1 SV2 VFL
The frame buffer device uses the following fields:
- pixclock: pixel clock in ps (pico seconds)
- left_margin: time from sync to picture //以像素时钟作为度量单位,所以这个值每增加一个会使图像整体右移一个像素
- right_margin: time from picture to sync //每增加一个会使图像整体左移一个像素
- upper_margin: time from sync to picture //每增加一个,图像整体下移一个像素
- lower_margin: time from picture to sync //每增加一个,图像整体上移一个像素
- hsync_len: length of horizontal sync
- vsync_len: length of vertical sync
1) Pixelclock:
xfree: in MHz
fb: in picoseconds (ps)
pixclock = 1000000 / DCF
2) horizontal timings:
left_margin = HFL - SH2
right_margin = SH1 - HR
hsync_len = SH2 - SH1
3) vertical timings:
upper_margin = VFL - SV2
lower_margin = SV1 - VR
vsync_len = SV2 - SV1
Good examples for VESA timings can be found in the XFree86 source tree,
under "xc/programs/Xserver/hw/xfree86/doc/modeDB.txt".
7. References参考
-------------
For more specific information about the frame buffer device and its
applications, please refer to the Linux-fbdev website:
http://linux-fbdev.sourceforge.net/
and to the following documentation:
- The manual pages for fbset: fbset(8), fb.modes(5)
- The manual pages for XFree86: XF68_FBDev(1), XF86Config(4/5)
- The mighty kernel sources:
o linux/drivers/video/
o linux/include/linux/fb.h
o linux/include/video/
8. Mailing list
---------------
There are several frame buffer device related mailing lists at SourceForge:
- linux-fbdev-announce@lists.sourceforge.net, for announcements,
- linux-fbdev-user@lists.sourceforge.net, for generic user support,
- linux-fbdev-devel@lists.sourceforge.net, for project developers.
Point your web browser to http://sourceforge.net/projects/linux-fbdev/ for
subscription information and archive browsing.
9. Downloading
--------------
All necessary files can be found at
ftp://ftp.uni-erlangen.de/pub/Linux/LOCAL/680x0/
and on its mirrors.
The latest version of fbset can be found at
http://home.tvd.be/cr26864/Linux/fbdev/
10. Credits
----------
This readme was written by Geert Uytterhoeven, partly based on the original
`X-framebuffer.README' by Roman Hodek and Martin Schaller. Section 6 was
provided by Frank Neumann.
The frame buffer device abstraction was designed by Martin Schaller