<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[Lampard的博客]]></title><description><![CDATA[]]></description><link>https://blog.csdn.net/cooclc</link><language>zh-cn</language><generator>https://blog.csdn.net/</generator><copyright><![CDATA[Copyright &copy; cooclc]]></copyright><item><title><![CDATA[【游戏客户端】大话slg玩法架构（全）]]></title><link>https://blog.csdn.net/cooclc/article/details/140471384</link><guid>https://blog.csdn.net/cooclc/article/details/140471384</guid><author>cooclc</author><pubDate>Tue, 16 Jul 2024 17:22:27 +0800</pubDate><description><![CDATA[今天给大家分享SLG玩法的实现架构， 其实现思路可以划分为四个部分，分别是滚动容器基类的搭建，背景大地图的实现，建筑的生成与刷新，以及玩法优化预加载相关，(●'◡'●)全文6000字有很多硬核内容，欢迎进来踩踩~~]]></description><category></category></item><item><title><![CDATA[【游戏客户端】大话slg玩法架构（四）加载逻辑]]></title><link>https://blog.csdn.net/cooclc/article/details/140470130</link><guid>https://blog.csdn.net/cooclc/article/details/140470130</guid><author>cooclc</author><pubDate>Tue, 16 Jul 2024 16:33:03 +0800</pubDate><description><![CDATA[今天我们继续给大家分享SLG玩法的实现架构， 其实现思路可以划分为四个部分，分别是滚动容器基类的搭建，背景大地图的实现，建筑的生成与刷新，以及玩法优化预加载相关，(●'◡'●)本文分享的内容是最后的预加载流程~~]]></description><category></category></item><item><title><![CDATA[【游戏客户端】大话slg玩法架构（三）建筑控件]]></title><link>https://blog.csdn.net/cooclc/article/details/140379723</link><guid>https://blog.csdn.net/cooclc/article/details/140379723</guid><author>cooclc</author><pubDate>Fri, 12 Jul 2024 16:52:56 +0800</pubDate><description><![CDATA[​
上一篇文章我们分享了SLG背景大地图的实现：【游戏客户端】大话slg玩法架构（二）背景地图，现在我们接着分享玩法的重中之重！！！建筑控件的实现逻辑]]></description><category></category></item><item><title><![CDATA[【游戏客户端】大话slg玩法架构（二）背景地图]]></title><link>https://blog.csdn.net/cooclc/article/details/140334725</link><guid>https://blog.csdn.net/cooclc/article/details/140334725</guid><author>cooclc</author><pubDate>Thu, 11 Jul 2024 11:01:25 +0800</pubDate><description><![CDATA[​上一篇文章我们分享了滚动基类的实现：【游戏客户端】大话slg玩法架构（一）滚动基类，现在我们接着分享背景地图的实现逻辑~~]]></description><category></category></item><item><title><![CDATA[【游戏客户端】大话slg玩法架构（一）滚动基类]]></title><link>https://blog.csdn.net/cooclc/article/details/140281567</link><guid>https://blog.csdn.net/cooclc/article/details/140281567</guid><author>cooclc</author><pubDate>Tue, 09 Jul 2024 00:59:23 +0800</pubDate><description><![CDATA[今天主要分享大话SLG玩法滚动基类的实现思路~~感谢阅读，下一篇文章将会介绍背景地图相关]]></description><category></category></item><item><title><![CDATA[【游戏客户端】大话版本slg玩法正式上线~~]]></title><link>https://blog.csdn.net/cooclc/article/details/140246313</link><guid>https://blog.csdn.net/cooclc/article/details/140246313</guid><author>cooclc</author><pubDate>Sun, 07 Jul 2024 15:51:53 +0800</pubDate><description><![CDATA[介绍大话最新上线的帮派slg玩法~~下一篇文章将介绍这个玩法玩法实现流程噢！！！]]></description><category></category></item><item><title><![CDATA[【Unity基础】9.地形系统Terrain]]></title><link>https://blog.csdn.net/cooclc/article/details/134937825</link><guid>https://blog.csdn.net/cooclc/article/details/134937825</guid><author>cooclc</author><pubDate>Fri, 22 Dec 2023 21:59:42 +0800</pubDate><description><![CDATA[今天学习地形系统Terrain~]]></description><category></category></item><item><title><![CDATA[【Unity基础】8.简单场景的搭建]]></title><link>https://blog.csdn.net/cooclc/article/details/134629568</link><guid>https://blog.csdn.net/cooclc/article/details/134629568</guid><author>cooclc</author><pubDate>Sun, 26 Nov 2023 18:27:55 +0800</pubDate><description><![CDATA[今天学习简单的场景搭建~]]></description><category></category></item><item><title><![CDATA[【Unity基础】7.动画状态参数]]></title><link>https://blog.csdn.net/cooclc/article/details/134232858</link><guid>https://blog.csdn.net/cooclc/article/details/134232858</guid><author>cooclc</author><pubDate>Sun, 05 Nov 2023 20:02:37 +0800</pubDate><description><![CDATA[学习通=通过控制状态参数来显示不同的动画状态~]]></description><category></category></item><item><title><![CDATA[【Unity基础】6.动画状态机]]></title><link>https://blog.csdn.net/cooclc/article/details/133842712</link><guid>https://blog.csdn.net/cooclc/article/details/133842712</guid><author>cooclc</author><pubDate>Sun, 15 Oct 2023 16:39:40 +0800</pubDate><description><![CDATA[今天简介动画状态机组件~]]></description><category></category></item><item><title><![CDATA[【Unity基础】5.动画曲线]]></title><link>https://blog.csdn.net/cooclc/article/details/133242856</link><guid>https://blog.csdn.net/cooclc/article/details/133242856</guid><author>cooclc</author><pubDate>Sun, 24 Sep 2023 17:23:22 +0800</pubDate><description><![CDATA[今天学习动画曲线编辑，使物体可以随我们心意进行运动，以及学习动画帧回调的内容~]]></description><category></category></item><item><title><![CDATA[【Unity基础】4.动画Animation]]></title><link>https://blog.csdn.net/cooclc/article/details/132930347</link><guid>https://blog.csdn.net/cooclc/article/details/132930347</guid><author>cooclc</author><pubDate>Sun, 17 Sep 2023 02:25:24 +0800</pubDate><description><![CDATA[创建第一个unity动画~]]></description><category></category></item><item><title><![CDATA[【Unity基础】3.脚本控制物体运动&天空盒]]></title><link>https://blog.csdn.net/cooclc/article/details/132795006</link><guid>https://blog.csdn.net/cooclc/article/details/132795006</guid><author>cooclc</author><pubDate>Sun, 10 Sep 2023 21:16:13 +0800</pubDate><description><![CDATA[【Unity基础】学习脚本控制物体运动&天空盒]]></description><category></category></item><item><title><![CDATA[【Unity基础】2.网格材质贴图与资源打包]]></title><link>https://blog.csdn.net/cooclc/article/details/132640596</link><guid>https://blog.csdn.net/cooclc/article/details/132640596</guid><author>cooclc</author><pubDate>Sat, 09 Sep 2023 16:57:44 +0800</pubDate><description><![CDATA[简述unity材质网格纹理以及资源打包~]]></description><category></category></item><item><title><![CDATA[【Unity基础】1.项目搭建与视图编辑]]></title><link>https://blog.csdn.net/cooclc/article/details/132639309</link><guid>https://blog.csdn.net/cooclc/article/details/132639309</guid><author>cooclc</author><pubDate>Sat, 02 Sep 2023 16:40:36 +0800</pubDate><description><![CDATA[unity基础系列课程开课啦~~]]></description><category></category></item><item><title><![CDATA[【游戏客户端】制作你玩我猜Like玩法]]></title><link>https://blog.csdn.net/cooclc/article/details/131889890</link><guid>https://blog.csdn.net/cooclc/article/details/131889890</guid><author>cooclc</author><pubDate>Sun, 06 Aug 2023 14:48:00 +0800</pubDate><description><![CDATA[大家好，我是Lampard猿奋~~ “你画我猜”相信大家都不陌生，当初这款小游戏可谓茶余饭后必玩之选，风头一时无二。今天要和大家分享如何实现一个你玩我猜Like的玩法。]]></description><category></category></item><item><title><![CDATA[【Unity入门】25.零基础实现游戏Demo--神鸟大战怪兽]]></title><link>https://blog.csdn.net/cooclc/article/details/131077996</link><guid>https://blog.csdn.net/cooclc/article/details/131077996</guid><author>cooclc</author><pubDate>Sun, 11 Jun 2023 16:55:02 +0800</pubDate><description><![CDATA[【Unity入门】入门结课Demo--神鸟大战怪兽，内含完整制作流程以及项目所需代码和资源~~]]></description><category></category></item><item><title><![CDATA[浅读《简约之美-软件设计之道》]]></title><link>https://blog.csdn.net/cooclc/article/details/130914883</link><guid>https://blog.csdn.net/cooclc/article/details/130914883</guid><author>cooclc</author><pubDate>Mon, 29 May 2023 01:17:38 +0800</pubDate><description><![CDATA[大家好，我是Lampard~

  这个周末阅读了一本程序设计相关的书籍《简约之美-软件设计之道》，它原著是《The Science of Software Development》，由余晟大大翻译。

  这本书只有数十页，和它的命名一样追求简洁。虽然我只是一个资历尚浅的程序，但在阅读的过程中却也多次产生了共鸣。它令我清晰地明白了代码简约的重要性。下面是我对该书的一些浅读感受。]]></description><category></category></item><item><title><![CDATA[【Unity入门】24.碰撞检测]]></title><link>https://blog.csdn.net/cooclc/article/details/130473189</link><guid>https://blog.csdn.net/cooclc/article/details/130473189</guid><author>cooclc</author><pubDate>Wed, 03 May 2023 15:53:07 +0800</pubDate><description><![CDATA[学习Unity碰撞体相关~]]></description><category></category></item><item><title><![CDATA[【Unity入门】23.简单物理系统]]></title><link>https://blog.csdn.net/cooclc/article/details/130460176</link><guid>https://blog.csdn.net/cooclc/article/details/130460176</guid><author>cooclc</author><pubDate>Tue, 02 May 2023 00:17:57 +0800</pubDate><description><![CDATA[了解一下unity的重力系统和碰撞体组件~]]></description><category></category></item></channel></rss>