GDI:捕捉鼠标,实时改变矩形背景颜色。

转的高鑫的。

#include <windows.h>
#include <math.h>

#define NUM  10

struct own_rectangle
{
	int xLeft   ;
	int xRight  ;
	int yTop    ;
	int yBottom ;
}rect[NUM];

LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM);

int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
					PSTR szCmdLine, int iCmdShow)
{
	static TCHAR szAppName[] = TEXT("GDI:矩形颜色变换");
	HWND hwnd;
	MSG  msg;
	WNDCLASS wndclass;

	wndclass.style = CS_HREDRAW | CS_VREDRAW ;
	wndclass.lpfnWndProc = WndProc;
	wndclass.cbClsExtra = 0;
	wndclass.cbWndExtra = 0;
	wndclass.hInstance  = hInstance;
	wndclass.hIcon      = LoadIcon(NULL, IDI_APPLICATION);
	wndclass.hCursor    = LoadCursor (NULL, IDC_ARROW);
	wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH);
	wndclass.lpszClassName = szAppName;
	wndclass.lpszMenuName  = NULL;

	if (!RegisterClass(&wndclass))
	{
		MessageBox(NULL, TEXT("Program requires Windows NT!"),
			szAppName, MB_ICONERROR) ;
		return 0;
	}

	hwnd = CreateWindow (szAppName, TEXT("Piano Demo Using Mouse"),
		WS_OVERLAPPEDWINDOW,
		CW_USEDEFAULT, CW_USEDEFAULT,
		CW_USEDEFAULT, CW_USEDEFAULT,
		NULL, NULL, hInstance, NULL) ;

	ShowWindow (hwnd, iCmdShow) ;
	UpdateWindow (hwnd);

	while (GetMessage (&msg, NULL, 0, 0))
	{
		TranslateMessage (&msg) ;
		DispatchMessage (&msg) ;
	}
	return msg.wParam;
}

LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
	static int cxClient, cyClient;
	static int Flag[NUM] ={0,0,0,0,0,0,0,0,0,0};
	HDC hdc;
	static int i = 0,j;                                  //注意static
	PAINTSTRUCT ps;                           //ps数组里面存放了RECT,用来重绘客户区的位置
	POINT hitPoint;
	int xStart = 200, yStart = 100, xEnd = 100, yEnd = 300;
	//HBRUSH hBrush;
	HPEN hPen;
	switch (message)
	{
	case WM_SIZE:
		cxClient = LOWORD(lParam);
		cyClient = HIWORD(lParam);
		return 0;

	case WM_MOUSEMOVE:
		hitPoint.x = LOWORD(lParam);
		hitPoint.y = HIWORD(lParam);

		for (i = 0; i < NUM; i++)        
		{
			if (hitPoint.x >= rect[i].xLeft && hitPoint.x <= rect[i].xRight && hitPoint.y >= rect[i].yTop && hitPoint.y <= rect[i].yBottom )  
			{  
				Flag[i] = 1;  
				InvalidateRect(hwnd, NULL, TRUE);  
                                //该函数向指定的窗口添加一个矩形。然后窗口客户区的这一部分将被重绘。为NULL,全部的窗口客户区域将被增加到更新区域中。
				break;  
			}
		}
		if (NUM == i)  
			InvalidateRect(hwnd, NULL, TRUE);    // 这两句确保光标不在矩形区域时能捕捉到信息的改变
		return 0;

	case WM_PAINT:
		hdc = BeginPaint (hwnd, &ps);  
		hPen = CreatePen (PS_SOLID, 1, RGB(255,0,0));  
		SelectObject (hdc, hPen);  

		//hBrush = (HBRUSH)GetStockObject (GRAY_BRUSH);  
		rect[0].xLeft    =  400   ;  
		rect[0].xRight   =  420   ;  
		rect[0].yTop     =  210    ;  
		rect[0].yBottom  =  300   ;  
		Rectangle(hdc, rect[0].xLeft, rect[0].yTop, rect[0].xRight, rect[0].yBottom);  

		for (j = 1; j < NUM; j++)  
		{  
			rect[j].xLeft    = rect[j-1].xLeft  + 20   ;  
			rect[j].xRight   = rect[j-1].xRight + 20   ;  
			rect[j].yTop     = rect[0].yTop            ;  
			rect[j].yBottom  = rect[0].yBottom         ;  
			Rectangle(hdc, rect[j].xLeft, rect[j].yTop, rect[j].xRight, rect[j].yBottom);  
		}  

		if (Flag[i] == 1)
                {                            
			SelectObject(hdc, (HBRUSH)GetStockObject (GRAY_BRUSH));           
			Rectangle(hdc, rect[i].xLeft, rect[i].yTop, rect[i].xRight, rect[i].yBottom);  
		}  
		else if (NUM == i)
                {  
			SelectObject(hdc, (HBRUSH)GetStockObject (WHITE_BRUSH));              
			Rectangle(hdc, rect[i].xLeft, rect[i].yTop, rect[i].xRight, rect[i].yBottom);  
		}  

		DeleteObject(hPen);  
		EndPaint(hwnd, &ps);
		return 0;

	case WM_DESTROY:
		PostQuitMessage (0);
		return 0;

	}
	return DefWindowProc (hwnd, message, wParam, lParam) ;
}


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