xak的专栏

Sometimes when I look at the world, I can see a line behind it.

Depth Peeling

http://developer.download.nvidia.com/assets/gamedev/docs/OrderIndependentTransparency.pdf

2018-10-10 17:16:03

阅读数:16

评论数:0

Linear Vs Gamma For Textures Of Unity Standard Material

Albedo should be sRGB, not linear. It should be noted that for the most part it's not how they're saved but how they're created eventually read. The ...

2018-07-06 12:08:40

阅读数:54

评论数:0

Crunch compression of ETC textures

Introduction to Crunch: Compressing DXT textures. Crunch is an open source texture compression library © Richard Geldreich, Jr. and Binomial LLC, ...

2018-01-05 11:33:28

阅读数:513

评论数:0

C#字符串连接消耗

1、Concatenation is the process of appending one string to the end of another string. When you concatenate string literals or string constants by us...

2017-10-13 21:04:33

阅读数:175

评论数:0

渲染状态改变消耗详情

参考: https://computergraphics.stackexchange.com/questions/37/what-is-the-cost-of-changing-state http://media.steampowered.com/apps/steamdevdays/sl...

2017-08-29 10:53:44

阅读数:269

评论数:0

Lighting Models and BRDF Maps

A Bi-directional Reflectance Distribution Function (BRDF) is a mathematical function that describes how light is reflected when it hits a surface. Th...

2017-03-19 22:46:14

阅读数:405

评论数:0

Null check not work for GameObject sometimes

Example Code:       void Test(object obj)             {                 if (obj == null) {                     //Something to do                 }   ...

2017-02-10 15:07:18

阅读数:698

评论数:0

GPU截帧工具备忘

因为系统重装,需要用到GPU截帧工具来分析游戏的时候,瞎折腾了好久。一直以为自己原来用的是Nvidia的工具(因为电脑是Nviadia显卡),下载了多个版本的PerfHUD,不是本身报错,就是游戏启动报错。然后尝试SNight,也是进入到游戏之后,刚显示出HUD的时候,就报错了(尝试其他游戏是正常...

2016-10-23 14:50:09

阅读数:1116

评论数:0

Shader Depth Offset [Polygon Offset]

Offset Factor, Units factor Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0. units...

2016-07-11 15:19:58

阅读数:2459

评论数:1

Half精度解析

故事开始于Unity Doc中关于Half的进度的解释 Medium precision: half Medium precision floating point value; generally 16 bits (range of –60000 to +60000, with ab...

2016-06-30 21:43:31

阅读数:3839

评论数:1

Default Access Modifiers (C#)

Short answer: minimum possible access  Long answer: Non-nested types, enumeration and delegate accessibilities (may only have internal or public a...

2016-02-16 09:48:13

阅读数:652

评论数:0

GTA V - Graphics Study

Part 1: Dissecting a Frame http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/ Part 2: LOD and Reflections http://www.adriancour...

2016-01-05 12:25:28

阅读数:623

评论数:0

Edge Padding

http://wiki.polycount.com/wiki/Edge_padding

2015-11-02 16:52:13

阅读数:1159

评论数:0

Rectangle Bin Packing

1、From:http://www.blackpawn.com/texts/lightmaps/default.html Pop Quiz: You have 765,618 lightmaps for a scene and very few of them have power of...

2015-08-24 11:59:24

阅读数:1607

评论数:0

Unity destructor Or OnDestory

In 99% of all cases you don't want to use a destructor (finalizer) at all: http://stackoverflow.com/questions/3649066/use-of-destructor-in-c http...

2015-05-04 12:10:11

阅读数:781

评论数:0

如何计算两个有序整型数组的交集

例如两个含有n个元素的有序(非降序)整型数组a和b(数组a与b中都没有重复元素),求出其共同元素, a = 0, 1, 2, 3, 4 b = 1, 3, 5, 7, 9 那么它们的交集为{1, 3}。 计算数组交集可以采用很多种方法,但数组的相对大小一般会影响算法的效率,...

2015-03-24 15:41:15

阅读数:596

评论数:0

High Level Networking Concepts

This section covers general networking concepts that should be understood before developing a game with Unity’s networking architecture.What is Netwo...

2015-03-12 17:34:05

阅读数:582

评论数:0

最小生成树

4. 最小生成树 4.1 生成树 (1)定义:所有顶点均由边连接在一起,但不存在回路的图叫该图的生成树 (2)深度优先生成树与广度优先生成树 (3)     一个图可以有许多棵不同的生成树     所有生成树具有以下共同特点:            生成树的顶点个数与图的...

2015-03-10 11:24:11

阅读数:486

评论数:0

最短路径之Dijkstra算法详细讲解

原文地址:http://2728green-rock.blog.163.com/blog/static/43636790200901211848284/ 1  最短路径算法 在日常生活中,我们如果需要常常往返A地区和B地区之间,我们最希望知道的可能是从A地区到B地区间的众多路径中,那一条路径的...

2015-03-10 10:37:47

阅读数:2031

评论数:0

理解A*寻路算法具体过程

原文地址:http://www.cnblogs.com/technology/archive/2011/05/26/2058842.html         当然寻路算法不止 A* 这一种, 还有递归, 非递归, 广度优先, 深度优先, 使用堆栈等等, 有兴趣的可以研究研究~~ 简易地图 ...

2015-03-10 10:35:07

阅读数:5600

评论数:0

提示
确定要删除当前文章?
取消 删除
关闭
关闭