xak的专栏

Sometimes when I look at the world, I can see a line behind it.

How to Lerp like a pro

I see this sort of thing far too often: transform.position = Vector3.Lerp(startPos, endPos, Time.deltaTime); The person posting it is usually co...

2014-11-20 18:00:20

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Collider2D碰撞检测异常-Rotating sprite does not rotate collider[Unity]

问题描述:在Scene中明显看到碰撞体有重叠,但是就是不触发碰撞事件。在

2014-11-20 14:46:16

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Unpack Png Files From The Plist File

脚本: #! /usr/lical/bin/python import os,Image,sys from xml.etree import ElementTree def tree_to_dict(tree): d = {} for index, item in enumer...

2014-11-17 10:57:54

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Delete Shapes In Sprite Editor On Mac[Unity}

Because the key to delete shape in Sprite Editor on window is ""

2014-11-14 11:39:47

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AssetBundle杂谈

本文介绍了了unity中Assetbundle的使用以及使用过程中可能会碰到的一些问题。

2014-11-07 16:48:15

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understanding Steering Behaviors

1、Seek 2、Flee

2014-11-03 18:29:57

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鱼群算法实现-The Three Simple Rules of Flocking Behaviors: Alignment, Cohesion, and Separation

In the natural world, organisms exhibit certain behaviors when traveling in groups. This phenomenon, also known as flocking, occurs at both microscop...

2014-11-03 17:00:23

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动态改变粒子系统的速度[Unity]

本文讲述了如何在运行的时候动态修改粒子系统的粒子速度。

2014-11-03 10:14:35

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