#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
void menu()
{
printf("****************************\n");
printf("**** 1.play 2.exit ****\n");
printf("****************************\n");
}
void InitBoard(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int p;
for (p = 0; p < row; p++)
{
//1.打印一行的数据
//printf(" %c | %c | %c \n",board[p][0],board[p][1],board[p][2]);
//2.打印分割行
//if(p<row-1)
//printf("---|---|---\n");
/*优化后*/
int q;
for (q = 0; q < col; q++)
{
//1.打印一行的数据
printf(" %c ", board[p][q]);
if (q < col - 1)
printf("|");
}
printf("\n");
//2.打印分割行
if (p < row - 1)
for (q = 0; q < col; q++)
{
printf("---");
if (q < col - 1)
printf("|");
}
printf("\n");
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("请输入要下的坐标:>");
scanf("%d%d", &x, &y);
//判断坐标的合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("此坐标被占用");
}
}
else
{
printf("坐标非法,请重新输入");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x;
int y;
printf("电脑下棋:>\n");
while (1)
{
x = rand() % ROW;
y = rand() % COL;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//判断棋盘是否满了
int Isfull(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//未满
}
}
}
return 1;//满了
}
char IsWin(char board[ROW][COL], int row, int col)
//可以显示4种游戏状态-----> 1.玩家赢 '*'
// 2.电脑赢 '#
// 3.平局 'Q'
// 4.继续 'C'
{
int i;
for (i = 0; i < row; i++)//横3行
{
if (board[i][0] == board[i][1] && board[i][0] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)//纵3列
{
if (board[0][i] == board[1][i] && board[0][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//两条对角线
if (board[0][0] == board[1][1] && board[0][0] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[2][0] == board[1][1] && board[2][0] == board[0][2] && board[1][1] != ' ')
{
return board[1][1];
}
//判断是否平局
if (1 == Isfull(board, ROW, COL))
{
return 'Q';
}
return 'C';
}
void game()
{
int ret;
//数组--存放棋盘走出信息
char board[ROW][COL] = { 0 };//全部为空格
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//下棋
while (1)
{
//玩家先下棋
PlayerMove(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//判断玩家是否赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//判断电脑是否赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret = '*')
{
printf("恭喜你,你赢了\n ");
}
else if (ret = '#')
{
printf("很遗憾,电脑赢\n");
}
else
{
printf("平局\n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
printf("三子棋\n");
game();
break;
case 2:
printf("退出游戏\n");
break;
default:
printf("请输入0或1\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
c语言三子棋
最新推荐文章于 2024-09-29 07:36:50 发布