fireworks 投影_使用Fireworks MX 2004进行Flash图形和界面设计

fireworks 投影

One of the things that can take the longest time when developing Flash applications is the design of interfaces and graphics.

开发Flash应用程序时可能需要花费最长时间的事情之一是界面和图形的设计。

It’s often a trade off between using lightweight vector objects created in a vector based application such as Freehand or Illustrator or to just use imported bitmaps.

在使用在基于矢量的应用程序(如Freehand或Illustrator)中创建的轻量级矢量对象或仅使用导入的位图之间,通常要进行权衡。

More often than not it is the developer / designers choice or preference that dictates how the integral parts of the interface are created whether bitmap or vector, but there is an often overlooked gem in the Macromedia arsenal of applications that you can use as an alternative to create lightweight interfaces…Fireworks MX / MX 2004.

开发人员/设计人员的选择或偏爱通常决定了如何创建接口的整体部分(无论是位图还是矢量),但是在Macromedia应用程序库中有一个经常被忽视的瑰宝,您可以用它来替代创建轻量级界面…Fireworks MX / MX 2004。

Fireworks MX / MX 2004 excels in creating lightweight editable, scalable vector imagery, and is much easier to use for rapid development of interface or graphics than say FreeHand or Illustrator with a vast range of fill and stroke types as well as the new autoshapes.

Fireworks MX / MX 2004在创建轻量级可编辑,可缩放的矢量图像方面表现出色,并且与具有广泛填充和笔划类型以及新的自动形状的FreeHand或Illustrator相比,它更易于用于快速开发界面或图形。

Creating vector graphics within Flash itself can lend itself to multiple episodes of hair pulling, but by using the built in shapes and pen tool in Fireworks MX / MX 2004 in conjunction with the selection and subselection tools, you can quickly create the graphics you need.

在Flash本身中创建矢量图形可使其自身具有多种拉发效果,但是通过将Fireworks MX / MX 2004中的内置形状和笔工具与选择和子选择工具结合使用,可以快速创建所需的图形。

From there, it’s as simple as creating the graphics in Fireworks MX/ MX 2004, selecting ‘Edit > Copy’ in Fireworks and selecting ‘Edit > Paste’ within your Flash document.

从那里开始,就像在Fireworks MX / MX 2004中创建图形,在Fireworks中选择“编辑>复制”并在Flash文档中选择“编辑>粘贴”一样简单。

Within Flash you can then fine tune the imported objects using Flash’ selection and subselection tools to create your final masterpiece.

然后,您可以在Flash中使用Flash的选择和子选择工具微调导入的对象,以创建最终的杰作。

Take the example vector illustration below, all quickly created in Fireworks MX 2004, imported straight into Flash with no problems whatsoever and all weighing in under 20K in the resultant SWF!

拿下面的示例矢量插图来说,它们都是在Fireworks MX 2004中快速创建的,可以毫无问题地直接导入Flash,并且在生成的SWF文件中所有分量都小于20K!

https://www.phireworx.com/content/blog/sitepoint/flash_and_fireworks.jpg

https://www.phireworx.com/content/blog/sitepoint/flash_and_fireworks.jpg

Don’t take my word for it, Macromedia offer a 30-Day trial for Fireworks MX 2004, so why not see if it suits your needs?

不要相信我,Macromedia为Fireworks MX 2004提供了30天试用版,那么为什么不看看它是否满足您的需求呢?

NOTE: You will need to take care when importing graphics that may have any live effects or filters you may have applied as these will be converted to bitmap representations

注意:导入可能具有任何实时效果或可能已应用的滤镜的图形时,您将需要小心,因为这些图形将转换为位图表示形式

翻译自: https://www.sitepoint.com/using-fireworks-mx-2004-for-flash-graphic-and-interface-design/

fireworks 投影

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