PlayStation Classic由开源PCSX模拟器提供支持

“Classic” consoles, tiny, re-packaged versions of 80s and 90s game machines, are a popular trend in gaming. But Sony took an expedient step for the PlayStation Classic: using an emulator that its fans have been developing for years.

“经典”游戏机是80年代和90年代游戏机的小型重新包装版本,是游戏中的流行趋势。 但是,索尼为PlayStation Classic采取了一项权宜之计:使用其粉丝们已经开发了多年的模拟器。

Kotaku spotted the open-source license for PCSX ReARMed in a recent hands-on look at the new PlayStation Classic. That’s an ARM (mobile hardware) re-release of the PCSX emulator that PC gamers have been using for almost two decades to play classic PS1 titles on PCs. Because the emulator uses the GNU General Public License, it can be re-packaged and included in other software, like the popular RetroArch omnibus emulator. And it can even be included in a retail product, as is the case with the PlayStation Classic.

Kotaku在最近动手观看的新PlayStation Classic上发现了PCSX ReARMed的开源许可证 。 那是ARM(移动硬件)PCSX模拟器的重新发布,PC游戏玩家已经使用了近二十年的时间在PC上播放经典的PS1游戏。 由于该仿真器使用GNU通用公共许可证 ,因此可以将其重新打包并包含在其他软件中,例如流行的RetroArch多功能仿真器。 甚至可以像PlayStation Classic一样,将其包含在零售产品中。

This is an interesting development if you’re a fan of emulators and ROMs. Big game publishers and console makers have historically been wary of the fan emulation scene, with reactions ranging from disapproving to outright hostile. (The kind of “classic” machines lining store shelves have been made by fans themselves using emulators and ROMs for years.) While game companies using emulation for older titles is nothing new—indeed, emulated games in published products have been around for decades—this is the first time we’ve seen a major publisher rely on open-source software to emulate classic titles instead of using its own proprietary solution. In contrast to Sony’s new machine, Nintendo’s NES Classic and SNES Classic use proprietary emulators to run old 2D games on low-power, inexpensive hardware.

如果您是仿真器和ROM的爱好者,那么这将是一个有趣的发展。 从历史上看,大型游戏发行商和游戏机制造商一直在警惕球迷模仿的境地 ,React包括反对与反对。 ( 多年来,由粉丝自己使用模拟器和ROM 制作的那种“经典”机器都是由粉丝自己制造的 。)尽管使用模仿旧游戏的游戏公司并不是什么新鲜事,实际上,已发布产品中的模仿游戏已经存在了数十年了,这是我们第一次看到主要发行商依靠开源软件来模仿经典标题,而不是使用其自己的专有解决方案。 与索尼的新机器相反,任天堂的NES Classic和SNES Classic使用专有的模拟器在低功耗,廉价的硬件上运行旧的2D游戏。

Sony using a popular open-source emulator indicates that it recognizes the great work that’s gone into the PCSX project and its various offshoots and forks. Or, if you’re feeling cynical, it just didn’t want to spend money developing its own solution when there was a free, legal one ready to hand. There’s another bonus here, too: with the PlayStation Classic running open-source emulator software, it should be relatively easy to add extra titles beyond its 20-game library if you feel like some after-purchase modding.

索尼使用流行的开源仿真器表明,它认识到PCSX项目以及其各种分支和分支中所做的出色工作。 或者,如果您感到愤世嫉俗,那么当有免费的,合法的解决方案可供使用时,它就是不想花钱开发自己的解决方案。 这里还有另外一个好处:使用运行开放源代码模拟器软件的PlayStation Classic,如果您想购买后进行改装,在20个游戏库之外添加额外的游戏应该相对容易。

 Source: Kotaku via ArsTechnica

资料来源: Kotaku通过ArsTechnica

翻译自: https://www.howtogeek.com/fyi/the-playstation-classic-is-powered-by-the-open-source-pcsx-emulator/

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