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snes9x 源码
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The SNES only had 64 kilobytes of audio RAM, yet composers used it to create some of the most memorable soundtracks in history. How is that possible?
SNES仅有64 KB的音频RAM,但是作曲家使用它来创建历史上一些最难忘的音轨。 那怎么可能?
Evan Puschak, AKA The Nerdwriter, explores just that in a video posted yesterday, and you should totally check it out.
昨日发布的视频中,又名The Nerdwriter的Evan Puschak对此进行了探讨,您应该完全检查一下。
The video goes over some technical details, including the chips that made this music possible. There’s the SPC700, the processing core, and the DSP, which actually made the sounds. Artists could sample extremely tiny bits of audio, but were limited by the storage capacity of cartridges and the tiny amount of RAM dedicated to audio: just 64 kilobytes.
该视频介绍了一些技术细节,包括使这种音乐成为可能的芯片。 实际上有SPC700,处理核心和DSP发出声音。 艺术家可以采样极少量的音频,但是由于盒带的存储容量和音频专用的RAM很小而受到限制:只有64 KB。
Yet from these limitations came some of the most iconic soundtracks of all time: Chrono Trigger, Super Mario World, and yes, Donkey Kong Country. That game really pushed things to the limit, offering music that still sounds great today despite the limitations. A particular highlight? Aquatic Ambiance, the underwater theme.
然而,由于这些限制,出现了有史以来最具标志性的电影配乐:《时光触发》,《超级马里奥世界》和《大金刚国家》。 该游戏确实将事情推向了极限,尽管存在限制,但今天提供的音乐仍然听起来很棒。 一个特别的亮点? 水生环境,水下主题。
You know what? Pull up a chair, and let’s listen to Aquatic Ambiance, together, right now.
你知道吗? 拉起椅子,现在就一起听Aquatic Ambiance。
Hard to believe that came from a system with only 64 kilobytes of audio RAM. Thanks for listening with me.
很难相信,这是因为音频RAM只有64 KB。 感谢您的陪伴。
Photo Credit: Fjölnir Ásgeirsson
图片来源: FjölnirÁsgeirsson
翻译自: https://www.howtogeek.com/fyi/how-snes-games-made-beautiful-music-with-only-64kb/
snes9x 源码