建立学生信息链表_建立在线社区:学生实验室

建立学生信息链表

by Gitter

通过吉特

建立在线社区:学生实验室 (Building Online Communities: Pupil Labs)

Will Patera and Moritz Kassner are the founders of Pupil — a mobile eye tracking platform, which they are building working closely with an open source community. Find out more about their exciting project & feel free to drop by the Pupil Labs community channel on Gitter.

Will Patera和Moritz Kassner是Pupil(移动眼动跟踪平台)的创始人,他们正在与开放源社区紧密合作。 了解有关他们激动人心的项目的更多信息,并随时通过Gitter上的Pupil Labs 社区频道收听。

Tell us about a little bit about yourself.

告诉我们一些关于 你自己的事。

Will Patera and Moritz Kassner founded Pupil Labs in 2013. Andreas Bulling joined as the scientific adviser and partner in 2014. We develop open source software and build accessible hardware for mobile eye tracking and eye tracking integrations for VR/AR. We have backgrounds in computer science, industrial design, and architecture.

威尔Patera和莫里茨Kassner成立多空实验室于2013年安德烈亚斯强行实现加入如在2014年的科学顾问和合作伙伴,我们开发开源软件和构建硬件访问移动眼动跟踪和眼动追踪集成了VR / AR。 我们拥有计算机科学,工业设计和建筑领域的背景。

What is Pupil? How did it all begin?

什么是学生? 这一切是怎么开始的?

Pupil is an open source eye tracking platform. Pupil started as a part of our joint Master’s thesis at MIT. We wanted to be able to record and visualize what someone was looking at (gaze) while navigating through buildings. At the time, there were no accessible or open source mobile tracking tools. So, we decided to build our own hardware and software. We developed a mobile eye tracking headset with our own cameras and proof of concept along with capture and visualization software.

Pupil是一个开源的眼动追踪平台。 学生是麻省理工学院联合硕士论文的一部分。 我们希望能够在浏览建筑物时记录和可视化某人正在看(凝视)的内容。 当时,没有可访问或开源的移动跟踪工具。 因此,我们决定构建自己的硬件和软件。 我们开发了带有我们自己的相机和概念证明以及捕获和可视化软件的移动眼动追踪耳机。

After finishing our thesis, we released the code (on Google Code — yes Google Code was still a thing in 2012) and published DIY instructions, and bill of materials, so that others could build their own mobile eye tracking headset and conduct research.

完成论文后,我们发布了代码(在Google Code上-是的,Google Code在2012年仍然是一件事情),并发布了DIY指令和物料清单,以便其他人可以构建自己的移动眼动追踪耳机并进行研究。

The community, developed organically around the initial open source codebase and wiki. We started receiving requests from the community to purchase eye tracking hardware, and in late 2013 we formed the company Pupil Labs. The company provides a way for us continue working on Pupil and pursuing the vision of the platform.

该社区是围绕最初的开源代码库和Wiki进行有机开发的。 我们开始收到来自社区的购买眼动追踪硬件的要求,并在2013年底成立了Pupil Labs公司。 该公司为我们提供了一种继续从事Pupil和追求平台愿景的方式。

Eye tracking is exciting because it intersects with a diverse range of research fields, application areas, and development topics. It’s fun to meet new people and learn about new areas where eye tracking is employed. Research areas include (but are not limited to): psychology, cognitive science, neuroscience, UI/UX, artificial intelligence, music, education, assistive technology, optics, ophthalmology, optometry, transportation and wayfinding, urban design, architecture, computer graphics, VR, AR, and more. Here are some academic publications that cite Pupil.

眼动追踪令人兴奋,因为它与各种研究领域,应用领域和开发主题相交。 结识新朋友并了解使用眼动追踪的新领域很有趣。 研究领域包括(但不限于):心理学,认知科学,神经科学,UI / UX,人工智能,音乐,教育,辅助技术,光学,眼科,验光,运输和寻路,城市设计,建筑,计算机图形学, VR,AR等。 以下是一些引用学生的学术出版物

On the development side it is equally diverse. Problems/projects address: ergonomics and physiology, optics, electrical engineering, computer vision, pupil detection algorithms and eye movement classification, visualization and more.

在开发方面,它同样多样化。 问题/项目涉及:人体工程学和生理学,光学,电气工程,计算机视觉,瞳Kong检测算法和眼睛运动分类,可视化等。

What common goals do you have as a community?

作为社区,您有哪些共同目标?

We share a common desire to make eye tracking accessible and reducing the barriers to obtaining robust eye tracking data for research and novel interfaces.

我们有一个共同的愿望,那就是使眼动追踪变得可访问并减少获取用于研究和新颖界面的可靠眼动追踪数据的障碍。

What issues related to your project are you most excited about these days?

最近几天,与您的项目相关的哪些问题让您最兴奋?

We are really excited about our latest project called hmd-eyes — a community driven platform for open source eye tracking tools in VR, AR, and MR. We outline the goals of the project in this blog post. The github repo for this project is somewhat bare-bones right now, but more coming soon. We also have a Gitter channel for this project at hmd-eyes.

我们对我们最新的项目hmd-eyes感到非常兴奋,该项目是一个社区驱动的平台,用于VR,AR和MR中的开源眼睛跟踪工具。 我们在此博客文章中概述了该项目的目标。 这个项目的github回购现在还算是准系统,但很快就会有更多回购 。 我们在hmd-eyes上也有一个Gitter频道用于该项目。

How do you expect VR to evolve in the next coming years? What will be the most interesting use cases in your opinion?

您如何看待未来几年VR的发展? 您认为最有趣的用例是什么?

There is certainly a lot of speculation and excitement surrounding VR and AR right now, and a lot of interest for eye tracking in VR/AR.

目前,围绕VR和AR肯定有很多猜测和兴奋,并且对VR / AR中的眼动追踪也非常感兴趣。

We think that it is only a matter of time — maybe only one to two more release cycles — until eye tracking will be integrated into consumerware HMDs (VR, AR, MR). This is exciting. But, will these consumerware platforms be accessible and open, or a black box? Will researchers and developers be able to access the fundamental pupil detection and mapping algorithms or develop their own methods? Will the work that you do within one SDK be portable or locked into one system?

我们认为,眼动追踪将被集成到消费类HMD(VR,AR,MR)中只是时间问题,也许只有一个到两个发布周期。 这真让人兴奋。 但是,这些消费软件平台是否可以访问和开放,还是黑匣子? 研究人员和开发人员是否能够使用基本的瞳Kong检测和映射算法或开发自己的方法? 您在一个SDK中所做的工作是否可以移植或锁定在一个系统中?

We develop eye tracking hardware add-ons for VR and AR headsets, and have initiated a project called hmd-eyes to create open source building blocks for eye tracking in HMDs. Our goal is to work with and support a community of researchers and developers in creating reusable open-source software modules for eye tracking in HMDs. We know that many developers have already thought of or implemented eye tracking software for HMDs and instead of re-inventing wheels, we should form a community to share knowledge and tools.

我们为VR和AR耳机开发了眼动追踪硬件附加组件,并启动了一个名为hmd-eyes的项目,以创建用于HMD眼动追踪的开源构建基块。 我们的目标是与研究人员和开发人员社区合作并提供支持,以创建可重复使用的开源软件模块,以在HMD中进行眼动追踪。 我们知道,许多开发人员已经考虑或实施了用于HMD的眼动追踪软件,而不是重新发明轮子,我们应该组成一个社区来共享知识和工具。

Foveated rendering has gotten a lot of press. It is exciting, but maybe just the tip of the application-iceberg. There is so much that can be done within AR/VR that requires robust eye tracking data. There is interesting research into cognition aware computing using eye tracking.

偏心的渲染已经受到了广泛的关注。 这很令人兴奋,但可能只是应用程序冰山一角。 AR / VR内需要完成大量工作,需要强大的眼睛跟踪数据。 对于使用眼动追踪的认知感知计算,存在有趣的研究。

What are the main issues discussed in the Pupil channel on Gitter?

Gitter上的学生频道讨论的主要问题是什么?

Before Gitter, our only way to get in touch with our community was through Github and a Google Group (mailing list). We still use the Google Group, but have found that Gitter is really nice for quick feedback and sharing within the community.

在Gitter之前,我们与社区保持联系的唯一方法是通过Github和Google网上论坛(邮件列表)。 我们仍然使用Google网上论坛,但发现Gitter非常适合在社区内进行快速反馈和共享。

A lot of the questions from our community are about setup and workflow. When both software and hardware (especially something you wear) is involved, workflows can quickly get complicated. It’s nice to be able to give and receive rapid feedback on Gitter. This helps the community to improve documentation and understand critical areas where improvements can be made.

我们社区中的许多问题都与设置和工作流程有关。 当同时涉及到软件和硬件(尤其是您所穿的东西)时,工作流程可能会Swift变得复杂。 能够提供和接收有关Gitter的快速反馈真是太好了。 这有助于社区改善文档并了解可以改进的关键领域。

We also maintain a wiki for Pupil. The wiki is open for anyone in the community to edit and can serve as both reference for developers and a “getting started” for new members.

我们还为学生维护一个Wiki。 该Wiki对社区中的任何人都开放,可以进行编辑,并且既可以作为开发人员的参考,也可以作为新成员的“入门”。

The Pupil channel is also used to share development progress and post videos to project demos and research papers. It’s always fun to see video demos!

学生频道还用于共享开发进度,并将视频发布到项目演示和研究论文中。 观看视频演示总是很有趣!

What are the factors that you have taken into account while creating and maintaining the community? What factors contribute to the success of your community?

在创建和维护社区时,您考虑了哪些因素? 哪些因素有助于您社区的成功?

In the beginning it required a lot of fostering. Most of knowledge was with the maintainers, and we had to answer almost all questions. Now the community has matured to a level that it is self perpetuating and there is more active exchange among its users.

一开始它需要大量的培养。 大多数知识都与维护者有关,我们几乎必须回答所有问题。 现在,社区已经成熟到可以自我延续的水平,并且用户之间的交流更加活跃。

How do you encourage participants’ commitment and contribution to the community?

您如何鼓励参与者对社区的承诺和贡献?

It is our duty as maintainers to make sure the community is welcoming and supportive, and try our best to give quick feedback. That being said, we feel like we are still learning on how to best encourage participation in the community.

作为维护者,我们有责任确保社区的热情和支持,并尽最大努力提供快速反馈。 话虽如此,我们觉得我们仍在学习如何最好地鼓励社区参与。

It’s great when contributors step forward and answer questions, share their work in progress, improve documentation, open issues, and make pull requests.

贡献者向前迈进并回答问题,分享他们的工作进展,改进文档,公开问题并提出请求非常好。

We really envision the community to be driven by others as much as us. With members taking ownership over certain areas of expertise.

我们真正地构想社区将受到与我们一样多的人的驱动。 成员拥有某些专业领域的所有权。

Based on your experience, do you feel that the open source communities have changed and evolved over the past years? If so, how?

根据您的经验,您是否觉得开源社区在过去几年中发生了变化和发展? 如果是这样,怎么办?

The great thing about community driven open source work is that, in the best case, it is always changing and evolving. There are certainly more tools now than ever before, that enable people to work together from around the world and to facilitate getting work done online. As communities evolve, so do the enabling technologies.

社区驱动的开源工作的伟大之处在于,在最好的情况下,它总是在不断变化和发展。 现在肯定有比以往更多的工具,这些工具使人们可以与世界各地的人们一起工作,并促进在线完成工作。 随着社区的发展,支持技术也在发展。

What advice would you give to someone who wants to start an online open source community?

您对想建立在线开源社区的人有什么建议?

Just start your project publicly. Initially you may be writing to yourself. Do your best to write docs, updates and code that are concise and a pleasure to read.

只是公开开始您的项目。 最初,您可能正在写自己。 尽力编写简洁,易于阅读的文档,更新和代码。

Anything else you want to add?

您还要添加什么吗?

We ❤ Gitter. Its great to connect with community members and interested newcomers. We also rely on it heavily for internal communication; keeping our distributed team connected and coordinated.

我们❤吉特。 与社区成员和感兴趣的新移民建立联系非常高兴。 我们也非常依赖它进行内部沟通; 使我们分散的团队保持联系和协调。

翻译自: https://www.freecodecamp.org/news/building-online-communities-pupil-labs-feb3999ccc44/

建立学生信息链表

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