虚拟机声音沙哑
I've been contributing to the amazing A-Frame project, a library with allows you to create VR experiences using web technologies, and it's been a blast. The JavaScript code is very concise and uniform, making contribution a joy while keeping the code standards strict. Why is it so concise? The A-Frame project uses a combination of JSHint, which we're all familiar with, but another package I was unfamiliar with: husky. Husky builds precommit
and other git hooks to run commands within your package.json
before a commit is allowed.
我一直在为令人惊叹的A-Frame项目做出贡献,该库可让您使用Web技术创建VR体验,这是一个爆炸。 JavaScript代码非常简洁和统一,在保持严格的代码标准的同时,做出了令人高兴的贡献。 为什么这么简洁? A-Frame项目使用了我们都熟悉的JSHint的组合,但是我不熟悉的另一个包是: husky 。 在允许提交之前,Husky会构建precommit
和其他git钩子以在