首先要在焦点不在当前应用程序中也要获得鼠标位置,我们就需要使用全局鼠标钩子
我们先新建一个类库GlobalMouseHook,
然后导入命名空间:System.Windows.Forms;
System.Runtime.InteropServices;
将类重命名为MouseHook,其代码如下:
- using System.Windows.Forms;
- using System.Runtime.InteropServices;
- namespace GlobalMouseHook
- {
- public class MouseHook
- {
- private const int WM_MOUSEMOVE = 0x200;
- private const int WM_LBUTTONDOWN = 0x201;
- private const int WM_RBUTTONDOWN = 0x204;
- private const int WM_MBUTTONDOWN = 0x207;
- private const int WM_LBUTTONUP = 0x202;
- private const int WM_RBUTTONUP = 0x205;
- private const int WM_MBUTTONUP = 0x208;
- private const int WM_LBUTTONDBLCLK = 0x203;
- private const int WM_RBUTTONDBLCLK = 0x206;
- private const int WM_MBUTTONDBLCLK = 0x209;
- //全局的事件
- public event MouseEventHandler OnMouseActivity;
- static int hMouseHook = 0; //鼠标钩子句柄
- //鼠标常量
- public const int WH_MOUSE_LL = 14; //mouse hook constant
- HookProc MouseHookProcedure; //声明鼠标钩子事件类型.
- //声明一个Point的封送类型
- [StructLayout(LayoutKind.Sequential)]
- public class POINT
- {
- public int x;
- public int y;
- }
- //声明鼠标钩子的封送结构类型
- [StructLayout(LayoutKind.Sequential)]
- public class MouseHookStruct
- {
- public POINT pt;
- public int hWnd;
- public int wHitTestCode;
- public int dwExtraInfo;
- }
- //装置钩子的函数
- [DllImport("user32.dll",CharSet=CharSet.Auto, CallingConvention=CallingConvention.StdCall)]
- public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);
- //卸下钩子的函数
- [DllImport("user32.dll",CharSet=CharSet.Auto, CallingConvention=CallingConvention.StdCall)]
- public static extern bool UnhookWindowsHookEx(int idHook);
- //下一个钩挂的函数
- [DllImport("user32.dll",CharSet=CharSet.Auto, CallingConvention=CallingConvention.StdCall)]
- public static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam);
- public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);
- /// <summary>
- /// 墨认的构造函数构造当前类的实例.
- /// </summary>
- public MouseHook()
- {
- }
- //析构函数.
- ~MouseHook()
- {
- Stop();
- }
- public void Start()
- {
- //安装鼠标钩子
- if(hMouseHook == 0)
- {
- //生成一个HookProc的实例.
- MouseHookProcedure = new HookProc(MouseHookProc);
- hMouseHook = SetWindowsHookEx( WH_MOUSE_LL, MouseHookProcedure, Marshal.GetHINSTANCE(System.Reflection.Assembly.GetExecutingAssembly().GetModules()[0]), 0);
- //如果装置失败停止钩子
- if(hMouseHook == 0 )
- {
- Stop();
- throw new Exception("SetWindowsHookEx failed.");
- }
- }
- }
- public void Stop()
- {
- bool retMouse =true;
- if(hMouseHook != 0)
- {
- retMouse = UnhookWindowsHookEx(hMouseHook);
- hMouseHook = 0;
- }
- //如果卸下钩子失败
- if (!(retMouse)) throw new Exception("UnhookWindowsHookEx failed.");
- }
- private int MouseHookProc(int nCode, Int32 wParam, IntPtr lParam)
- {
- //如果正常运行并且用户要监听鼠标的消息
- if ((nCode >= 0) && (OnMouseActivity!=null))
- {
- MouseButtons button=MouseButtons.None;
- int clickCount=0;
- switch (wParam)
- {
- case WM_LBUTTONDOWN:
- button=MouseButtons.Left;
- clickCount=1;
- break;
- case WM_LBUTTONUP:
- button=MouseButtons.Left;
- clickCount=1;
- break;
- case WM_LBUTTONDBLCLK:
- button=MouseButtons.Left;
- clickCount=2;
- break;
- case WM_RBUTTONDOWN:
- button=MouseButtons.Right;
- clickCount=1;
- break;
- case WM_RBUTTONUP:
- button=MouseButtons.Right;
- clickCount=1;
- break;
- case WM_RBUTTONDBLCLK:
- button=MouseButtons.Right;
- clickCount=2;
- break;
- }
- //从回调函数中得到鼠标的信息
- MouseHookStruct MyMouseHookStruct = (MouseHookStruct) Marshal.PtrToStructure(lParam, typeof(MouseHookStruct));
- MouseEventArgs e=new MouseEventArgs(button, clickCount, MyMouseHookStruct.pt.x, MyMouseHookStruct.pt.y, 0 );
- //if(e.X>700)return 1;//如果想要限制鼠标在屏幕中的移动区域可以在此处设置
- OnMouseActivity(this, e);
- }
- return CallNextHookEx(hMouseHook, nCode, wParam, lParam);
- }
- }
- }
这样就创建了一个全局的鼠标钩子,我们只需要在其它地方引用 这个dll就可以了
使用示例:
- public partial class Form1 : Form
- {
- MouseHook mouse = new MouseHook();
- public Form1()
- {
- InitializeComponent();
- mouse.OnMouseActivity += new MouseEventHandler(mouse_OnMouseActivity);
- mouse.Start();
- }
- void mouse_OnMouseActivity(object sender, MouseEventArgs e)
- {
- string str = "X:" + e.X + " Y:" + e.Y;
- this.Text = str;
- }
- }
这样这个窗体都可以在全局状态下显示鼠标的位置了,不管你焦点在哪,也不管你焦点是否在当前窗体上