package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
public class Main extends Sprite
{
var my_x = stage.stageWidth / 2;//圆心X坐标
var my_y = stage.stageHeight / 2;//圆心Y坐标
var count = 12;//小球的个数
var my_r = 50;//圆半径
var my_v = 1;//速度
public function Main()
{
stage.addEventListener(MouseEvent.CLICK, mouse_click_handler);
}
//鼠标单击舞台界面
private function mouse_click_handler(event:MouseEvent):void
{
init_ball();
}
//每帧调用一次,移动ball
private function ball_move_handler(event:Event):void
{
var ball:Ball = event.target as Ball;
ball.x += ball["vx"];
ball.y += ball["vy"];
if (ball.x < 0 || ball.x > stage.stageWidth
|| ball.y < 0 || ball.y > stage.stageHeight)
{
ball.removeEventListener(Event.ENTER_FRAME, ball_move_handler);
stage.removeChild(ball);
}
}
//初始化小球并为每个小球添加帧监听事件
private function init_ball():void
{
for (var i=0; i<count; i++)
{
var angle:Number = (i + 1) * (360 / count);//角度
var radian:Number=angle*(Math.PI/180);//弧度
var ball:Ball=new Ball();
ball.x = my_x + my_r * Math.cos(radian);
ball.y = my_y + my_r * Math.sin(radian);
ball["vx"] = my_v * Math.cos(radian);
ball["vy"] = my_v * Math.sin(radian);
ball.addEventListener(Event.ENTER_FRAME, ball_move_handler);
stage.addChild(ball);
}
}
}
}
ActionScript 不断放大的圆
最新推荐文章于 2017-03-17 21:12:44 发布