#include <windows.h> VOID MouseEventProc(MOUSE_EVENT_RECORD); VOID ResizeEventProc(WINDOW_BUFFER_SIZE_RECORD); VOID KeyEventProc(KEY_EVENT_RECORD); VOID GetInputEvents(VOID); DWORD main(VOID) { HANDLE hStdin; DWORD cNumRead, fdwMode, fdwSaveOldMode, i; INPUT_RECORD irInBuf[128]; // Get the standard input handle. hStdin = GetStdHandle(STD_INPUT_HANDLE); if (hStdin == INVALID_HANDLE_VALUE) MyErrorExit("GetStdHandle"); // Save the current input mode, to be restored on exit. if (! GetConsoleMode(hStdin, &fdwSaveOldMode) ) MyErrorExit("GetConsoleMode"); // Enable the window and mouse input events. fdwMode = ENABLE_WINDOW_INPUT | ENABLE_MOUSE_INPUT; if (! SetConsoleMode(hStdin, fdwMode) ) MyErrorExit("SetConsoleMode"); // Loop to read and handle the input events. while (1) { // Wait for the events. if (! ReadConsoleInput( hStdin, // input buffer handle irInBuf, // buffer to read into 128, // size of read buffer &cNumRead) ) // number of records read MyErrorExit("ReadConsoleInput"); // Dispatch the events to the appropriate handler. for (i = 0; i < cNumRead; i++) { switch(irInBuf[i].EventType) { case KEY_EVENT: // keyboard input KeyEventProc(irInBuf[i].Event.KeyEvent); break; case MOUSE_EVENT: // mouse input MouseEventProc(irInBuf[i].Event.MouseEvent); break; case WINDOW_BUFFER_SIZE_EVENT: // scrn buf. resizing ResizeEventProc( irInBuf[i].Event.WindowBufferSizeEvent); break; case FOCUS_EVENT: // disregard focus events case MENU_EVENT: // disregard menu events break; default: MyErrorExit("unknown event type"); break; } } } return 0; }
像编写windows程序一样编写控制台程序
最新推荐文章于 2021-07-05 08:08:28 发布