#include <windows.h>
#pragma pack(push)
#pragma pack(1)
class CMsgMatchProcess
{
enum
{
TYPE_MATCH_BEGIN = 0,
TYPE_MATCH_END = 1,
TYPE_MATCH_REGOIN_BEGIN = 2,
};
enum { GAME_TYPE_MJ = 0,};
private:
typedef struct
{
DWORD dwMsgSize;
DWORD dwMsgType;
UCHAR ucType;
UCHAR ucGameType;
DWORD dwAccount;
DWORD dwMatchId;
}MSG_INFO;
MSG_INFO *m_pInfo;
};
int main( )
{
cout<<sizeof(CMsgMatchProcess)<<endl;
return 0;
}