案例一:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Document</title>
<style>
body,div,img{
margin:0;
padding:0;
}
img{
display:block;
border:none;
}
#box{
position:absolute;
top:20px;
left:20px;
width:350px;
height:350px;
box-shadow:3px 3px 10px 0 #111111;
}
#box img{
width:100%;
height:100%;
}
#mark{
display:none;
position:absolute;
top:0;
left:0;
width:175px;
height:175px;
background:#000;
opacity: 0.5;
filter:alpha(opacity=50);
cursor:move;
}
#boxRight{
display:none;
position:absolute;
top:20px;
left:380px;
width:350px;
height:350px;
overflow:hidden;
}
/*我们右侧的图片的大小是需要严格计算的:
mark的width是box的width的一半,那么我们的大图宽度也应该是小图的二倍
*/
#boxRight img{
position:absolute;
top:0;
left:0;
width:200%;
height:200%;
}
</style>
</head>
<body>
<div id='box'>
<img src="img/2.jpg" alt="">
<div id='mark'></div>
</div>
<div id='boxRight'>
<img src="img/2_big.jpg" alt="">
</div>
<script>
//放大镜的原理: 我们的mark横向是box的一半,纵向也是box的一半,那么右侧的大图横向(纵向)应该是左侧小图的2倍
var box = document.getElementById('box');
var mark = document.getElementById('mark');
var boxRight = document.getElementById('boxRight');
//设置mark这个盒子
function setPosition(e){
var top = e.clientY - box.offsetTop - (mark.offsetHeight/2);
var left = e.clientX - box.offsetLeft - (mark.offsetWidth/2);
//边界判断
var tempL = 0,tempT = 0;
var minL = 0,minT = 0,maxL = box.offsetWidth - mark.offsetWidth,maxT = box.offsetHeight - mark.offsetHeight ;
if(left<minL){
mark.style.left = minL + "px";
tempL = minL;
}else if(left>maxL){
mark.style.left = maxL + "px";
tempL = maxL;
}else{
mark.style.left = left + "px";
tempL = left;
}
if(top<minT){
mark.style.top = minT + "px";
tempT = minT;
}else if(top>maxT){
mark.style.top = maxT + "px";
tempT = maxT;
}else{
mark.style.top = top + "px";
tempT = top;
}
//右侧图片跟着运动:左侧移动多少,右侧跟着移动他的2倍即可
var oImg = boxRight.getElementsByTagName("img")[0];
oImg.style.left = -tempL*2 + "px";
oImg.style.top = -tempT*2 + "px";
}
box.onmouseenter = function(e){
e = e || window.event;
mark.style.display = "block";
setPosition(e);
boxRight.style.display = "block";
}
box.onmousemove = function(e){
e = e || window.event;
setPosition(e);
}
box.onmouseleave = function(e){
e = e || window.event;
mark.style.display = "none";
boxRight.style.display = "none";
}
</script>
</body>
</html>
案例二:
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
<title></title>
<style type="text/css">
*{
padding: 0;
margin: 0;
}
#photo{
width: 400px;
height: 225px;
background: url("img/2.jpg") no-repeat;
background-size: 100% 100%;
position: relative;
}
#drag{
width: 80px;
height: 45px;
background: white;
opacity: 0.5;
position: absolute;
left: 0;
top: 0;
display: none;
}
#show{
margin-top: 20px;
width: 400px;
height: 225px;
overflow: hidden;
display: none;
}
#big{
width: 2000px;
height: 1125px;
background: url("img/2_big.jpg") no-repeat;
background-size: 100%;
}
</style>
</head>
<body>
<div id="photo">
<div id="drag">
</div>
</div>
<div id="show">
<div id="big">
</div>
</div>
<script type="text/javascript">
var photo=document.getElementById("photo");
var drag=document.getElementById("drag");
var show=document.getElementById("show");
var big=document.getElementById("big");
window.οnmοusemοve=function(event){
//兼容性处理
var e=event||window.event;
//为了使鼠标处于透明框的中心部位,需要用鼠标位置减去透明框宽度和高度的一半
//x,y分别为经过处理后的鼠标横纵坐标
var x= e.clientX-drag.offsetWidth/2;
var y= e.clientY-drag.offsetHeight/2;
//maxL,maxT分别为最大横向和最大纵向移动距离
var maxL=photo.offsetWidth-drag.offsetWidth;
var maxT=photo.offsetHeight-drag.offsetHeight;
//如果横向坐标超过最大距离,使横向坐标等于最大距离
if(x>=maxL){
x=maxL;
}
//如果横向坐标小于最大距离,使横向坐标等于0
if(x<=0){
x=0;
}
//如果纵向坐标超过最大距离,使纵向坐标等于最大距离
if(y>=maxT){
y=maxT;
}
//如果纵向坐标小于0,使纵向坐标等0
if(y<=0){
y=0;
}
//控制透明框的位置
drag.style.left=x+"px";
drag.style.top=y+"px";
//控制展示框显示的位置
show.scrollLeft=5*x;
show.scrollTop=5*y;
}
//图片的鼠标移入事件
photo.οnmοuseοver=function(){
//透明框和展示框出现
show.style.display="block";
drag.style.display="block";
}
//图片的鼠标移出事件
photo.οnmοuseοut=function(){
//透明框和展示框隐藏
show.style.display="none";
drag.style.display="none";
}
</script>
</body>
</html>