using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RigiMove : MonoBehaviour {
private Rigidbody m_rigidbody;
// Use this for initialization
void Start () {
m_rigidbody = gameObject.GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update () {
if (Input.GetKey(KeyCode.A)){
m_rigidbody.MovePosition(m_rigidbody.position + Vector3.left * 5 * Time.deltaTime);
}
if (Input.GetKey(KeyCode.D)) {
m_rigidbody.MovePosition(m_rigidbody.position + Vector3.right * 5 * Time.deltaTime);
}
if (Input.GetKey(KeyCode.W)) {
m_rigidbody.MovePosition(m_rigidbody.position + Vector3.forward * 5 * Time.deltaTime);
}
if (Input.GetKey(KeyCode.S)) {
m_rigidbody.MovePosition(m_rigidbody.position + Vector3.back * 5 * Time.deltaTime);
}
}
}
Unity3D学习记录——刚体移动
最新推荐文章于 2024-05-28 11:35:34 发布