#include<stdio.h>
#include<windows.h>
#include<time.h>
#include<conio.h>
#include<winnt.h>
char name[4][5][5]={
{
0,1,0,0,0,
0,1,0,0,0,
0,1,0,0,0,
0,1,0,0,0,
0,1,1,1,0
},{
0,0,1,0,0,
0,1,0,1,0,
0,1,0,1,0,
0,1,0,1,0,
0,0,1,0,0
},{
0,1,0,1,0,
0,1,0,1,0,
0,1,0,1,0,
0,1,0,1,0,
0,0,1,0,0
},{
0,1,1,1,0,
0,1,0,0,0,
0,1,1,1,0,
0,1,0,0,0,
0,1,1,1,0
}
};
int status=1;//控制线程函数的运行状态
int speed=500;
HANDLE hout; //控制台标准输出的句柄
CONSOLE_SCREEN_BUFFER_INFO csbi;//控制台屏幕缓冲区信息结构体
char *symbol[]={"☆", "★", "●", "◆", "▲", "■", "□"};//字母
WORD attrbute[]={
FOREGROUND_RED|FOREGROUND_INTENSITY,//红色
FOREGROUND_BLUE|FOREGROUND_INTENSITY,//蓝色
FOREGROUND_GREEN|FOREGROUND_INTENSITY //绿色
};
void drawLetter(){
int i,j,c;
COORD pos;//光标的坐标
DWORD len;//实际
//c<sizeof LEETER
for(c=0;c<4;++c)
{
for(i=0;i<5;++i)
{
for(j=0;j<5;++j)
{
pos.X=c*5*2;
pos.Y=i;
SetConsoleCursorPosition(hout,pos);
for(j=0;j<5;++j)
{
if(name[c][i][j])
{
GetConsoleScreenBufferInfo(hout,&csbi);
printf("%s",symbol[rand()%(sizeof symbol/sizeof symbol[0])]);
FillConsoleOutputAttribute(hout,attrbute[rand()%(sizeof attrbute/sizeof attrbute[0])],2,csbi.dwCursorPosition,&len);
}
else
{
printf(" ");//两个
}
}
}
}
}
}
DWORD WINAPI ThreadProc(LPVOID lpParam){
while(1)
{
if(status)
{
drawLetter();//画字符
Sleep(speed);//
}
}
return 0;
}
HANDLE hThread;//线程句柄
int main(){
int ctrl;//控制游戏
hout =GetStdHandle(STD_OUTPUT_HANDLE);
srand((unsigned)time(0));//初始化随机种子
hThread=CreateThread(NULL,0,ThreadProc,NULL,0,NULL);
CloseHandle(hThread);
while(1){
ctrl=getch();
if(ctrl=='q')
break;
else if(ctrl=='w')
{
speed+=50;
}
else if(ctrl=='s')
{
speed-=50;
}
else if(ctrl=='p')
{
status=0;
}
else if(ctrl=='c')
status=1;
}
return 0;
}
C语言-彩色动态图
最新推荐文章于 2024-05-11 03:01:31 发布