一
//调用
if(m_viewScenario.superview == nil)
{
m_viewScenario.alpha = 1.0;
m_viewScenario.transform = CGAffineTransformIdentity;
[self zoomIn:m_viewScenario andAnimationDuration:1.0 andWait:YES];
[self.view addSubview:m_viewScenario];
}
//展示,由小变大
- (void)zoomIn: (UIView *)view andAnimationDuration: (float) duration andWait:(BOOL) wait
{
__block BOOL done = wait;
view.transform = CGAffineTransformMakeScale(0, 0);
[UIView animateWithDuration:duration animations:^{
view.transform = CGAffineTransformIdentity;
} completion:^(BOOL finished) {
done = NO;
}];
while (done == YES)
[[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:0.01]];
}
//有大变小调用
[self zoomOut:m_viewScenario andAnimationDuration:1.0 andWait:NO];
[self removeScenarioView];
//大变小 函数
- (void)zoomOut: (UIView *)view andAnimationDuration: (float) duration andWait:(BOOL) wait{
__block BOOL done = wait;
view.transform = CGAffineTransformIdentity;
[UIView animateWithDuration:duration animations:^{
view.transform = CGAffineTransformMakeScale(0, 0);
} completion:^(BOOL finished) {
done = YES;
}];
while (done == NO)
[[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:0.01]];
}
二,如果需要类似UIAlertView那种动画
显示调用
if(m_viewScenario.superview == nil)
{
m_viewScenario.alpha = 1.0;
m_viewScenario.transform = CGAffineTransformIdentity;
[self.view addSubview:m_viewScenario];
[self zoomIn:m_viewScenario andAnimationDuration:1.0];
}
小变大动画
- (void)zoomIn: (UIView *)view andAnimationDuration: (float) duration
{
CAKeyframeAnimation * animation;
animation = [CAKeyframeAnimation animationWithKeyPath:@"transform"];
animation.duration = duration;
//animation.delegate = self;
animation.removedOnCompletion = NO;
animation.fillMode = kCAFillModeForwards;
NSMutableArray *values = [NSMutableArray array];
[values addObject:[NSValue valueWithCATransform3D:CATransform3DMakeScale(0.1, 0.1, 1.0)]];
[values addObject:[NSValue valueWithCATransform3D:CATransform3DMakeScale(1.2, 1.2, 1.0)]];
[values addObject:[NSValue valueWithCATransform3D:CATransform3DMakeScale(0.9, 0.9, 0.9)]];
[values addObject:[NSValue valueWithCATransform3D:CATransform3DMakeScale(1.0, 1.0, 1.0)]];
animation.values = values;
animation.timingFunction = [CAMediaTimingFunction functionWithName: @"easeInEaseOut"];
[view.layer addAnimation:animation forKey:nil];
}
大变小,调用同上,函数稍有变化
- (void)zoomOut: (UIView *)view andAnimationDuration: (float) duration andWait:(BOOL) wait{
__block BOOL done = wait;
view.transform = CGAffineTransformIdentity;
[UIView animateWithDuration:duration animations:^{
view.transform = CGAffineTransformMakeScale(0, 0);
view.alpha = 0.0;
} completion:^(BOOL finished) {
done = YES;
}];
while (done == NO)
[[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:0.01]];
}
淡入淡出网上一搜一堆