MFC 对 Windows API 进行了封装,在很多方面都会提供便利。用 FromHandle 返回零时对象的指针,就可以调用各种类的方法。临时对象会在 OnIdle 中销毁。这里对 FromHandle 的实现原理从源码上进行解析。
// // 1 // CWnd* PASCAL CWnd::FromHandle(HWND hWnd) { CHandleMap* pMap = afxMapHWND(TRUE); //create map if not exist ASSERT(pMap != NULL); CWnd* pWnd = (CWnd*)pMap->FromHandle(hWnd); #ifndef _AFX_NO_OCC_SUPPORT pWnd->AttachControlSite(pMap); #endif ASSERT(pWnd == NULL || pWnd->m_hWnd == hWnd); return pWnd; } 这是 CWnd 的 FromHandle 方法,大致的意思为从 CHandleMap 中获取临时 CWnd 对象的指针。 // // 2 // CHandleMap* PASCAL afxMapHWND(BOOL bCreate) { AFX_MODULE_THREAD_STATE* pState = AfxGetModuleThreadState(); if (pState->m_pmapHWND == NULL && bCreate) { BOOL bEnable = AfxEnableMemoryTracking(FALSE); #ifndef _AFX_PORTABLE _PNH pnhOldHandler = AfxSetNewHandler(&AfxCriticalNewHandler); #endif pState->m_pmapHWND = new CHandleMap(RUNTIME_CLASS(CTempWnd), offsetof(CWnd, m_hWnd)); #ifndef _AFX_PORTABLE AfxSetNewHandler(pnhOldHandler); #endif AfxEnableMemoryTracking(bEnable); } return pState->m_pmapHWND; } 再看 #define offsetof(s,m) (size_t)&(((s *)0)->m) 继续 // // 3 // CObject* CHandleMap::FromHandle(HANDLE h) { ASSERT(m_pClass != NULL); ASSERT(m_nHandles == 1 || m_nHandles == 2); if (h == NULL) return NULL; CObject* pObject = LookupPermanent(h); if (pObject != NULL) return pObject; // return permanent one else if ((pObject = LookupTemporary(h)) != NULL) { HANDLE* ph = (HANDLE*)((BYTE*)pObject + m_nOffset); ASSERT(ph[0] == h || ph[0] == NULL); ph[0] = h; if (m_nHandles == 2) { ASSERT(ph[1] == h || ph[1] == NULL); ph[1] = h; } return pObject; // return current temporary one } // This handle wasn't created by us, so we must create a temporary // C++ object to wrap it. We don't want the user to see this memory // allocation, so we turn tracing off. BOOL bEnable = AfxEnableMemoryTracking(FALSE); #ifndef _AFX_PORTABLE _PNH pnhOldHandler = AfxSetNewHandler(&AfxCriticalNewHandler); #endif CObject* pTemp = NULL; TRY { pTemp = m_pClass->CreateObject(); if (pTemp == NULL) AfxThrowMemoryException(); m_temporaryMap.SetAt((LPVOID)h, pTemp); } CATCH_ALL(e) { #ifndef _AFX_PORTABLE AfxSetNewHandler(pnhOldHandler); #endif AfxEnableMemoryTracking(bEnable); THROW_LAST(); } END_CATCH_ALL #ifndef _AFX_PORTABLE AfxSetNewHandler(pnhOldHandler); #endif AfxEnableMemoryTracking(bEnable); // now set the handle in the object HANDLE* ph = (HANDLE*)((BYTE*)pTemp + m_nOffset); // after CObject ph[0] = h; if (m_nHandles == 2) ph[1] = h; return pTemp; }