Can jxta be used to develop online card game (p2p style)?

Can jxta be used to develop online card game (p2p style)?

https://www.java.net//node/677134

 

 

I am new to jxta.

The game need 4 players, so 4 peers in a group can play it.
There will be no additional server.
Can jxta support it?

When the group has 3 peers, and the 4th peer join, the game should start on all 4 peers.
Can all 3 peers learn the 4th peer's joining at the same time?

My worry is synchronization

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Technically speaking, JXTA can allow 4 peers to play together. No issue with that.

Regarding synchronization, the solution I would suggest is to centralize registration within one peer (for example, that peer creates a 4 player tables) and have other peers request to join that table. The central peer would grant such a request (or not) and notify the three other peers when the table is full to start playing.

Cheers,

J.

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If a peer act as central server, it'll be easy to program
but it'll be far less robust
what if the central server fail?

————————————————————————————————————————————————

 

Hi,

No. No peer as to act as a central server. Any peer can offer to create a table and any other peer can as to join. The peers who create a table just notify other peers in the group.

Cheers,

J.

 

 

转载于:https://www.cnblogs.com/cuizhf/p/3178181.html

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