XBMC分析系列文章:
XBMC源代码分析 4:视频播放器(dvdplayer)-解码器(以ffmpeg为例)
XBMC源代码简析 5:视频播放器(dvdplayer)-解复用器(以ffmpeg为例)本文我们分析XBMC中视频播放器(dvdplayer)中的文件头部分。文件头部分里包含的是封装Dll用到的头文件。由于文件头种类很多,不可能一一分析,因此还是以ffmpeg文件头为例进行分析。
XBMC中文件头部分文件目录结构如下图所示。
在这里我们看一下封装AVCodec和AVFormat结构体的头文件,分别是DllAvCodec.h和DllAvFormat.h。
DllAvFormat.h内容如下。其中包含了2个主要的类:DllAvFormatInterface和DllAvFormat。
其中DllAvFormatInterface是一个纯虚类,里面全是纯虚函数。
DllAvFormat中包含很多已经定义过的宏,稍后我们分析一下这些宏的含义。
/*
* 雷霄骅
* leixiaohua1020@126.com
* 中国传媒大学/数字电视技术
*
*/
//接口的作用
class DllAvFormatInterface
{
public:
virtual ~DllAvFormatInterface() {}
virtual void av_register_all_dont_call(void)=0;
virtual void avformat_network_init_dont_call(void)=0;
virtual void avformat_network_deinit_dont_call(void)=0;
virtual AVInputFormat *av_find_input_format(const char *short_name)=0;
virtual void avformat_close_input(AVFormatContext **s)=0;
virtual int av_read_frame(AVFormatContext *s, AVPacket *pkt)=0;
virtual void av_read_frame_flush(AVFormatContext *s)=0;
virtual int av_read_play(AVFormatContext *s)=0;
virtual int av_read_pause(AVFormatContext *s)=0;
virtual int av_seek_frame(AVFormatContext *s, int stream_index, int64_t timestamp, int flags)=0;
#if (!defined USE_EXTERNAL_FFMPEG) && (!defined TARGET_DARWIN)
virtual int avformat_find_stream_info_dont_call(AVFormatContext *ic, AVDictionary **options)=0;
#endif
virtual int avformat_open_input(AVFormatContext **ps, const char *filename, AVInputFormat *fmt, AVDictionary **options)=0;
virtual AVIOContext *avio_alloc_context(unsigned char *buffer, int buffer_size, int write_flag, void *opaque,
int (*read_packet)(void *opaque, uint8_t *buf, int buf_size),
int (*write_packet)(void *opaque, uint8_t *buf, int buf_size),
offset_t (*seek)(void *opaque, offset_t offset, int whence))=0;
virtual AVInputFormat *av_probe_input_format(AVProbeData *pd, int is_opened)=0;
virtual AVInputFormat *av_probe_input_format2(AVProbeData *pd, int is_opened, int *score_max)=0;
virtual int av_probe_input_buffer(AVIOContext *pb, AVInputFormat **fmt, const char *filename, void *logctx, unsigned int offset, unsigned int max_probe_size)=0;
virtual void av_dump_format(AVFormatContext *ic, int index, const char *url, int is_output)=0;
virtual int avio_open(AVIOContext **s, const char *filename, int flags)=0;
virtual int avio_close(AVIOContext *s)=0;
virtual int avio_open_dyn_buf(AVIOContext **s)=0;
virtual int avio_close_dyn_buf(AVIOContext *s, uint8_t **pbuffer)=0;
virtual offset_t avio_seek(AVIOContext *s, offset_t offset, int whence)=0;
virtual int avio_read(AVIOContext *s, unsigned char *buf, int size)=0;
virtual void avio_w8(AVIOContext *s, int b)=0;
virtual void avio_write(AVIOContext *s, const unsigned char *buf, int size)=0;
virtual void avio_wb24(AVIOContext *s, unsigned int val)=0;
virtual void avio_wb32(AVIOContext *s, unsigned int val)=0;
virtual void avio_wb16(AVIOContext *s, unsigned int val)=0;
virtual AVFormatContext *avformat_alloc_context(void)=0;
virtual int avformat_alloc_output_context2(AVFormatContext **ctx, AVOutputFormat *oformat, const char *format_name, const char *filename) = 0;
virtual AVStream *avformat_new_stream(AVFormatContext *s, AVCodec *c)=0;
virtual AVOutputFormat *av_guess_format(const char *short_name, const char *filename, const char *mime_type)=0;
virtual int avformat_write_header (AVFormatContext *s, AVDictionary **options)=0;
virtual int av_write_trailer(AVFormatContext *s)=0;
virtual int av_write_frame (AVFormatContext *s, AVPacket *pkt)=0;
#if defined(AVFORMAT_HAS_STREAM_GET_R_FRAME_RATE)
virtual AVRational av_stream_get_r_frame_rate(const AVStream *s)=0;
#endif
};
//封装的Dll,继承了DllDynamic,以及接口
class DllAvFormat : public DllDynamic, DllAvFormatInterface
{
DECLARE_DLL_WRAPPER(DllAvFormat, DLL_PATH_LIBAVFORMAT)
LOAD_SYMBOLS()
DEFINE_METHOD0(void, av_register_all_dont_call)
DEFINE_METHOD0(void, avformat_network_init_dont_call)
DEFINE_METHOD0(void, avformat_network_deinit_dont_call)
DEFINE_METHOD1(AVInputFormat*, av_find_input_format, (const char *p1))
DEFINE_METHOD1(void, avformat_close_input, (AVFormatContext **p1))
DEFINE_METHOD1(int, av_read_play, (AVFormatContext *p1))
DEFINE_METHOD1(int, av_read_pause, (AVFormatContext *p1))
DEFINE_METHOD1(void, av_read_frame_flush, (AVFormatContext *p1))
DEFINE_FUNC_ALIGNED2(int, __cdecl, av_read_frame, AVFormatContext *, AVPacket *)
DEFINE_FUNC_ALIGNED4(int, __cdecl, av_seek_frame, AVFormatContext*, int, int64_t, int)
DEFINE_FUNC_ALIGNED2(int, __cdecl, avformat_find_stream_info_dont_call, AVFormatContext*, AVDictionary **)
DEFINE_FUNC_ALIGNED4(int, __cdecl, avformat_open_input, AVFormatContext **, const char *, AVInputFormat *, AVDictionary **)
DEFINE_FUNC_ALIGNED2(AVInputFormat*, __cdecl, av_probe_input_format, AVProbeData*, int)
DEFINE_FUNC_ALIGNED3(AVInputFormat*, __cdecl, av_probe_input_format2, AVProbeData*, int, int*)
DEFINE_FUNC_ALIGNED6(int, __cdecl, av_probe_input_buffer, AVIOContext *, AVInputFormat **, const char *, void *, unsigned int, unsigned int)
DEFINE_FUNC_ALIGNED3(int, __cdecl, avio_read, AVIOContext*, unsigned char *, int)
DEFINE_FUNC_ALIGNED2(void, __cdecl, avio_w8, AVIOContext*, int)
DEFINE_FUNC_ALIGNED3(void, __cdecl, avio_write, AVIOContext*, const unsigned char *, int)
DEFINE_FUNC_ALIGNED2(void, __cdecl, avio_wb24, AVIOContext*, unsigned int)
DEFINE_FUNC_ALIGNED2(void, __cdecl, avio_wb32, AVIOContext*, unsigned int)
DEFINE_FUNC_ALIGNED2(void, __cdecl, avio_wb16, AVIOContext*, unsigned int)
DEFINE_METHOD7(AVIOContext *, avio_alloc_context, (unsigned char *p1, int p2, int p3, void *p4,
int (*p5)(void *opaque, uint8_t *buf, int buf_size),
int (*p6)(void *opaque, uint8_t *buf, int buf_size),
offset_t (*p7)(void *opaque, offset_t offset, int whence)))
DEFINE_METHOD4(void, av_dump_format, (AVFormatContext *p1, int p2, const char *p3, int p4))
DEFINE_METHOD3(int, avio_open, (AVIOContext **p1, const char *p2, int p3))
DEFINE_METHOD1(int, avio_close, (AVIOContext *p1))
DEFINE_METHOD1(int, avio_open_dyn_buf, (AVIOContext **p1))
DEFINE_METHOD2(int, avio_close_dyn_buf, (AVIOContext *p1, uint8_t **p2))
DEFINE_METHOD3(offset_t, avio_seek, (AVIOContext *p1, offset_t p2, int p3))
DEFINE_METHOD0(AVFormatContext *, avformat_alloc_context)
DEFINE_METHOD4(int, avformat_alloc_output_context2, (AVFormatContext **p1, AVOutputFormat *p2, const char *p3, const char *p4))
DEFINE_METHOD2(AVStream *, avformat_new_stream, (AVFormatContext *p1, AVCodec *p2))
DEFINE_METHOD3(AVOutputFormat *, av_guess_format, (const char *p1, const char *p2, const char *p3))
DEFINE_METHOD2(int, avformat_write_header , (AVFormatContext *p1, AVDictionary **p2))
DEFINE_METHOD1(int, av_write_trailer, (AVFormatContext *p1))
DEFINE_METHOD2(int, av_write_frame , (AVFormatContext *p1, AVPacket *p2))
#if defined(AVFORMAT_HAS_STREAM_GET_R_FRAME_RATE)
DEFINE_METHOD1(AVRational, av_stream_get_r_frame_rate, (const AVStream *p1))
#endif
BEGIN_METHOD_RESOLVE()
RESOLVE_METHOD_RENAME(av_register_all, av_register_all_dont_call)
RESOLVE_METHOD_RENAME(avformat_network_init, avformat_network_init_dont_call)
RESOLVE_METHOD_RENAME(avformat_network_deinit, avformat_network_deinit_dont_call)
RESOLVE_METHOD(av_find_input_format)
RESOLVE_METHOD(avformat_close_input)
RESOLVE_METHOD(av_read_frame)
RESOLVE_METHOD(av_read_play)
RESOLVE_METHOD(av_read_pause)
RESOLVE_METHOD(av_read_frame_flush)
RESOLVE_METHOD(av_seek_frame)
RESOLVE_METHOD_RENAME(avformat_find_stream_info, avformat_find_stream_info_dont_call)
RESOLVE_METHOD(avformat_open_input)
RESOLVE_METHOD(avio_alloc_context)
RESOLVE_METHOD(av_probe_input_format)
RESOLVE_METHOD(av_probe_input_format2)
RESOLVE_METHOD(av_probe_input_buffer)
RESOLVE_METHOD(av_dump_format)
RESOLVE_METHOD(avio_open)
RESOLVE_METHOD(avio_close)
RESOLVE_METHOD(avio_open_dyn_buf)
RESOLVE_METHOD(avio_close_dyn_buf)
RESOLVE_METHOD(avio_seek)
RESOLVE_METHOD(avio_read)
RESOLVE_METHOD(avio_w8)
RESOLVE_METHOD(avio_write)
RESOLVE_METHOD(avio_wb24)
RESOLVE_METHOD(avio_wb32)
RESOLVE_METHOD(avio_wb16)
RESOLVE_METHOD(avformat_alloc_context)
RESOLVE_METHOD(avformat_alloc_output_context2)
RESOLVE_METHOD(avformat_new_stream)
RESOLVE_METHOD(av_guess_format)
RESOLVE_METHOD(avformat_write_header)
RESOLVE_METHOD(av_write_trailer)
RESOLVE_METHOD(av_write_frame)
#if defined(AVFORMAT_HAS_STREAM_GET_R_FRAME_RATE)
RESOLVE_METHOD(av_stream_get_r_frame_rate)
#endif
END_METHOD_RESOLVE()
/* dependencies of libavformat */
DllAvCodec m_dllAvCodec;
// DllAvUtil loaded implicitely by m_dllAvCodec
public:
void av_register_all()
{
CSingleLock lock(DllAvCodec::m_critSection);
av_register_all_dont_call();
}
int avformat_find_stream_info(AVFormatContext *ic, AVDictionary **options)
{
CSingleLock lock(DllAvCodec::m_critSection);
return avformat_find_stream_info_dont_call(ic, options);
}
virtual bool Load()
{
if (!m_dllAvCodec.Load())
return false;
bool loaded = DllDynamic::Load();
CSingleLock lock(DllAvCodec::m_critSection);
if (++m_avformat_refcnt == 1 && loaded)
avformat_network_init_dont_call();
return loaded;
}
virtual void Unload()
{
CSingleLock lock(DllAvCodec::m_critSection);
if (--m_avformat_refcnt == 0 && DllDynamic::IsLoaded())
avformat_network_deinit_dont_call();
DllDynamic::Unload();
}
protected:
static int m_avformat_refcnt;
};
#endif
这些宏的含义如下:
DEFINE_METHOD0(result, name) 定义一个方法(不包含参数)
DEFINE_METHOD1(result, name, args) 定义一个方法(1个参数)
DEFINE_METHOD2(result, name, args) 定义一个方法(2个参数)
DEFINE_METHOD3(result, name, args) 定义一个方法(3个参数)
DEFINE_METHOD4(result, name, args) 定义一个方法(4个参数)
以此类推...
DEFINE_FUNC_ALIGNED0(result, linkage, name) 定义一个方法(不包含参数)
DEFINE_FUNC_ALIGNED1(result, linkage, name, t1) 定义一个方法(1个参数)
DEFINE_FUNC_ALIGNED2(result, linkage, name, t1, t2) 定义一个方法(2个参数)
以此类推...
可以看一下这些宏的定义。看了一会,感觉宏的定义太多了,好乱。在这里仅举一个例子:RESOLVE_METHOD
#define RESOLVE_METHOD(method) \
if (!m_dll->ResolveExport( #method , & m_##method##_ptr )) \
return false;
从定义中可以看出,调用了m_dll的方法ResolveExport()。但是在DllAvFormat中并没有m_dll变量。实际上m_dll位于DllAvFormat的父类DllDynamic里面。
DllAvFormat继承了DllDynamic。DllDynamic是用于加载Dll的类。我们可以看一下它的定义:
//Dll动态加载类
class DllDynamic
{
public:
DllDynamic();
DllDynamic(const CStdString& strDllName);
virtual ~DllDynamic();
virtual bool Load();//加载
virtual void Unload();//卸载
virtual bool IsLoaded() const { return m_dll!=NULL; }//是否加载
bool CanLoad();
bool EnableDelayedUnload(bool bOnOff);
bool SetFile(const CStdString& strDllName);//设置文件
const CStdString &GetFile() const { return m_strDllName; }
protected:
virtual bool ResolveExports()=0;
virtual bool LoadSymbols() { return false; }
bool m_DelayUnload;
LibraryLoader* m_dll;
CStdString m_strDllName;
};
其中有一个变量LibraryLoader* m_dll。是用于加载Dll的。
可以看一DllDynamic中主要的几个函数,就能明白这个类的作用了。//加载
bool DllDynamic::Load()
{
if (m_dll)
return true;
if (!(m_dll=CSectionLoader::LoadDLL(m_strDllName, m_DelayUnload, LoadSymbols())))
return false;
if (!ResolveExports())
{
CLog::Log(LOGERROR, "Unable to resolve exports from dll %s", m_strDllName.c_str());
Unload();
return false;
}
return true;
}
//卸载
void DllDynamic::Unload()
{
if(m_dll)
CSectionLoader::UnloadDLL(m_strDllName);
m_dll=NULL;
}
//Dll加载类
class LibraryLoader
{
public:
LibraryLoader(const char* libraryFile);
virtual ~LibraryLoader();
virtual bool Load() = 0;
virtual void Unload() = 0;
virtual int ResolveExport(const char* symbol, void** ptr, bool logging = true) = 0;
virtual int ResolveOrdinal(unsigned long ordinal, void** ptr);
virtual bool IsSystemDll() = 0;
virtual HMODULE GetHModule() = 0;
virtual bool HasSymbols() = 0;
char* GetName(); // eg "mplayer.dll"
char* GetFileName(); // "special://xbmcbin/system/mplayer/players/mplayer.dll"
char* GetPath(); // "special://xbmcbin/system/mplayer/players/"
int IncrRef();
int DecrRef();
int GetRef();
private:
LibraryLoader(const LibraryLoader&);
LibraryLoader& operator=(const LibraryLoader&);
char* m_sFileName;
char* m_sPath;
int m_iRefCount;
};
LibraryLoader的继承关系如下图所示。
由于自己的操作系统是Windows下的,因此可以看看Win32DllLoader的定义。
//Windows下的Dll加载类
class Win32DllLoader : public LibraryLoader
{
public:
class Import
{
public:
void *table;
DWORD function;
};
Win32DllLoader(const char *dll);
~Win32DllLoader();
virtual bool Load();//加载
virtual void Unload();//卸载
virtual int ResolveExport(const char* symbol, void** ptr, bool logging = true);
virtual bool IsSystemDll();
virtual HMODULE GetHModule();
virtual bool HasSymbols();
private:
void OverrideImports(const CStdString &dll);
void RestoreImports();
static bool ResolveImport(const char *dllName, const char *functionName, void **fixup);
static bool ResolveOrdinal(const char *dllName, unsigned long ordinal, void **fixup);
bool NeedsHooking(const char *dllName);
HMODULE m_dllHandle;
bool bIsSystemDll;
std::vector<Import> m_overriddenImports;
std::vector<HMODULE> m_referencedDlls;
};
其中加载Dll使用Load(),卸载Dll使用Unload()。可以看看这两个函数具体的代码。
//加载
bool Win32DllLoader::Load()
{
if (m_dllHandle != NULL)
return true;
//文件路径
CStdString strFileName = GetFileName();
CStdStringW strDllW;
g_charsetConverter.utf8ToW(CSpecialProtocol::TranslatePath(strFileName), strDllW, false, false, false);
//加载库
m_dllHandle = LoadLibraryExW(strDllW.c_str(), NULL, LOAD_WITH_ALTERED_SEARCH_PATH);
if (!m_dllHandle)
{
LPVOID lpMsgBuf;
DWORD dw = GetLastError();
FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, dw, 0, (LPTSTR) &lpMsgBuf, 0, NULL );
CLog::Log(LOGERROR, "%s: Failed to load %s with error %d:%s", __FUNCTION__, CSpecialProtocol::TranslatePath(strFileName).c_str(), dw, lpMsgBuf);
LocalFree(lpMsgBuf);
return false;
}
// handle functions that the dll imports
if (NeedsHooking(strFileName.c_str()))
OverrideImports(strFileName);
else
bIsSystemDll = true;
return true;
}
//卸载
void Win32DllLoader::Unload()
{
// restore our imports
RestoreImports();
//卸载库
if (m_dllHandle)
{
if (!FreeLibrary(m_dllHandle))
CLog::Log(LOGERROR, "%s Unable to unload %s", __FUNCTION__, GetName());
}
m_dllHandle = NULL;
}