c# winform 端口监听和文件的传输
不说那么多 直接上代码 代码中有注释
服务器用来接收文件,不停的监听端口,有发送文件就马上开始接收文件
服务端代码:
![ContractedBlock.gif](https://i-blog.csdnimg.cn/blog_migrate/8f900a89c6347c561fdf2122f13be562.gif)
![ExpandedBlockStart.gif](https://i-blog.csdnimg.cn/blog_migrate/961ddebeb323a10fe0623af514929fc1.gif)
using
System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Threading;
using System.Net.Sockets;
using System.IO;
namespace TestSocketServerHSTF
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
// 不显示出dataGridView1的最后一行空白
dataGridView1.AllowUserToAddRows = false ;
}
#region 定义变量
#endregion
#region 进入窗体即启动服务
private void Form1_Load( object sender, EventArgs e)
{
// 开启接收线程
Thread TempThread = new Thread( new ThreadStart( this .StartReceive));
TempThread.Start();
}
#endregion
#region 功能函数
private void StartReceive()
{
// 创建一个网络端点
IPEndPoint ipep = new IPEndPoint(IPAddress.Any, int .Parse( " 2005 " ));
// MessageBox.Show(IPAddress.Any);
// 创建一个套接字
Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// 绑定套接字到端口
server.Bind(ipep);
// 开始侦听(并堵塞该线程)
server.Listen( 10 );
// 确认连接
Socket client = server.Accept();
// 获得客户端节点对象
IPEndPoint clientep = (IPEndPoint)client.RemoteEndPoint;
// 获得[文件名]
string SendFileName = System.Text.Encoding.Unicode.GetString(TransferFiles.ReceiveVarData(client));
// MessageBox.Show("文件名" + SendFileName);
// 获得[包的大小]
string bagSize = System.Text.Encoding.Unicode.GetString(TransferFiles.ReceiveVarData(client));
// MessageBox.Show("包大小" + bagSize);
// 获得[包的总数量]
int bagCount = int .Parse(System.Text.Encoding.Unicode.GetString(TransferFiles.ReceiveVarData(client)));
// MessageBox.Show("包的总数量" + bagCount);
// 获得[最后一个包的大小]
string bagLast = System.Text.Encoding.Unicode.GetString(TransferFiles.ReceiveVarData(client));
// MessageBox.Show("最后一个包的大小" + bagLast);
// 创建一个新文件
FileStream MyFileStream = new FileStream(SendFileName, FileMode.Create, FileAccess.Write);
// 已发送包的个数
int SendedCount = 0 ;
while ( true )
{
byte [] data = TransferFiles.ReceiveVarData(client);
if (data.Length == 0 )
{
break ;
}
else
{
SendedCount ++ ;
// 将接收到的数据包写入到文件流对象
MyFileStream.Write(data, 0 , data.Length);
// 显示已发送包的个数
// MessageBox.Show("已发送包个数"+SendedCount.ToString());
}
}
// 关闭文件流
MyFileStream.Close();
// 关闭套接字
client.Close();
// 填加到dgv里
// 文件大小,IP,已发送包的个数,文件名,包的总量,最后一个包的大小
this .dataGridView1.Rows.Add(bagSize, clientep.Address, SendedCount, SendFileName, bagCount, bagLast);
// MessageBox.Show("文件接收完毕!");
}
#endregion
#region 拦截Windows消息,关闭窗体时执行
protected override void WndProc( ref Message m)
{
const int WM_SYSCOMMAND = 0x0112 ;
const int SC_CLOSE = 0xF060 ;
if (m.Msg == WM_SYSCOMMAND && ( int )m.WParam == SC_CLOSE)
{ // 捕捉关闭窗体消息
// User clicked close button
// this.WindowState = FormWindowState.Minimized; // 把右上角红叉关闭按钮变最小化
ServiceStop();
}
base .WndProc( ref m);
}
#endregion
#region 停止服务
// 停止服务
private void ServiceStop()
{
try
{
}
catch { }
try
{
}
catch { }
}
#endregion
}
}
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Threading;
using System.Net.Sockets;
using System.IO;
namespace TestSocketServerHSTF
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
// 不显示出dataGridView1的最后一行空白
dataGridView1.AllowUserToAddRows = false ;
}
#region 定义变量
#endregion
#region 进入窗体即启动服务
private void Form1_Load( object sender, EventArgs e)
{
// 开启接收线程
Thread TempThread = new Thread( new ThreadStart( this .StartReceive));
TempThread.Start();
}
#endregion
#region 功能函数
private void StartReceive()
{
// 创建一个网络端点
IPEndPoint ipep = new IPEndPoint(IPAddress.Any, int .Parse( " 2005 " ));
// MessageBox.Show(IPAddress.Any);
// 创建一个套接字
Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// 绑定套接字到端口
server.Bind(ipep);
// 开始侦听(并堵塞该线程)
server.Listen( 10 );
// 确认连接
Socket client = server.Accept();
// 获得客户端节点对象
IPEndPoint clientep = (IPEndPoint)client.RemoteEndPoint;
// 获得[文件名]
string SendFileName = System.Text.Encoding.Unicode.GetString(TransferFiles.ReceiveVarData(client));
// MessageBox.Show("文件名" + SendFileName);
// 获得[包的大小]
string bagSize = System.Text.Encoding.Unicode.GetString(TransferFiles.ReceiveVarData(client));
// MessageBox.Show("包大小" + bagSize);
// 获得[包的总数量]
int bagCount = int .Parse(System.Text.Encoding.Unicode.GetString(TransferFiles.ReceiveVarData(client)));
// MessageBox.Show("包的总数量" + bagCount);
// 获得[最后一个包的大小]
string bagLast = System.Text.Encoding.Unicode.GetString(TransferFiles.ReceiveVarData(client));
// MessageBox.Show("最后一个包的大小" + bagLast);
// 创建一个新文件
FileStream MyFileStream = new FileStream(SendFileName, FileMode.Create, FileAccess.Write);
// 已发送包的个数
int SendedCount = 0 ;
while ( true )
{
byte [] data = TransferFiles.ReceiveVarData(client);
if (data.Length == 0 )
{
break ;
}
else
{
SendedCount ++ ;
// 将接收到的数据包写入到文件流对象
MyFileStream.Write(data, 0 , data.Length);
// 显示已发送包的个数
// MessageBox.Show("已发送包个数"+SendedCount.ToString());
}
}
// 关闭文件流
MyFileStream.Close();
// 关闭套接字
client.Close();
// 填加到dgv里
// 文件大小,IP,已发送包的个数,文件名,包的总量,最后一个包的大小
this .dataGridView1.Rows.Add(bagSize, clientep.Address, SendedCount, SendFileName, bagCount, bagLast);
// MessageBox.Show("文件接收完毕!");
}
#endregion
#region 拦截Windows消息,关闭窗体时执行
protected override void WndProc( ref Message m)
{
const int WM_SYSCOMMAND = 0x0112 ;
const int SC_CLOSE = 0xF060 ;
if (m.Msg == WM_SYSCOMMAND && ( int )m.WParam == SC_CLOSE)
{ // 捕捉关闭窗体消息
// User clicked close button
// this.WindowState = FormWindowState.Minimized; // 把右上角红叉关闭按钮变最小化
ServiceStop();
}
base .WndProc( ref m);
}
#endregion
#region 停止服务
// 停止服务
private void ServiceStop()
{
try
{
}
catch { }
try
{
}
catch { }
}
#endregion
}
}
客户端用来发送文件,选择文件后点发送按钮发送文件
客户端代码:
![ContractedBlock.gif](https://i-blog.csdnimg.cn/blog_migrate/8f900a89c6347c561fdf2122f13be562.gif)
![ExpandedBlockStart.gif](https://i-blog.csdnimg.cn/blog_migrate/961ddebeb323a10fe0623af514929fc1.gif)
using
System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace 发送端
{
/// <summary>
/// Form1 的摘要说明。
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.OpenFileDialog openFileDialog1;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.TextBox textBox2;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.TextBox textBox3;
private System.Windows.Forms.GroupBox groupBox2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.TextBox textBox4;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.TextBox textBox5;
private System.Windows.Forms.GroupBox groupBox3;
private System.Windows.Forms.GroupBox groupBox4;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.TextBox textBox6;
private System.Windows.Forms.Label label6;
private System.Windows.Forms.Label label7;
private System.Windows.Forms.ProgressBar progressBar1;
private System.Windows.Forms.TextBox textBox7;
private System.Windows.Forms.Label label8;
private System.Windows.Forms.Label label9;
private System.Windows.Forms.TextBox textBox8;
private System.Windows.Forms.Label label10;
private System.Windows.Forms.TextBox textBox9;
private System.Windows.Forms.Label label11;
private System.Windows.Forms.Label label12;
private System.Windows.Forms.TextBox textBox10;
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.Container components = null ;
public Form1()
{
//
// Windows 窗体设计器支持所必需的
//
InitializeComponent();
//
// TODO: 在 InitializeComponent 调用后添加任何构造函数代码
//
}
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
protected override void Dispose( bool disposing )
{
if ( disposing )
{
if (components != null )
{
components.Dispose();
}
}
base .Dispose( disposing );
}
#region Windows 窗体设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要使用代码编辑器修改
/// 此方法的内容。
/// </summary>
private void InitializeComponent()
{
this .groupBox1 = new System.Windows.Forms.GroupBox();
this .textBox2 = new System.Windows.Forms.TextBox();
this .textBox3 = new System.Windows.Forms.TextBox();
this .label2 = new System.Windows.Forms.Label();
this .label1 = new System.Windows.Forms.Label();
this .button1 = new System.Windows.Forms.Button();
this .textBox1 = new System.Windows.Forms.TextBox();
this .label6 = new System.Windows.Forms.Label();
this .openFileDialog1 = new System.Windows.Forms.OpenFileDialog();
this .groupBox2 = new System.Windows.Forms.GroupBox();
this .textBox6 = new System.Windows.Forms.TextBox();
this .textBox5 = new System.Windows.Forms.TextBox();
this .label4 = new System.Windows.Forms.Label();
this .textBox4 = new System.Windows.Forms.TextBox();
this .label3 = new System.Windows.Forms.Label();
this .label5 = new System.Windows.Forms.Label();
this .label9 = new System.Windows.Forms.Label();
this .groupBox3 = new System.Windows.Forms.GroupBox();
this .textBox8 = new System.Windows.Forms.TextBox();
this .textBox9 = new System.Windows.Forms.TextBox();
this .textBox7 = new System.Windows.Forms.TextBox();
this .progressBar1 = new System.Windows.Forms.ProgressBar();
this .label7 = new System.Windows.Forms.Label();
this .label8 = new System.Windows.Forms.Label();
this .label10 = new System.Windows.Forms.Label();
this .label11 = new System.Windows.Forms.Label();
this .label12 = new System.Windows.Forms.Label();
this .textBox10 = new System.Windows.Forms.TextBox();
this .groupBox4 = new System.Windows.Forms.GroupBox();
this .button2 = new System.Windows.Forms.Button();
this .groupBox1.SuspendLayout();
this .groupBox2.SuspendLayout();
this .groupBox3.SuspendLayout();
this .groupBox4.SuspendLayout();
this .SuspendLayout();
//
// groupBox1
//
this .groupBox1.Controls.Add( this .textBox2);
this .groupBox1.Controls.Add( this .textBox3);
this .groupBox1.Controls.Add( this .label2);
this .groupBox1.Controls.Add( this .label1);
this .groupBox1.Controls.Add( this .button1);
this .groupBox1.Controls.Add( this .textBox1);
this .groupBox1.Controls.Add( this .label6);
this .groupBox1.Location = new System.Drawing.Point( 0 , 0 );
this .groupBox1.Name = " groupBox1 " ;
this .groupBox1.Size = new System.Drawing.Size( 416 , 96 );
this .groupBox1.TabIndex = 0 ;
this .groupBox1.TabStop = false ;
this .groupBox1.Text = " 文件信息 " ;
//
// textBox2
//
this .textBox2.Location = new System.Drawing.Point( 80 , 40 );
this .textBox2.Name = " textBox2 " ;
this .textBox2.ReadOnly = true ;
this .textBox2.Size = new System.Drawing.Size( 232 , 21 );
this .textBox2.TabIndex = 3 ;
//
// textBox3
//
this .textBox3.Location = new System.Drawing.Point( 80 , 64 );
this .textBox3.Name = " textBox3 " ;
this .textBox3.ReadOnly = true ;
this .textBox3.Size = new System.Drawing.Size( 136 , 21 );
this .textBox3.TabIndex = 3 ;
//
// label2
//
this .label2.Location = new System.Drawing.Point( 8 , 72 );
this .label2.Name = " label2 " ;
this .label2.Size = new System.Drawing.Size( 100 , 16 );
this .label2.TabIndex = 4 ;
this .label2.Text = " 文件大小: " ;
//
// label1
//
this .label1.Location = new System.Drawing.Point( 16 , 48 );
this .label1.Name = " label1 " ;
this .label1.Size = new System.Drawing.Size( 96 , 16 );
this .label1.TabIndex = 2 ;
this .label1.Text = " 文件名: " ;
//
// button1
//
this .button1.Location = new System.Drawing.Point( 320 , 16 );
this .button1.Name = " button1 " ;
this .button1.Size = new System.Drawing.Size( 88 , 23 );
this .button1.TabIndex = 1 ;
this .button1.Text = " 浏览 " ;
this .button1.Click += new System.EventHandler( this .button1_Click);
//
// textBox1
//
this .textBox1.Location = new System.Drawing.Point( 8 , 16 );
this .textBox1.Name = " textBox1 " ;
this .textBox1.ReadOnly = true ;
this .textBox1.Size = new System.Drawing.Size( 304 , 21 );
this .textBox1.TabIndex = 0 ;
//
// label6
//
this .label6.Location = new System.Drawing.Point( 224 , 72 );
this .label6.Name = " label6 " ;
this .label6.Size = new System.Drawing.Size( 96 , 16 );
this .label6.TabIndex = 2 ;
this .label6.Text = " (单位:字节) " ;
//
// openFileDialog1
//
this .openFileDialog1.Filter = " 所有文件|*.* " ;
//
// groupBox2
//
this .groupBox2.Controls.Add( this .textBox6);
this .groupBox2.Controls.Add( this .textBox5);
this .groupBox2.Controls.Add( this .label4);
this .groupBox2.Controls.Add( this .textBox4);
this .groupBox2.Controls.Add( this .label3);
this .groupBox2.Controls.Add( this .label5);
this .groupBox2.Controls.Add( this .label9);
this .groupBox2.Location = new System.Drawing.Point( 0 , 96 );
this .groupBox2.Name = " groupBox2 " ;
this .groupBox2.Size = new System.Drawing.Size( 416 , 72 );
this .groupBox2.TabIndex = 1 ;
this .groupBox2.TabStop = false ;
this .groupBox2.Text = " 系统设置 " ;
//
// textBox6
//
this .textBox6.Location = new System.Drawing.Point( 96 , 40 );
this .textBox6.Name = " textBox6 " ;
this .textBox6.Size = new System.Drawing.Size( 72 , 21 );
this .textBox6.TabIndex = 3 ;
this .textBox6.Text = " 50000 " ;
//
// textBox5
//
this .textBox5.Location = new System.Drawing.Point( 320 , 16 );
this .textBox5.Name = " textBox5 " ;
this .textBox5.Size = new System.Drawing.Size( 80 , 21 );
this .textBox5.TabIndex = 3 ;
this .textBox5.Text = " 2005 " ;
//
// label4
//
this .label4.Location = new System.Drawing.Point( 256 , 24 );
this .label4.Name = " label4 " ;
this .label4.Size = new System.Drawing.Size( 100 , 16 );
this .label4.TabIndex = 2 ;
this .label4.Text = " 传输端口: " ;
//
// textBox4
//
this .textBox4.Location = new System.Drawing.Point( 96 , 16 );
this .textBox4.Name = " textBox4 " ;
this .textBox4.ReadOnly = true ;
this .textBox4.Size = new System.Drawing.Size( 144 , 21 );
this .textBox4.TabIndex = 1 ;
//
// label3
//
this .label3.Location = new System.Drawing.Point( 16 , 24 );
this .label3.Name = " label3 " ;
this .label3.Size = new System.Drawing.Size( 100 , 16 );
this .label3.TabIndex = 0 ;
this .label3.Text = " 本机IP地址: " ;
//
// label5
//
this .label5.Location = new System.Drawing.Point( 24 , 48 );
this .label5.Name = " label5 " ;
this .label5.Size = new System.Drawing.Size( 88 , 16 );
this .label5.TabIndex = 2 ;
this .label5.Text = " 包的大小: " ;
//
// label9
//
this .label9.Location = new System.Drawing.Point( 176 , 48 );
this .label9.Name = " label9 " ;
this .label9.Size = new System.Drawing.Size( 224 , 16 );
this .label9.TabIndex = 2 ;
this .label9.Text = " (范围:10000 - 60000 单位:字节) " ;
//
// groupBox3
//
this .groupBox3.Controls.Add( this .textBox8);
this .groupBox3.Controls.Add( this .textBox9);
this .groupBox3.Controls.Add( this .textBox7);
this .groupBox3.Controls.Add( this .progressBar1);
this .groupBox3.Controls.Add( this .label7);
this .groupBox3.Controls.Add( this .label8);
this .groupBox3.Controls.Add( this .label10);
this .groupBox3.Controls.Add( this .label11);
this .groupBox3.Controls.Add( this .label12);
this .groupBox3.Controls.Add( this .textBox10);
this .groupBox3.Location = new System.Drawing.Point( 0 , 168 );
this .groupBox3.Name = " groupBox3 " ;
this .groupBox3.Size = new System.Drawing.Size( 416 , 168 );
this .groupBox3.TabIndex = 2 ;
this .groupBox3.TabStop = false ;
this .groupBox3.Text = " 状态信息 " ;
//
// textBox8
//
this .textBox8.Location = new System.Drawing.Point( 120 , 40 );
this .textBox8.Name = " textBox8 " ;
this .textBox8.ReadOnly = true ;
this .textBox8.Size = new System.Drawing.Size( 160 , 21 );
this .textBox8.TabIndex = 1 ;
//
// textBox9
//
this .textBox9.Location = new System.Drawing.Point( 120 , 64 );
this .textBox9.Name = " textBox9 " ;
this .textBox9.ReadOnly = true ;
this .textBox9.Size = new System.Drawing.Size( 80 , 21 );
this .textBox9.TabIndex = 1 ;
//
// textBox7
//
this .textBox7.Location = new System.Drawing.Point( 120 , 16 );
this .textBox7.Name = " textBox7 " ;
this .textBox7.ReadOnly = true ;
this .textBox7.Size = new System.Drawing.Size( 160 , 21 );
this .textBox7.TabIndex = 1 ;
//
// progressBar1
//
this .progressBar1.Location = new System.Drawing.Point( 8 , 136 );
this .progressBar1.Name = " progressBar1 " ;
this .progressBar1.Size = new System.Drawing.Size( 400 , 23 );
this .progressBar1.Step = 1 ;
this .progressBar1.TabIndex = 3 ;
//
// label7
//
this .label7.Location = new System.Drawing.Point( 32 , 24 );
this .label7.Name = " label7 " ;
this .label7.Size = new System.Drawing.Size( 96 , 16 );
this .label7.TabIndex = 2 ;
this .label7.Text = " 接收端IP地址: " ;
//
// label8
//
this .label8.Location = new System.Drawing.Point( 40 , 48 );
this .label8.Name = " label8 " ;
this .label8.Size = new System.Drawing.Size( 80 , 16 );
this .label8.TabIndex = 2 ;
this .label8.Text = " 包的总数量: " ;
//
// label10
//
this .label10.Location = new System.Drawing.Point( 8 , 72 );
this .label10.Name = " label10 " ;
this .label10.Size = new System.Drawing.Size( 120 , 16 );
this .label10.TabIndex = 2 ;
this .label10.Text = " 最后一个包的大小: " ;
//
// label11
//
this .label11.Location = new System.Drawing.Point( 200 , 72 );
this .label11.Name = " label11 " ;
this .label11.Size = new System.Drawing.Size( 96 , 16 );
this .label11.TabIndex = 2 ;
this .label11.Text = " (单位:字节) " ;
//
// label12
//
this .label12.Location = new System.Drawing.Point( 16 , 96 );
this .label12.Name = " label12 " ;
this .label12.Size = new System.Drawing.Size( 104 , 16 );
this .label12.TabIndex = 2 ;
this .label12.Text = " 已发送包的数量: " ;
//
// textBox10
//
this .textBox10.Location = new System.Drawing.Point( 120 , 88 );
this .textBox10.Name = " textBox10 " ;
this .textBox10.ReadOnly = true ;
this .textBox10.Size = new System.Drawing.Size( 80 , 21 );
this .textBox10.TabIndex = 1 ;
//
// groupBox4
//
this .groupBox4.Controls.Add( this .button2);
this .groupBox4.Location = new System.Drawing.Point( 0 , 336 );
this .groupBox4.Name = " groupBox4 " ;
this .groupBox4.Size = new System.Drawing.Size( 416 , 48 );
this .groupBox4.TabIndex = 3 ;
this .groupBox4.TabStop = false ;
this .groupBox4.Text = " 系统控制 " ;
//
// button2
//
this .button2.Location = new System.Drawing.Point( 16 , 16 );
this .button2.Name = " button2 " ;
this .button2.Size = new System.Drawing.Size( 75 , 23 );
this .button2.TabIndex = 0 ;
this .button2.Text = " 开始发送 " ;
this .button2.Click += new System.EventHandler( this .button2_Click);
//
// Form1
//
this .AutoScaleBaseSize = new System.Drawing.Size( 6 , 14 );
this .ClientSize = new System.Drawing.Size( 416 , 389 );
this .Controls.Add( this .groupBox4);
this .Controls.Add( this .groupBox3);
this .Controls.Add( this .groupBox2);
this .Controls.Add( this .groupBox1);
this .FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this .MaximizeBox = false ;
this .Name = " Form1 " ;
this .Text = " 点对点文件传输软体发送端 " ;
this .Load += new System.EventHandler( this .EzoneSend_Load);
this .groupBox1.ResumeLayout( false );
this .groupBox1.PerformLayout();
this .groupBox2.ResumeLayout( false );
this .groupBox2.PerformLayout();
this .groupBox3.ResumeLayout( false );
this .groupBox3.PerformLayout();
this .groupBox4.ResumeLayout( false );
this .ResumeLayout( false );
}
#endregion
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main()
{
Application.Run( new Form1());
}
private void button1_Click( object sender, System.EventArgs e)
{
// 选择要进行传输的文件
if ( this .openFileDialog1.ShowDialog() == DialogResult.OK)
{
FileInfo EzoneFile = new FileInfo( this .openFileDialog1.FileName);
this .textBox1.Text = EzoneFile.FullName;
this .textBox2.Text = EzoneFile.Name;
this .textBox3.Text = EzoneFile.Length.ToString();
}
}
private void StartSend()
{
// 创建一个文件对象
FileInfo EzoneFile = new FileInfo( this .textBox1.Text);
// 打开文件流
FileStream EzoneStream = EzoneFile.OpenRead();
// 包的大小
int PacketSize = int .Parse( this .textBox6.Text);
// 包的数量
int PacketCount = ( int )(EzoneStream.Length / (( long )PacketSize));
this .textBox8.Text = PacketCount.ToString();
this .progressBar1.Maximum = PacketCount;
// 最后一个包的大小
int LastDataPacket = ( int )(EzoneStream.Length - (( long )(PacketSize * PacketCount)));
this .textBox9.Text = LastDataPacket.ToString();
/// /创建一个网络端点
// IPEndPoint ipep = new IPEndPoint(IPAddress.Parse("192.168.1.136"), int.Parse(this.textBox5.Text));
/// /MessageBox.Show(IPAddress.Any);
/// /创建一个套接字
// Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// MessageBox.Show(server.ToString());
// 指向远程服务端节点
IPEndPoint ipep = new IPEndPoint(IPAddress.Parse( " 192.168.1.136 " ), int .Parse( this .textBox5.Text));
// 创建套接字
Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// 连接到发送端
client.Connect(ipep);
/// /绑定套接字到端口
// client.Bind(ipep);
// MessageBox.Show(ipep.ToString());
/// /开始侦听(并堵塞该线程)
// server.Listen(10);
// 确认连接
// Socket client = server.Accept();
// MessageBox.Show(client.ToString());
// 获得客户端节点对象
IPEndPoint clientep = (IPEndPoint)client.RemoteEndPoint;
// 获得客户端的IP地址
// this.textBox7.Text=clientep.Address.ToString();
// 发送[文件名]到客户端
CommonModule.EzoneModule.SendVarData(client,System.Text.Encoding.Unicode.GetBytes(EzoneFile.Name));
// 发送[包的大小]到客户端
CommonModule.EzoneModule.SendVarData(client,System.Text.Encoding.Unicode.GetBytes(PacketSize.ToString()));
// 发送[包的总数量]到客户端
CommonModule.EzoneModule.SendVarData(client,System.Text.Encoding.Unicode.GetBytes(PacketCount.ToString()));
// 发送[最后一个包的大小]到客户端
CommonModule.EzoneModule.SendVarData(client,System.Text.Encoding.Unicode.GetBytes(LastDataPacket.ToString()));
// 数据包
byte [] data = new byte [PacketSize];
// 开始循环发送数据包
for ( int i = 0 ;i < PacketCount;i ++ )
{
// 从文件流读取数据并填充数据包
EzoneStream.Read(data, 0 ,data.Length);
// 发送数据包
CommonModule.EzoneModule.SendVarData(client,data);
// 显示发送数据包的个数
this .textBox10.Text = (( int )(i + 1 )).ToString();
// 进度条值的显示
this .progressBar1.PerformStep();
}
// 如果还有多余的数据包,则应该发送完毕!
if (LastDataPacket != 0 )
{
data = new byte [LastDataPacket];
EzoneStream.Read(data, 0 ,data.Length);
CommonModule.EzoneModule.SendVarData(client,data);
this .progressBar1.Value = this .progressBar1.Maximum;
}
// 关闭套接字
client.Close();
// server.Close();
// 关闭文件流
EzoneStream.Close();
this .button2.Enabled = true ;
MessageBox.Show( " 文件传输完毕! " );
}
private void button2_Click( object sender, System.EventArgs e)
{
// 开启文件传输子线程
Thread TempThread = new Thread( new ThreadStart( this .StartSend));
TempThread.Start();
this .button2.Enabled = false ;
}
private void EzoneSend_Load( object sender, System.EventArgs e)
{
// 获得本机的IP地址
this .textBox4.Text = Dns.GetHostByName(Dns.GetHostName()).AddressList[ 0 ].ToString();
}
}
}
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace 发送端
{
/// <summary>
/// Form1 的摘要说明。
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.OpenFileDialog openFileDialog1;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.TextBox textBox2;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.TextBox textBox3;
private System.Windows.Forms.GroupBox groupBox2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.TextBox textBox4;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.TextBox textBox5;
private System.Windows.Forms.GroupBox groupBox3;
private System.Windows.Forms.GroupBox groupBox4;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.TextBox textBox6;
private System.Windows.Forms.Label label6;
private System.Windows.Forms.Label label7;
private System.Windows.Forms.ProgressBar progressBar1;
private System.Windows.Forms.TextBox textBox7;
private System.Windows.Forms.Label label8;
private System.Windows.Forms.Label label9;
private System.Windows.Forms.TextBox textBox8;
private System.Windows.Forms.Label label10;
private System.Windows.Forms.TextBox textBox9;
private System.Windows.Forms.Label label11;
private System.Windows.Forms.Label label12;
private System.Windows.Forms.TextBox textBox10;
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.Container components = null ;
public Form1()
{
//
// Windows 窗体设计器支持所必需的
//
InitializeComponent();
//
// TODO: 在 InitializeComponent 调用后添加任何构造函数代码
//
}
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
protected override void Dispose( bool disposing )
{
if ( disposing )
{
if (components != null )
{
components.Dispose();
}
}
base .Dispose( disposing );
}
#region Windows 窗体设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要使用代码编辑器修改
/// 此方法的内容。
/// </summary>
private void InitializeComponent()
{
this .groupBox1 = new System.Windows.Forms.GroupBox();
this .textBox2 = new System.Windows.Forms.TextBox();
this .textBox3 = new System.Windows.Forms.TextBox();
this .label2 = new System.Windows.Forms.Label();
this .label1 = new System.Windows.Forms.Label();
this .button1 = new System.Windows.Forms.Button();
this .textBox1 = new System.Windows.Forms.TextBox();
this .label6 = new System.Windows.Forms.Label();
this .openFileDialog1 = new System.Windows.Forms.OpenFileDialog();
this .groupBox2 = new System.Windows.Forms.GroupBox();
this .textBox6 = new System.Windows.Forms.TextBox();
this .textBox5 = new System.Windows.Forms.TextBox();
this .label4 = new System.Windows.Forms.Label();
this .textBox4 = new System.Windows.Forms.TextBox();
this .label3 = new System.Windows.Forms.Label();
this .label5 = new System.Windows.Forms.Label();
this .label9 = new System.Windows.Forms.Label();
this .groupBox3 = new System.Windows.Forms.GroupBox();
this .textBox8 = new System.Windows.Forms.TextBox();
this .textBox9 = new System.Windows.Forms.TextBox();
this .textBox7 = new System.Windows.Forms.TextBox();
this .progressBar1 = new System.Windows.Forms.ProgressBar();
this .label7 = new System.Windows.Forms.Label();
this .label8 = new System.Windows.Forms.Label();
this .label10 = new System.Windows.Forms.Label();
this .label11 = new System.Windows.Forms.Label();
this .label12 = new System.Windows.Forms.Label();
this .textBox10 = new System.Windows.Forms.TextBox();
this .groupBox4 = new System.Windows.Forms.GroupBox();
this .button2 = new System.Windows.Forms.Button();
this .groupBox1.SuspendLayout();
this .groupBox2.SuspendLayout();
this .groupBox3.SuspendLayout();
this .groupBox4.SuspendLayout();
this .SuspendLayout();
//
// groupBox1
//
this .groupBox1.Controls.Add( this .textBox2);
this .groupBox1.Controls.Add( this .textBox3);
this .groupBox1.Controls.Add( this .label2);
this .groupBox1.Controls.Add( this .label1);
this .groupBox1.Controls.Add( this .button1);
this .groupBox1.Controls.Add( this .textBox1);
this .groupBox1.Controls.Add( this .label6);
this .groupBox1.Location = new System.Drawing.Point( 0 , 0 );
this .groupBox1.Name = " groupBox1 " ;
this .groupBox1.Size = new System.Drawing.Size( 416 , 96 );
this .groupBox1.TabIndex = 0 ;
this .groupBox1.TabStop = false ;
this .groupBox1.Text = " 文件信息 " ;
//
// textBox2
//
this .textBox2.Location = new System.Drawing.Point( 80 , 40 );
this .textBox2.Name = " textBox2 " ;
this .textBox2.ReadOnly = true ;
this .textBox2.Size = new System.Drawing.Size( 232 , 21 );
this .textBox2.TabIndex = 3 ;
//
// textBox3
//
this .textBox3.Location = new System.Drawing.Point( 80 , 64 );
this .textBox3.Name = " textBox3 " ;
this .textBox3.ReadOnly = true ;
this .textBox3.Size = new System.Drawing.Size( 136 , 21 );
this .textBox3.TabIndex = 3 ;
//
// label2
//
this .label2.Location = new System.Drawing.Point( 8 , 72 );
this .label2.Name = " label2 " ;
this .label2.Size = new System.Drawing.Size( 100 , 16 );
this .label2.TabIndex = 4 ;
this .label2.Text = " 文件大小: " ;
//
// label1
//
this .label1.Location = new System.Drawing.Point( 16 , 48 );
this .label1.Name = " label1 " ;
this .label1.Size = new System.Drawing.Size( 96 , 16 );
this .label1.TabIndex = 2 ;
this .label1.Text = " 文件名: " ;
//
// button1
//
this .button1.Location = new System.Drawing.Point( 320 , 16 );
this .button1.Name = " button1 " ;
this .button1.Size = new System.Drawing.Size( 88 , 23 );
this .button1.TabIndex = 1 ;
this .button1.Text = " 浏览 " ;
this .button1.Click += new System.EventHandler( this .button1_Click);
//
// textBox1
//
this .textBox1.Location = new System.Drawing.Point( 8 , 16 );
this .textBox1.Name = " textBox1 " ;
this .textBox1.ReadOnly = true ;
this .textBox1.Size = new System.Drawing.Size( 304 , 21 );
this .textBox1.TabIndex = 0 ;
//
// label6
//
this .label6.Location = new System.Drawing.Point( 224 , 72 );
this .label6.Name = " label6 " ;
this .label6.Size = new System.Drawing.Size( 96 , 16 );
this .label6.TabIndex = 2 ;
this .label6.Text = " (单位:字节) " ;
//
// openFileDialog1
//
this .openFileDialog1.Filter = " 所有文件|*.* " ;
//
// groupBox2
//
this .groupBox2.Controls.Add( this .textBox6);
this .groupBox2.Controls.Add( this .textBox5);
this .groupBox2.Controls.Add( this .label4);
this .groupBox2.Controls.Add( this .textBox4);
this .groupBox2.Controls.Add( this .label3);
this .groupBox2.Controls.Add( this .label5);
this .groupBox2.Controls.Add( this .label9);
this .groupBox2.Location = new System.Drawing.Point( 0 , 96 );
this .groupBox2.Name = " groupBox2 " ;
this .groupBox2.Size = new System.Drawing.Size( 416 , 72 );
this .groupBox2.TabIndex = 1 ;
this .groupBox2.TabStop = false ;
this .groupBox2.Text = " 系统设置 " ;
//
// textBox6
//
this .textBox6.Location = new System.Drawing.Point( 96 , 40 );
this .textBox6.Name = " textBox6 " ;
this .textBox6.Size = new System.Drawing.Size( 72 , 21 );
this .textBox6.TabIndex = 3 ;
this .textBox6.Text = " 50000 " ;
//
// textBox5
//
this .textBox5.Location = new System.Drawing.Point( 320 , 16 );
this .textBox5.Name = " textBox5 " ;
this .textBox5.Size = new System.Drawing.Size( 80 , 21 );
this .textBox5.TabIndex = 3 ;
this .textBox5.Text = " 2005 " ;
//
// label4
//
this .label4.Location = new System.Drawing.Point( 256 , 24 );
this .label4.Name = " label4 " ;
this .label4.Size = new System.Drawing.Size( 100 , 16 );
this .label4.TabIndex = 2 ;
this .label4.Text = " 传输端口: " ;
//
// textBox4
//
this .textBox4.Location = new System.Drawing.Point( 96 , 16 );
this .textBox4.Name = " textBox4 " ;
this .textBox4.ReadOnly = true ;
this .textBox4.Size = new System.Drawing.Size( 144 , 21 );
this .textBox4.TabIndex = 1 ;
//
// label3
//
this .label3.Location = new System.Drawing.Point( 16 , 24 );
this .label3.Name = " label3 " ;
this .label3.Size = new System.Drawing.Size( 100 , 16 );
this .label3.TabIndex = 0 ;
this .label3.Text = " 本机IP地址: " ;
//
// label5
//
this .label5.Location = new System.Drawing.Point( 24 , 48 );
this .label5.Name = " label5 " ;
this .label5.Size = new System.Drawing.Size( 88 , 16 );
this .label5.TabIndex = 2 ;
this .label5.Text = " 包的大小: " ;
//
// label9
//
this .label9.Location = new System.Drawing.Point( 176 , 48 );
this .label9.Name = " label9 " ;
this .label9.Size = new System.Drawing.Size( 224 , 16 );
this .label9.TabIndex = 2 ;
this .label9.Text = " (范围:10000 - 60000 单位:字节) " ;
//
// groupBox3
//
this .groupBox3.Controls.Add( this .textBox8);
this .groupBox3.Controls.Add( this .textBox9);
this .groupBox3.Controls.Add( this .textBox7);
this .groupBox3.Controls.Add( this .progressBar1);
this .groupBox3.Controls.Add( this .label7);
this .groupBox3.Controls.Add( this .label8);
this .groupBox3.Controls.Add( this .label10);
this .groupBox3.Controls.Add( this .label11);
this .groupBox3.Controls.Add( this .label12);
this .groupBox3.Controls.Add( this .textBox10);
this .groupBox3.Location = new System.Drawing.Point( 0 , 168 );
this .groupBox3.Name = " groupBox3 " ;
this .groupBox3.Size = new System.Drawing.Size( 416 , 168 );
this .groupBox3.TabIndex = 2 ;
this .groupBox3.TabStop = false ;
this .groupBox3.Text = " 状态信息 " ;
//
// textBox8
//
this .textBox8.Location = new System.Drawing.Point( 120 , 40 );
this .textBox8.Name = " textBox8 " ;
this .textBox8.ReadOnly = true ;
this .textBox8.Size = new System.Drawing.Size( 160 , 21 );
this .textBox8.TabIndex = 1 ;
//
// textBox9
//
this .textBox9.Location = new System.Drawing.Point( 120 , 64 );
this .textBox9.Name = " textBox9 " ;
this .textBox9.ReadOnly = true ;
this .textBox9.Size = new System.Drawing.Size( 80 , 21 );
this .textBox9.TabIndex = 1 ;
//
// textBox7
//
this .textBox7.Location = new System.Drawing.Point( 120 , 16 );
this .textBox7.Name = " textBox7 " ;
this .textBox7.ReadOnly = true ;
this .textBox7.Size = new System.Drawing.Size( 160 , 21 );
this .textBox7.TabIndex = 1 ;
//
// progressBar1
//
this .progressBar1.Location = new System.Drawing.Point( 8 , 136 );
this .progressBar1.Name = " progressBar1 " ;
this .progressBar1.Size = new System.Drawing.Size( 400 , 23 );
this .progressBar1.Step = 1 ;
this .progressBar1.TabIndex = 3 ;
//
// label7
//
this .label7.Location = new System.Drawing.Point( 32 , 24 );
this .label7.Name = " label7 " ;
this .label7.Size = new System.Drawing.Size( 96 , 16 );
this .label7.TabIndex = 2 ;
this .label7.Text = " 接收端IP地址: " ;
//
// label8
//
this .label8.Location = new System.Drawing.Point( 40 , 48 );
this .label8.Name = " label8 " ;
this .label8.Size = new System.Drawing.Size( 80 , 16 );
this .label8.TabIndex = 2 ;
this .label8.Text = " 包的总数量: " ;
//
// label10
//
this .label10.Location = new System.Drawing.Point( 8 , 72 );
this .label10.Name = " label10 " ;
this .label10.Size = new System.Drawing.Size( 120 , 16 );
this .label10.TabIndex = 2 ;
this .label10.Text = " 最后一个包的大小: " ;
//
// label11
//
this .label11.Location = new System.Drawing.Point( 200 , 72 );
this .label11.Name = " label11 " ;
this .label11.Size = new System.Drawing.Size( 96 , 16 );
this .label11.TabIndex = 2 ;
this .label11.Text = " (单位:字节) " ;
//
// label12
//
this .label12.Location = new System.Drawing.Point( 16 , 96 );
this .label12.Name = " label12 " ;
this .label12.Size = new System.Drawing.Size( 104 , 16 );
this .label12.TabIndex = 2 ;
this .label12.Text = " 已发送包的数量: " ;
//
// textBox10
//
this .textBox10.Location = new System.Drawing.Point( 120 , 88 );
this .textBox10.Name = " textBox10 " ;
this .textBox10.ReadOnly = true ;
this .textBox10.Size = new System.Drawing.Size( 80 , 21 );
this .textBox10.TabIndex = 1 ;
//
// groupBox4
//
this .groupBox4.Controls.Add( this .button2);
this .groupBox4.Location = new System.Drawing.Point( 0 , 336 );
this .groupBox4.Name = " groupBox4 " ;
this .groupBox4.Size = new System.Drawing.Size( 416 , 48 );
this .groupBox4.TabIndex = 3 ;
this .groupBox4.TabStop = false ;
this .groupBox4.Text = " 系统控制 " ;
//
// button2
//
this .button2.Location = new System.Drawing.Point( 16 , 16 );
this .button2.Name = " button2 " ;
this .button2.Size = new System.Drawing.Size( 75 , 23 );
this .button2.TabIndex = 0 ;
this .button2.Text = " 开始发送 " ;
this .button2.Click += new System.EventHandler( this .button2_Click);
//
// Form1
//
this .AutoScaleBaseSize = new System.Drawing.Size( 6 , 14 );
this .ClientSize = new System.Drawing.Size( 416 , 389 );
this .Controls.Add( this .groupBox4);
this .Controls.Add( this .groupBox3);
this .Controls.Add( this .groupBox2);
this .Controls.Add( this .groupBox1);
this .FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this .MaximizeBox = false ;
this .Name = " Form1 " ;
this .Text = " 点对点文件传输软体发送端 " ;
this .Load += new System.EventHandler( this .EzoneSend_Load);
this .groupBox1.ResumeLayout( false );
this .groupBox1.PerformLayout();
this .groupBox2.ResumeLayout( false );
this .groupBox2.PerformLayout();
this .groupBox3.ResumeLayout( false );
this .groupBox3.PerformLayout();
this .groupBox4.ResumeLayout( false );
this .ResumeLayout( false );
}
#endregion
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main()
{
Application.Run( new Form1());
}
private void button1_Click( object sender, System.EventArgs e)
{
// 选择要进行传输的文件
if ( this .openFileDialog1.ShowDialog() == DialogResult.OK)
{
FileInfo EzoneFile = new FileInfo( this .openFileDialog1.FileName);
this .textBox1.Text = EzoneFile.FullName;
this .textBox2.Text = EzoneFile.Name;
this .textBox3.Text = EzoneFile.Length.ToString();
}
}
private void StartSend()
{
// 创建一个文件对象
FileInfo EzoneFile = new FileInfo( this .textBox1.Text);
// 打开文件流
FileStream EzoneStream = EzoneFile.OpenRead();
// 包的大小
int PacketSize = int .Parse( this .textBox6.Text);
// 包的数量
int PacketCount = ( int )(EzoneStream.Length / (( long )PacketSize));
this .textBox8.Text = PacketCount.ToString();
this .progressBar1.Maximum = PacketCount;
// 最后一个包的大小
int LastDataPacket = ( int )(EzoneStream.Length - (( long )(PacketSize * PacketCount)));
this .textBox9.Text = LastDataPacket.ToString();
/// /创建一个网络端点
// IPEndPoint ipep = new IPEndPoint(IPAddress.Parse("192.168.1.136"), int.Parse(this.textBox5.Text));
/// /MessageBox.Show(IPAddress.Any);
/// /创建一个套接字
// Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// MessageBox.Show(server.ToString());
// 指向远程服务端节点
IPEndPoint ipep = new IPEndPoint(IPAddress.Parse( " 192.168.1.136 " ), int .Parse( this .textBox5.Text));
// 创建套接字
Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// 连接到发送端
client.Connect(ipep);
/// /绑定套接字到端口
// client.Bind(ipep);
// MessageBox.Show(ipep.ToString());
/// /开始侦听(并堵塞该线程)
// server.Listen(10);
// 确认连接
// Socket client = server.Accept();
// MessageBox.Show(client.ToString());
// 获得客户端节点对象
IPEndPoint clientep = (IPEndPoint)client.RemoteEndPoint;
// 获得客户端的IP地址
// this.textBox7.Text=clientep.Address.ToString();
// 发送[文件名]到客户端
CommonModule.EzoneModule.SendVarData(client,System.Text.Encoding.Unicode.GetBytes(EzoneFile.Name));
// 发送[包的大小]到客户端
CommonModule.EzoneModule.SendVarData(client,System.Text.Encoding.Unicode.GetBytes(PacketSize.ToString()));
// 发送[包的总数量]到客户端
CommonModule.EzoneModule.SendVarData(client,System.Text.Encoding.Unicode.GetBytes(PacketCount.ToString()));
// 发送[最后一个包的大小]到客户端
CommonModule.EzoneModule.SendVarData(client,System.Text.Encoding.Unicode.GetBytes(LastDataPacket.ToString()));
// 数据包
byte [] data = new byte [PacketSize];
// 开始循环发送数据包
for ( int i = 0 ;i < PacketCount;i ++ )
{
// 从文件流读取数据并填充数据包
EzoneStream.Read(data, 0 ,data.Length);
// 发送数据包
CommonModule.EzoneModule.SendVarData(client,data);
// 显示发送数据包的个数
this .textBox10.Text = (( int )(i + 1 )).ToString();
// 进度条值的显示
this .progressBar1.PerformStep();
}
// 如果还有多余的数据包,则应该发送完毕!
if (LastDataPacket != 0 )
{
data = new byte [LastDataPacket];
EzoneStream.Read(data, 0 ,data.Length);
CommonModule.EzoneModule.SendVarData(client,data);
this .progressBar1.Value = this .progressBar1.Maximum;
}
// 关闭套接字
client.Close();
// server.Close();
// 关闭文件流
EzoneStream.Close();
this .button2.Enabled = true ;
MessageBox.Show( " 文件传输完毕! " );
}
private void button2_Click( object sender, System.EventArgs e)
{
// 开启文件传输子线程
Thread TempThread = new Thread( new ThreadStart( this .StartSend));
TempThread.Start();
this .button2.Enabled = false ;
}
private void EzoneSend_Load( object sender, System.EventArgs e)
{
// 获得本机的IP地址
this .textBox4.Text = Dns.GetHostByName(Dns.GetHostName()).AddressList[ 0 ].ToString();
}
}
}
公共类,服务端客户端都需要用到
![ContractedBlock.gif](https://i-blog.csdnimg.cn/blog_migrate/8f900a89c6347c561fdf2122f13be562.gif)
![ExpandedBlockStart.gif](https://i-blog.csdnimg.cn/blog_migrate/961ddebeb323a10fe0623af514929fc1.gif)
using
System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Windows.Forms;
namespace TestSocketServerHSTF
{
class TransferFiles
{
public TransferFiles()
{
//
// TODO: 在此处添加构造函数逻辑
//
}
public static int SendData(Socket s, byte [] data)
{
int total = 0 ;
int size = data.Length;
int dataleft = size;
int sent;
while (total < size)
{
sent = s.Send(data, total, dataleft, SocketFlags.None);
total += sent;
dataleft -= sent;
}
return total;
}
public static byte [] ReceiveData(Socket s, int size)
{
int total = 0 ;
int dataleft = size;
byte [] data = new byte [size];
int recv;
while (total < size)
{
recv = s.Receive(data, total, dataleft, SocketFlags.None);
if (recv == 0 )
{
data = null ;
break ;
}
total += recv;
dataleft -= recv;
}
return data;
}
public static int SendVarData(Socket s, byte [] data)
{
int total = 0 ;
int size = data.Length;
int dataleft = size;
int sent;
byte [] datasize = new byte [ 4 ];
datasize = BitConverter.GetBytes(size);
sent = s.Send(datasize);
while (total < size)
{
sent = s.Send(data, total, dataleft, SocketFlags.None);
total += sent;
dataleft -= sent;
}
return total;
}
public static byte [] ReceiveVarData(Socket s)
{
int total = 0 ;
int recv;
byte [] datasize = new byte [ 4 ];
recv = s.Receive(datasize, 0 , 4 , SocketFlags.None);
int size = BitConverter.ToInt32(datasize, 0 );
int dataleft = size;
byte [] data = new byte [size];
while (total < size)
{
recv = s.Receive(data, total, dataleft, SocketFlags.None);
if (recv == 0 )
{
data = null ;
break ;
}
total += recv;
dataleft -= recv;
}
return data;
}
}
}
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Windows.Forms;
namespace TestSocketServerHSTF
{
class TransferFiles
{
public TransferFiles()
{
//
// TODO: 在此处添加构造函数逻辑
//
}
public static int SendData(Socket s, byte [] data)
{
int total = 0 ;
int size = data.Length;
int dataleft = size;
int sent;
while (total < size)
{
sent = s.Send(data, total, dataleft, SocketFlags.None);
total += sent;
dataleft -= sent;
}
return total;
}
public static byte [] ReceiveData(Socket s, int size)
{
int total = 0 ;
int dataleft = size;
byte [] data = new byte [size];
int recv;
while (total < size)
{
recv = s.Receive(data, total, dataleft, SocketFlags.None);
if (recv == 0 )
{
data = null ;
break ;
}
total += recv;
dataleft -= recv;
}
return data;
}
public static int SendVarData(Socket s, byte [] data)
{
int total = 0 ;
int size = data.Length;
int dataleft = size;
int sent;
byte [] datasize = new byte [ 4 ];
datasize = BitConverter.GetBytes(size);
sent = s.Send(datasize);
while (total < size)
{
sent = s.Send(data, total, dataleft, SocketFlags.None);
total += sent;
dataleft -= sent;
}
return total;
}
public static byte [] ReceiveVarData(Socket s)
{
int total = 0 ;
int recv;
byte [] datasize = new byte [ 4 ];
recv = s.Receive(datasize, 0 , 4 , SocketFlags.None);
int size = BitConverter.ToInt32(datasize, 0 );
int dataleft = size;
byte [] data = new byte [size];
while (total < size)
{
recv = s.Receive(data, total, dataleft, SocketFlags.None);
if (recv == 0 )
{
data = null ;
break ;
}
total += recv;
dataleft -= recv;
}
return data;
}
}
}