OgreSDK_vc9_v1-7-2编译完成后,自带的sample可以运行了。。此时可以自己写demo了。
1. 新建一个控制台程序:OgreExample,添加main.cpp.
2. 将新建的程序的文件件拷贝至:F:\OgreSDK_vc9_v1-7-2文件夹下面。
2. 开始配置工程的属性:
工作调试目录F:\OgreSDK_vc9_v1-7-2\OgreExample\Debug;
Additional include directories : ..\..\boost_1_44;..\..\include\OGRE;..\..\include;..\..\include\OGRE\PlugIns\PCZSceneManager;..\..\include\OGRE\PlugIns\OctreeZone;..\..\include\OIS;..\..\Common\include;..\..\include\OGRE\RTShaderSystem;include
Linker--General--Additional Library Directories:
"F:\OgreSDK_vc9_v1-7-2\lib";"F:\OgreSDK_vc9_v1-7-2\boost_1_44\lib"
Linker--Input--Additional Dependencies:
kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib ..\..\lib\debug\OgreMain_d.lib ..\..\boost_1_44\lib\libboost_thread-vc90-mt-gd-1_44.lib ..\..\boost_1_44\lib\libboost_date_time-vc90-mt-gd-1_44.lib ..\..\lib\debug\OgreRTShaderSystem_d.lib ..\..\lib\debug\OIS_d.lib
从F:\OgreSDK_vc9_v1-7-2\bin\debug目录下拷贝
这几个dll,cfg文件加入到F:\OgreSDK_vc9_v1-7-2\OgreExample\Debug目录下就可以了。
ps:我直接将ogre自带的sample工程里的配置复制过来的。
第一个例子:
#include "http://www.cnblogs.com/include/ogre/ExampleApplication.h"
class MyApplication :public ExampleApplication
{
public:
void createScene()
{
Ogre::Entity* ent = mSceneMgr->createEntity("myentity", "Sinbad.mesh");
Ogre::SceneNode* node1 = mSceneMgr->createSceneNode("node1");
node1->setPosition(10, 0, 0);
mSceneMgr->getRootSceneNode()->addChild(node1);
node1->attachObject(ent);
Ogre::Entity* ent2 = mSceneMgr->createEntity("myentity2", "Sinbad.mesh");
Ogre::SceneNode* node2 = mSceneMgr->createSceneNode("node2");
node2->setPosition(0, 10, 20);
node1->addChild(node2);
node2->attachObject(ent2);
// mSceneMgr->getRootSceneNode()->attachObject(ent);
}
private:
};
int main()
{
MyApplication app;
app.go();
return 0;
}