猫类:定义一个猫叫事件;
老鼠类:订阅猫叫事件,在猫发出叫声这个事件后,老鼠逃跑;
主人类:类似于老鼠类,在猫发出叫声这个事件后,主人醒来;
猫类实现如下:
namespace
CarCry
{
/// <summary>
/// 猫类的定义
/// </summary>
public class Cat
{
// 猫名
private string _name;
// 猫叫事件
public event EventHandler < CatCryEventArgs > CatCryEvent;
/// <summary>
/// 构造函数
/// </summary>
/// <param name="name"> 名字参数 </param>
public Cat( string name)
{
_name = name;
}
/// <summary>
/// 促发猫叫的事件
/// </summary>
public void CatCry()
{
CatCryEventArgs args = new CatCryEventArgs(_name);
Console.WriteLine(args);
CatCryEvent( this , args);
}
}
/// <summary>
/// 猫叫事件参数
/// </summary>
public class CatCryEventArgs : EventArgs
{
// 发出叫声的猫的名字
private string _catname;
/// <summary>
/// 构造函数
/// </summary>
public CatCryEventArgs( string catname)
: base ()
{
_catname = catname;
}
/// <summary>
/// 输出参数内容
/// </summary>
public override string ToString()
{
return " 猫 " + _catname + " 叫了 " ;
}
}
}
{
/// <summary>
/// 猫类的定义
/// </summary>
public class Cat
{
// 猫名
private string _name;
// 猫叫事件
public event EventHandler < CatCryEventArgs > CatCryEvent;
/// <summary>
/// 构造函数
/// </summary>
/// <param name="name"> 名字参数 </param>
public Cat( string name)
{
_name = name;
}
/// <summary>
/// 促发猫叫的事件
/// </summary>
public void CatCry()
{
CatCryEventArgs args = new CatCryEventArgs(_name);
Console.WriteLine(args);
CatCryEvent( this , args);
}
}
/// <summary>
/// 猫叫事件参数
/// </summary>
public class CatCryEventArgs : EventArgs
{
// 发出叫声的猫的名字
private string _catname;
/// <summary>
/// 构造函数
/// </summary>
public CatCryEventArgs( string catname)
: base ()
{
_catname = catname;
}
/// <summary>
/// 输出参数内容
/// </summary>
public override string ToString()
{
return " 猫 " + _catname + " 叫了 " ;
}
}
}
老鼠类的实现如下:
namespace
CarCry
{
public class Mouse
{
// 老鼠名字
private string _name;
/// <summary>
/// 构造函数
/// </summary>
/// <param name="name"> 老鼠的名字 </param>
/// <param name="cat"> 发出叫声的猫 </param>
public Mouse( string name, Cat cat)
{
_name = name;
cat.CatCryEvent += CatCryHandle; // 订阅猫叫事件
}
/// <summary>
/// 猫叫事件处理
/// </summary>
/// <param name="sender"></param>
/// <param name="args"></param>
private void CatCryHandle( object sender, CatCryEventArgs args)
{
Run();
}
/// <summary>
/// 逃跑方法
/// </summary>
private void Run()
{
Console.WriteLine( " 老鼠 " + _name + " 逃跑了 " );
}
}
}
{
public class Mouse
{
// 老鼠名字
private string _name;
/// <summary>
/// 构造函数
/// </summary>
/// <param name="name"> 老鼠的名字 </param>
/// <param name="cat"> 发出叫声的猫 </param>
public Mouse( string name, Cat cat)
{
_name = name;
cat.CatCryEvent += CatCryHandle; // 订阅猫叫事件
}
/// <summary>
/// 猫叫事件处理
/// </summary>
/// <param name="sender"></param>
/// <param name="args"></param>
private void CatCryHandle( object sender, CatCryEventArgs args)
{
Run();
}
/// <summary>
/// 逃跑方法
/// </summary>
private void Run()
{
Console.WriteLine( " 老鼠 " + _name + " 逃跑了 " );
}
}
}
主人类的实现如下:
namespace
CarCry
{
public class Master
{
// 主人名字
private string _name;
/// <summary>
/// 构造函数,订阅事件
/// </summary>
/// <param name="name"> 主人名字 </param>
/// <param name="cat"> 猫 </param>
public Master( string name, Cat cat)
{
_name = name;
cat.CatCryEvent += CatCryHandler; // 订阅猫叫事件
}
/// <summary>
/// 猫叫事件处理
/// </summary>
/// <param name="sender"></param>
/// <param name="args"> 猫叫事件 </param>
private void CatCryHandler( object sender, CatCryEventArgs args)
{
WakeUp();
}
/// <summary>
/// 主人醒了事件
/// </summary>
private void WakeUp()
{
Console.WriteLine( " 主人 " + _name + " 醒了 " );
}
}
}
{
public class Master
{
// 主人名字
private string _name;
/// <summary>
/// 构造函数,订阅事件
/// </summary>
/// <param name="name"> 主人名字 </param>
/// <param name="cat"> 猫 </param>
public Master( string name, Cat cat)
{
_name = name;
cat.CatCryEvent += CatCryHandler; // 订阅猫叫事件
}
/// <summary>
/// 猫叫事件处理
/// </summary>
/// <param name="sender"></param>
/// <param name="args"> 猫叫事件 </param>
private void CatCryHandler( object sender, CatCryEventArgs args)
{
WakeUp();
}
/// <summary>
/// 主人醒了事件
/// </summary>
private void WakeUp()
{
Console.WriteLine( " 主人 " + _name + " 醒了 " );
}
}
}
主函数的调用如下:
namespace
CarCry
{
class MainClass
{
static void Main( string [] args)
{
Console.WriteLine( " 开始模拟 " );
Cat cat = new Cat( " Tom " );
Mouse mouse1 = new Mouse( " Jack " , cat);
Mouse mouse2 = new Mouse( " jackson " , cat);
Master master = new Master( " Tao " , cat);
Master master2 = new Master( " Hong " , cat);
cat.CatCry();
Console.ReadLine();
}
}
}
{
class MainClass
{
static void Main( string [] args)
{
Console.WriteLine( " 开始模拟 " );
Cat cat = new Cat( " Tom " );
Mouse mouse1 = new Mouse( " Jack " , cat);
Mouse mouse2 = new Mouse( " jackson " , cat);
Master master = new Master( " Tao " , cat);
Master master2 = new Master( " Hong " , cat);
cat.CatCry();
Console.ReadLine();
}
}
}