网页特效:显示可移动的层并可关闭

<HTML>
<HEAD>
<META http-equiv='Content-Type' content='text/html; charset=gb2312'>
<TITLE>显示在页面上的可鼠标移动的层,并有关闭按钮,很酷的效果</TITLE>
</HEAD>
<BODY >

<STYLE type=text/css>
#floater {
 LEFT: 400px; POSITION: absolute; TOP: 120px; VISIBILITY: visible; WIDTH: 160px; Z-INDEX: 10
}
</STYLE>
<DIV align=center id=floater style="HEIGHT: 98px; WIDTH: 240px;">
<TABLE bgColor=#deefef border=1 borderColor=#008000 borderColorDark=#00ff00
borderColorLight=#ff00ff cellPadding=2 cellSpacing=1 width="240">
  <TBODY>
  <TR>
    <TD width="100%">
      <P align=center>欢迎大家光临无忧源码网<BR>JavaScript专栏!</P></TD></TR>
  <TR>
    <TD width="100%">   欢迎光临无忧源码网,有什么意见和建议请尽管提出来,你的意见就是对我们的促进,我们会尽量为你们服务的.请多多支持我们的工作,成长中的每一步都会有你的足迹!!!<BR>   
      你若有什么好的建议和意见,可以给我来信,你若有好的例子,小编更希望能向你请教和学习。</TD></TR></TBODY></TABLE></DIV>
<SCRIPT language=JavaScript>                             
self.onError=null;                             
currentX = currentY = 0;                              
whichIt = null;                                        
lastScrollX = 0; lastScrollY = 0;                             
NS = (document.layers) ? 1 : 0;                            
IE = (document.all) ? 1: 0;                             
<!-- STALKER CODE -->                             
function heartBeat() {                             
if(IE) { diffY = document.body.scrollTop; diffX = document.body.scrollLeft; }                             if(NS) { diffY = self.pageYOffset; diffX = self.pageXOffset; }          
if(diffY != lastScrollY) {           
percent = .1 * (diffY - lastScrollY);   
if(percent > 0) percent = Math.ceil(percent);
else percent = Math.floor(percent); 
if(IE) document.all.floater.style.pixelTop += percent; 
if(NS) document.floater.top += percent;                
lastScrollY = lastScrollY + percent;     
}                      
if(diffX != lastScrollX) {      
percent = .1 * (diffX - lastScrollX);    
if(percent > 0) percent = Math.ceil(percent);      
else percent = Math.floor(percent);                  
if(IE) document.all.floater.style.pixelLeft += percent;       
if(NS) document.floater.left += percent;      
lastScrollX = lastScrollX + percent;                    
}                          
}                        
<!-- /STALKER CODE -->             
<!-- DRAG DROP CODE -->             
function checkFocus(x,y) {        
stalkerx = document.floater.pageX;    
stalkery = document.floater.pageY;                       
stalkerwidth = document.floater.clip.width;             
stalkerheight = document.floater.clip.height;                        
if( (x > stalkerx && x < (stalkerx+stalkerwidth)) && (y > stalkery && y < (stalkery+stalkerheight))) return true;                     
else return false;       
}                    
function grabIt(e) {           
if(IE) {                           
whichIt = event.srcElement;
while (whichIt.id.indexOf("floater") == -1) {   
whichIt = whichIt.parentElement;                          
if (whichIt == null) { return true; }        
 }                           
whichIt.style.pixelLeft = whichIt.offsetLeft;                             
whichIt.style.pixelTop = whichIt.offsetTop;                         
currentX = (event.clientX + document.body.scrollLeft);                      
currentY = (event.clientY + document.body.scrollTop);                       
} else {                            
window.captureEvents(Event.MOUSEMOVE);   
if(checkFocus (e.pageX,e.pageY)) {                           
whichIt = document.floater;                             
stalkerTouchedX = e.pageX-document.floater.pageX;     
StalkerTouchedY = e.pageY-document.floater.pageY;         
}                             
}                           
return true;                       
}                           
function moveIt(e) {              
if (whichIt == null) { return false; }      
if(IE) {                            
newX = (event.clientX + document.body.scrollLeft);                          
newY = (event.clientY + document.body.scrollTop);               
distanceX = (newX - currentX);    distanceY = (newY - currentY);  
currentX = newX;    currentY = newY;                      
whichIt.style.pixelLeft += distanceX;                         
whichIt.style.pixelTop += distanceY;                     
if(whichIt.style.pixelTop < document.body.scrollTop) whichIt.style.pixelTop = document.body.scrollTop;    if(whichIt.style.pixelLeft < document.body.scrollLeft) whichIt.style.pixelLeft = document.body.scrollLeft; if(whichIt.style.pixelLeft > document.body.offsetWidth - document.body.scrollLeft - whichIt.style.pixelWidth - 20) whichIt.style.pixelLeft = document.body.offsetWidth - whichIt.style.pixelWidth - 20;
if(whichIt.style.pixelTop > document.body.offsetHeight + document.body.scrollTop - whichIt.style.pixelHeight - 5) whichIt.style.pixelTop = document.body.offsetHeight + document.body.scrollTop - whichIt.style.pixelHeight - 5; 
event.returnValue = false; 
} else {  
whichIt.moveTo(e.pageX-StalkerTouchedX,e.pageY-StalkerTouchedY);
if(whichIt.left < 0+self.pageXOffset) whichIt.left = 0+self.pageXOffset;
if(whichIt.top < 0+self.pageYOffset) whichIt.top = 0+self.pageYOffset; 
if( (whichIt.left + whichIt.clip.width) >= (window.innerWidth+self.pageXOffset-17)) whichIt.left = ((window.innerWidth+self.pageXOffset)-whichIt.clip.width)-17;
if( (whichIt.top + whichIt.clip.height) >= (window.innerHeight+self.pageYOffset-17)) whichIt.top = ((window.innerHeight+self.pageYOffset)-whichIt.clip.height)-17;
return false;}
return false; 
}  
function dropIt() {    
whichIt = null;    
if(NS) window.releaseEvents (Event.MOUSEMOVE); 
return true;            
 }                    
<!-- DRAG DROP CODE --> 
if(NS) {   
window.captureEvents(Event.MOUSEUP|Event.MOUSEDOWN);
window.onmousedown = grabIt;
window.onmousemove = moveIt;
window.onmouseup = dropIt;
}             
if(IE) {                    
document.onmousedown = grabIt;   
document.onmousemove = moveIt;  
document.onmouseup = dropIt;         
 }                        
if(NS || IE) action = window.setInterval("heartBeat()",1);  
</SCRIPT>

</BODY></HTML>

转载于:https://www.cnblogs.com/enter823/articles/499426.html

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