通过gob的序列化和反序列化进行深度拷贝
package main import ( "bytes" "encoding/gob" "fmt" "reflect" ) type ( Player struct { Id int Level int Heroes map[int]*Hero Equips []*Equip } Hero struct { Id int Level int Skills []*Skill } Equip struct { Id int Level int } Skill struct { Id int Level int } ) func NewHero() *Hero { return &Hero{ Id: 1, Level: 1, Skills: append([]*Skill{NewSkill()}, NewSkill(), NewSkill()), } } func NewSkill() *Skill { return &Skill{1, 1} } func NewEquip() *Equip { return &Equip{1, 1} } func NewPlayer() *Player { return &Player{ Id: 1, Level: 1, Heroes: map[int]*Hero{1: NewHero(), 2: NewHero(), 3: NewHero()}, Equips: append([]*Equip{NewEquip()}, NewEquip(), NewEquip()), } } func GobDeepCopy(dst, src interface{}) error { var buf bytes.Buffer if err := gob.NewEncoder(&buf).Encode(src); err != nil { return err } return gob.NewDecoder(bytes.NewBuffer(buf.Bytes())).Decode(dst) } func main() { p1 := NewPlayer() p2 := new(Player) GobDeepCopy(p2, p1) fmt.Println(reflect.DeepEqual(p1, p2)) } output: true func BenchmarkGob(b *testing.B) { p1 := NewPlayer() p2 := new(Player) for i:=0 ; i<b.N ; i++ { GobDeepCopy(p2, p1) } } goos: windows goarch: amd64 pkg: game.lab/go-deepcopy/src/gob 30000 57666 ns/op PASS