/**
* 高斯算法
*/
public class FuzzyBitmap {
/**
* 水平方向模糊度
*/
private static float hRadius = 10;
/**
* 竖直方向模糊度
*/
private static float vRadius = 10;
/**
* 模糊迭代度
*/
private static int iterations = 7;
/**
* 高斯模糊
*/
public static Drawable BoxBlurFilter(Bitmap bmp) {
int width = bmp.getWidth();
int height = bmp.getHeight();
int[] inPixels = new int[width * height];
int[] outPixels = new int[width * height];
Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
bmp.getPixels(inPixels, 0, width, 0, 0, width, height);
for (int i = 0; i < iterations; i++) {
blur(inPixels, outPixels, width, height, hRadius);
blur(outPixels, inPixels, height, width, vRadius);
}
blurFractional(inPixels, outPixels, width, height, hRadius);
blurFractional(outPixels, inPixels, height, width, vRadius);
bitmap.setPixels(inPixels, 0, width, 0, 0, width, height);
Drawable drawable = new BitmapDrawable(bitmap);
return drawable;
}
/**
* 核心算法
*
* @param in
* @param out
* @param width
* @param height
* @param radius
*/
public static void blur(int[] in, int[] out, int width, int height, float radius) {
int widthMinus1 = width - 1;
int r = (int) radius;
int tableSize = 2 * r + 1;
int divide[] = new int[256 * tableSize];
for (int i = 0;
i < 256 * tableSize; i++)
divide[i] = i / tableSize;
int inIndex = 0;
for (int y = 0; y < height; y++) {
int outIndex = y;
int ta = 0, tr = 0, tg = 0, tb = 0;
for (int i = -r; i <= r; i++) {
int rgb = in[inIndex + clamp(i, 0, width - 1)];
ta += (rgb >> 24) & 0xff;
tr += (rgb >> 16) & 0xff;
tg += (rgb >> 8) & 0xff;
tb += rgb & 0xff;
}
for (int x = 0; x < width; x++) {
out[outIndex] = (divide[ta] << 24) | (divide[tr] << 16) | (divide[tg] << 8) | divide[tb];
int i1 = x + r + 1;
if (i1 > widthMinus1)
i1 = widthMinus1;
int i2 = x - r;
if (i2 < 0) i2 = 0;
int rgb1 = in[inIndex + i1];
int rgb2 = in[inIndex + i2];
ta += ((rgb1 >> 24) & 0xff) - ((rgb2 >> 24) & 0xff);
tr += ((rgb1 & 0xff0000) - (rgb2 & 0xff0000)) >> 16;
tg += ((rgb1 & 0xff00) - (rgb2 & 0xff00)) >> 8;
tb += (rgb1 & 0xff) - (rgb2 & 0xff);
outIndex += height;
}
inIndex += width;
}
}
public static void blurFractional(int[] in, int[] out, int width, int height, float radius) {
radius
-= (int)
radius;
float f
= 1.0f
/ (1 +
2 *
radius);
int inIndex
= 0;
for (int y
= 0;
y < height; y++) {
int outIndex
= y;
out[outIndex]
= in[0];
outIndex
+= height;
for (int x
= 1;
x < width - 1;
x++) {
int i
= inIndex + x;
int rgb1
= in[i - 1];
int rgb2
= in[i];
int rgb3
= in[i + 1];
int a1
= (rgb1 >> 24)
& 0xff;
int r1
= (rgb1 >> 16)
& 0xff;
int g1
= (rgb1 >> 8)
& 0xff;
int b1
= rgb1 & 0xff;
int a2
= (rgb2 >> 24)
& 0xff;
int r2
= (rgb2 >> 16)
& 0xff;
int g2
= (rgb2 >> 8)
& 0xff;
int b2
= rgb2 & 0xff;
int a3
= (rgb3 >> 24)
& 0xff;
int r3
= (rgb3 >> 16)
& 0xff;
int g3
= (rgb3 >> 8)
& 0xff;
int b3
= rgb3 & 0xff;
a1
= a2 + (int)
((a1 + a3) * radius);
r1
= r2 + (int)
((r1 + r3) * radius);
g1
= g2 + (int)
((g1 + g3) * radius);
b1
= b2 + (int)
((b1 + b3) * radius);
a1
*= f;
r1
*= f;
g1
*= f;
b1
*= f;
out[outIndex]
= (a1 << 24)
| (r1 << 16)
| (g1 << 8)
| b1;
outIndex
+= height;
}
out[outIndex]
= in[width - 1];
inIndex
+= width;
}
}
public static int clamp(int x,
int a,
int b) {
return (x
< a) ? a : (x > b) ? b : x;
}
}
调用:
FuzzyBitmap.BoxBlurFilter(bitmap);//此处图片必须是bitmap类型的图片
本地图片转化为bitmap类型:
Bitmap decodeResource = BitmapFactory.decodeResource(getResources(), R.mipmap.example);