图片模糊的实现

/**
 * 高斯算法
 */

public class FuzzyBitmap {

    /**
     * 水平方向模糊度
     */
    private static float hRadius = 10;
    /**
     * 竖直方向模糊度
     */
    private static float vRadius = 10;
    /**
     * 模糊迭代度
     */
    private static int iterations = 7;


    /**
     * 高斯模糊
     */
    public static Drawable BoxBlurFilter(Bitmap bmp) {
        int width = bmp.getWidth();
        int height = bmp.getHeight();
        int[] inPixels = new int[width * height];
        int[] outPixels = new int[width * height];
        Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
        bmp.getPixels(inPixels, 0, width, 0, 0, width, height);
        for (int i = 0; i < iterations; i++) {
            blur(inPixels, outPixels, width, height, hRadius);
            blur(outPixels, inPixels, height, width, vRadius);
        }
        blurFractional(inPixels, outPixels, width, height, hRadius);
        blurFractional(outPixels, inPixels, height, width, vRadius);
        bitmap.setPixels(inPixels, 0, width, 0, 0, width, height);
        Drawable drawable = new BitmapDrawable(bitmap);
        return drawable;
    }


    /**
     * 核心算法
     *
     * @param in
     * @param out
     * @param width
     * @param height
     * @param radius
     */
    public static void blur(int[] in, int[] out, int width, int height, float radius) {
        int widthMinus1 = width - 1;
        int r = (int) radius;
        int tableSize = 2 * r + 1;
        int divide[] = new int[256 * tableSize];

        for (int i = 0;
             i < 256 * tableSize; i++)
            divide[i] = i / tableSize;

        int inIndex = 0;

        for (int y = 0; y < height; y++) {
            int outIndex = y;
            int ta = 0, tr = 0, tg = 0, tb = 0;

            for (int i = -r; i <= r; i++) {
                int rgb = in[inIndex + clamp(i, 0, width - 1)];
                ta += (rgb >> 24) & 0xff;
                tr += (rgb >> 16) & 0xff;
                tg += (rgb >> 8) & 0xff;
                tb += rgb & 0xff;
            }

            for (int x = 0; x < width; x++) {
                out[outIndex] = (divide[ta] << 24) | (divide[tr] << 16) | (divide[tg] << 8) | divide[tb];

                int i1 = x + r + 1;
                if (i1 > widthMinus1)
                    i1 = widthMinus1;
                int i2 = x - r;
                if (i2 < 0) i2 = 0;
                int rgb1 = in[inIndex + i1];
                int rgb2 = in[inIndex + i2];

                ta += ((rgb1 >> 24) & 0xff) - ((rgb2 >> 24) & 0xff);
                tr += ((rgb1 & 0xff0000) - (rgb2 & 0xff0000)) >> 16;
                tg += ((rgb1 & 0xff00) - (rgb2 & 0xff00)) >> 8;
                tb += (rgb1 & 0xff) - (rgb2 & 0xff);
                outIndex += height;
            }
            inIndex += width;
        }
    }

    public static void blurFractional(int[] in, int[] out, int width, int height, float radius) {
        radius
                -= (int)
                radius;
        float f
                = 1.0f
                / (1 +
                2 *
                        radius);
        int inIndex
                = 0;

        for (int y
             = 0;
             y < height; y++) {
            int outIndex
                    = y;

            out[outIndex]
                    = in[0];
            outIndex
                    += height;
            for (int x
                 = 1;
                 x < width - 1;
                 x++) {
                int i
                        = inIndex + x;
                int rgb1
                        = in[i - 1];
                int rgb2
                        = in[i];
                int rgb3
                        = in[i + 1];

                int a1
                        = (rgb1 >> 24)
                        & 0xff;
                int r1
                        = (rgb1 >> 16)
                        & 0xff;
                int g1
                        = (rgb1 >> 8)
                        & 0xff;
                int b1
                        = rgb1 & 0xff;
                int a2
                        = (rgb2 >> 24)
                        & 0xff;
                int r2
                        = (rgb2 >> 16)
                        & 0xff;
                int g2
                        = (rgb2 >> 8)
                        & 0xff;
                int b2
                        = rgb2 & 0xff;
                int a3
                        = (rgb3 >> 24)
                        & 0xff;
                int r3
                        = (rgb3 >> 16)
                        & 0xff;
                int g3
                        = (rgb3 >> 8)
                        & 0xff;
                int b3
                        = rgb3 & 0xff;
                a1
                        = a2 + (int)
                        ((a1 + a3) * radius);
                r1
                        = r2 + (int)
                        ((r1 + r3) * radius);
                g1
                        = g2 + (int)
                        ((g1 + g3) * radius);
                b1
                        = b2 + (int)
                        ((b1 + b3) * radius);
                a1
                        *= f;
                r1
                        *= f;
                g1
                        *= f;
                b1
                        *= f;
                out[outIndex]
                        = (a1 << 24)
                        | (r1 << 16)
                        | (g1 << 8)
                        | b1;
                outIndex
                        += height;
            }
            out[outIndex]
                    = in[width - 1];
            inIndex
                    += width;
        }
    }

    public static int clamp(int x,
                            int a,
                            int b) {
        return (x
                < a) ? a : (x > b) ? b : x;
    }


}

调用:
FuzzyBitmap.BoxBlurFilter(bitmap);//此处图片必须是bitmap类型的图片

本地图片转化为bitmap类型:
Bitmap decodeResource = BitmapFactory.decodeResource(getResources(), R.mipmap.example);

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