Design a data structure that supports all following operations in average O(1) time.
Note: Duplicate elements are allowed.insert(val)
: Inserts an item val to the collection.remove(val)
: Removes an item val from the collection if present.getRandom
: Returns a random element from current collection of elements. The probability of each element being returned islinearly related to the number of same value the collection contains.
Example:
// Init an empty collection. RandomizedCollection collection = new RandomizedCollection(); // Inserts 1 to the collection. Returns true as the collection did not contain 1. collection.insert(1); // Inserts another 1 to the collection. Returns false as the collection contained 1. Collection now contains [1,1]. collection.insert(1); // Inserts 2 to the collection, returns true. Collection now contains [1,1,2]. collection.insert(2); // getRandom should return 1 with the probability 2/3, and returns 2 with the probability 1/3. collection.getRandom(); // Removes 1 from the collection, returns true. Collection now contains [1,2]. collection.remove(1); // getRandom should return 1 and 2 both equally likely. collection.getRandom();
class RandomizedCollection {
public:
/** Initialize your data structure here. */
RandomizedCollection() {}
/** Inserts a value to the collection. Returns true if the collection did not already contain the specified element. */
bool insert(int val) {
m[val].insert(nums.size());
nums.push_back(val);
return m[val].size() == 1;
}
/** Removes a value from the collection. Returns true if the collection contained the specified element. */
bool remove(int val) {
if (m[val].empty()) return false;
int idx = *m[val].begin();
m[val].erase(idx);
if (nums.size() - 1 != idx) {
int t = nums.back();
nums[idx] = t;
m[t].erase(nums.size() - 1);
m[t].insert(idx);
}
nums.pop_back();
return true;
}
/** Get a random element from the collection. */
int getRandom() {
return nums[rand() % nums.size()];
}
private:
vector<int> nums;
unordered_map<int, unordered_set<int>> m;
};