线程的控制 --- yunboy4

1.用事件对象来控制线程
适用范围:多用于线程间的通信,可以跨进程同步。
//Define thread function
DWORD __stdcall ThreadFunOne(LPVOID lParam)
{
    for(;;)
    {
        WaitForSingleObject(hEvent, INFINITE);      //阻塞线程,直到事件对象为通知状态
        if (WorkerID<MAXWORKERID)
        {

            WorkerID +=1;
            Sleep(1000);
            printf("ThreadOne print out: %i /n",WorkerID);
        }
        SetEvent(hEvent);       //设置事件为通知状态
    }   
    return 0;
}
DWORD __stdcall ThreadFunTwo(LPVOID lParam)
{
    for(;;)
    {
        WaitForSingleObject(hEvent, INFINITE);
        if (WorkerID<MAXWORKERID)
        {
            WorkerID +=1;
            printf("ThreadTwo print out: %i /n",WorkerID);
            Sleep(1000);
        }
        SetEvent(hEvent);
    }
    return 0;
}
void main()
{
    //Define thread handle
    HANDLE hThread1,hThread2;
    hEvent = CreateEvent(NULL, FALSE, TRUE, "Event");
    //Create thread
    hThread1 = ::CreateThread(NULL,0,ThreadFunOne,NULL,0,NULL);
    hThread2 = ::CreateThread(NULL,0,ThreadFunTwo,NULL,0,NULL);
    //Close thread handle
    CloseHandle(hThread1);
    CloseHandle(hThread2);
    //Note: Prevent process exiting
    while (true)
    {
        ;
    }
}

2.用临界区来控制线程
适用范围:它只能同步一个进程中的线程,不能跨进程同步。一般用它来做单个进程内的代码快同步,效率比较高。

CRITICAL_SECTION Section;

DWORD __stdcall ThreadFunOne(LPVOID lParam)
{
    for(;;)
    {
        EnterCriticalSection(&Section);
        if (WorkerID<MAXWORKERID)
        {

            WorkerID +=1;
            Sleep(1000);
            printf("ThreadOne print out: %i /n",WorkerID);
        }
        LeaveCriticalSection(&Section);
    }
    return 0;
}
DWORD __stdcall ThreadFunTwo(LPVOID lParam)
{
    for(;;)
    {
        EnterCriticalSection(&Section);
        if (WorkerID<MAXWORKERID)
        {
            WorkerID +=1;
            printf("ThreadTwo print out: %i /n",WorkerID);
            Sleep(1000);
        }
        LeaveCriticalSection(&Section);
    }
    return 0;
}
void main()
{
    //Define thread handle
    HANDLE hThread1,hThread2;
    InitializeCriticalSection(&Section);
    //Create thread
    hThread1 = ::CreateThread(NULL,0,ThreadFunOne,NULL,0,NULL);
    hThread2 = ::CreateThread(NULL,0,ThreadFunTwo,NULL,0,NULL);
    //Close thread handle
    CloseHandle(hThread1);
    CloseHandle(hThread2);
    //Note: Prevent process exiting
    while (true)
    {
        ;
    }
}

3.用互斥来控制线程
适用范围:可以跨进程同步,还可以用来保证程序只有一个实例运行(创建命名互斥量),也可以用来做线程间的同步

DWORD __stdcall ThreadFunOne(LPVOID lParam)
{
    for(;;)
    {
        WaitForSingleObject(hMutex, INFINITE);
        if (WorkerID<MAXWORKERID)
        {

            WorkerID +=1;
            Sleep(1000);
            printf("ThreadOne print out: %i /n",WorkerID);
        }
        ReleaseMutex(hMutex);
    }
    return 0;
}
DWORD __stdcall ThreadFunTwo(LPVOID lParam)
{
    for(;;)
    {
        WaitForSingleObject(hMutex, INFINITE);
        if (WorkerID<MAXWORKERID)
        {
            WorkerID +=1;
            printf("ThreadTwo print out: %i /n",WorkerID);
            Sleep(1000);
        }
        ReleaseMutex(hMutex);
    }
    return 0;
}
void main()
{
    //Define thread handle
    HANDLE hThread1,hThread2;
    hMutex = CreateMutex(NULL, FALSE, "mutex");
    //Create thread
    hThread1 = ::CreateThread(NULL,0,ThreadFunOne,NULL,0,NULL);
    hThread2 = ::CreateThread(NULL,0,ThreadFunTwo,NULL,0,NULL);
    //Close thread handle
    CloseHandle(hThread1);
    CloseHandle(hThread2);
    //Note: Prevent process exiting
    while (true)
    {
        ;
    }
}

 

本文来自CSDN博客,转载请标明出处:http://blog.csdn.net/yunboy4/archive/2009/07/26/4380797.aspx

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