Flex里Image控件插入gif动画的图片默认只显示一帧,也就是说是不会动的,我们可以借助GifPlayer类包来实现Flex里插入动画的Gif图片。
GifPlayer下载:http://code.google.com/p/as3gif/downloads/list,如图,提取org文件夹并放在程序目录src下面就可以了。
实例一:简单添加gif
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600">
<fx:Script>
<![CDATA[
import org.bytearray.gif.player.GIFPlayer;
private var gifPlay:GIFPlayer=new GIFPlayer();
private function init():void{
var req:URLRequest=new URLRequest("../flex_src/images/复件-雨量图标.gif");
gifPlay.load(req);
gifImg.addChild(gifPlay);
}
]]>
</fx:Script>
<mx:TitleWindow title="abc" id="ADwindow" width="1000" height="800" >
<mx:Image id="gifImg" width="221" height="92" creationComplete="init()"/>
</mx:TitleWindow>
</s:Application>
实例二:演示了几个常用的功能:播放、停止、到第几帧播放、到第几帧停止。
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600" creationComplete="init()">
<fx:Script>
<![CDATA[
import flash.net.URLRequest;
import org.bytearray.gif.player.GIFPlayer;
import org.bytearray.gif.events.FileTypeEvent;
import org.bytearray.gif.events.GIFPlayerEvent;
import org.bytearray.gif.events.FrameEvent;
import org.bytearray.gif.events.TimeoutEvent;
private var _myGIFPlayer:GIFPlayer = new GIFPlayer();//实例化GIFPlayer实例
private var _totalFrame:Number;//总帧数
//private var _currentFrame:Number;
private function init():void
{
var request:URLRequest = new URLRequest("../flex_src/images/复件-雨量图标.gif");//同级目录下得md.gif图片
_myGIFPlayer.load(request);
img.addChild(_myGIFPlayer);//img控件添加播放
_myGIFPlayer.addEventListener(GIFPlayerEvent.COMPLETE, onCompleteGIF);//载入gif图片完毕时的回调函数
_myGIFPlayer.addEventListener(FrameEvent.FRAME_RENDERED, onFrameRendered);//读取帧的回调函数
//_myGIFPlayer.addEventListener(TimeoutEvent.TIME_OUT, onTimeOut);
}
private function onCompleteGIF(event:GIFPlayerEvent):void
{
_totalFrame = _myGIFPlayer.totalFrames;//总帧数
totalframe.text = String(_totalFrame);
}
private function onFrameRendered(event:FrameEvent):void
{
currentframe.text = String(_myGIFPlayer.currentFrame);//当前播放的帧数
}
private function onTimeOut(event:TimeoutEvent):void
{
trace ("gif is error!");
}
private function play():void
{
_myGIFPlayer.play();
}
private function stop():void
{
_myGIFPlayer.stop();
}
private function gotoandplay():void
{
var numFrame:Number = Math.floor(Math.random() * _totalFrame ) + 1;
_myGIFPlayer.gotoAndPlay(numFrame);
gotoplaybtn.label = "gotoPlay(" + numFrame + ")";
}
private function gotoandstop():void
{
var numFrame:Number = Math.floor(Math.random() * _totalFrame ) + 1;
_myGIFPlayer.gotoAndStop(numFrame);
gotostopbtn.label = "gotoStop(" + numFrame + ")";
}
]]>
</fx:Script>
<s:layout>
<s:BasicLayout/>
</s:layout>
<fx:Declarations>
<!-- 将非可视元素(例如服务、值对象)放在此处 -->
</fx:Declarations>
<mx:Image id="img" width="217" height="300" top="30" left="240"/>
<mx:ApplicationControlBar width="80%" bottom="20" horizontalCenter="0">
<mx:Button label="Play" height="22" click="play();" styleName="primaryButton" />
<mx:Button label="Stop" height="22" click="stop();" />
<mx:Button id="gotoplaybtn" height="22" label="gotoPlay(rand)" click="gotoandplay();" />
<mx:Button id="gotostopbtn" height="22" label="gotoStop(rand)" click="gotoandstop();" />
<mx:Label text="TotalFrame:" />
<mx:Label id="totalframe" />
<mx:Label text="CurrentFrame:" />
<mx:Label id="currentframe" />
</mx:ApplicationControlBar>
</s:Application>