cocos2dx 自动遍历class下所有cpp文件 区分win32和mac

mac下使用

LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := gameAPI
LOCAL_SRC_FILES := libgame.a
include $(PREBUILT_STATIC_LIBRARY) 

include $(CLEAR_VARS)

$(call import-add-path,$(LOCAL_PATH)/../../cocos2d)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

define all-cpp-files
$(patsubst jni/%,%, $(shell find $(LOCAL_PATH)/../../Classes/ $(LOCAL_PATH)/hellocpp -name "*.cpp"))
endef

LOCAL_SRC_FILES := $(call all-cpp-files)

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../Classes/json/include/json
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../cocos2d/extensions

# _COCOS_HEADER_ANDROID_BEGIN
# _COCOS_HEADER_ANDROID_END


LOCAL_STATIC_LIBRARIES := cocos2dx_static
LOCAL_STATIC_LIBRARIES += DLgameAPI

# _COCOS_LIB_ANDROID_BEGIN
# _COCOS_LIB_ANDROID_END

include $(BUILD_SHARED_LIBRARY)

$(call import-module,.)

# _COCOS_LIB_IMPORT_ANDROID_BEGIN
# _COCOS_LIB_IMPORT_ANDROID_END

win32


LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

$(call import-add-path,$(LOCAL_PATH)/../../cocos2d)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

#---start----windows 下使用
# 遍历目录及子目录的函数
define walk
  $(wildcard $(1)) $(foreach e, $(wildcard $(1)/*), $(call walk, $(e)))
endef

# 遍历Classes目录
ALLFILES = $(call walk, $(LOCAL_PATH)/../../Classes)
#$(warning "===================$(ALLFILES)")             
FILE_LIST := hellocpp/main.cpp
# 从所有文件中提取出所有.cpp文件
FILE_LIST += $(filter %.cpp, $(ALLFILES))

LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)
#---end----------------------------

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../Classes/json/include/json
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../cocos2d/extensions

# _COCOS_HEADER_ANDROID_BEGIN
# _COCOS_HEADER_ANDROID_END


LOCAL_STATIC_LIBRARIES := cocos2dx_static

# _COCOS_LIB_ANDROID_BEGIN
# _COCOS_LIB_ANDROID_END

include $(BUILD_SHARED_LIBRARY)

$(call import-module,.)

# _COCOS_LIB_IMPORT_ANDROID_BEGIN
# _COCOS_LIB_IMPORT_ANDROID_END


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