异步套接字

using System;
using System.Collections.Generic;
using System.Net;
using System.Text;
using System.Net.Sockets;
namespace ASyncSocketServer
{
    class ClientInfo//客户端信息类
    {
        const int BUFFER_SIZE = 1024;//缓冲区的大小
        public Socket client;//当前客户端保持连接的套接字
        public byte[] buffer;//这个套接字接收到的数据
        public ClientInfo(Socket client)
        {
            this.client = client;
            buffer = new byte[BUFFER_SIZE];
        }
        public string getInfo()//返回这个客户端的ip和端口字符串
        {
            return client.RemoteEndPoint.ToString();
        }
    }
    class Program
    {
        //所有的连接套接字的信息
        static List<ClientInfo> clientInfos = new List<ClientInfo>();
        static void Main(string[] args)
        {
            Socket listenSocket = null;
            try {
                IPAddress ipAddr = IPAddress.Parse("127.0.0.1");
                Console.WriteLine("ip地址创建成功!");
                IPEndPoint ipEP = new IPEndPoint(ipAddr, 7777);
                Console.WriteLine("ip终结点创建成功!");
                listenSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                Console.WriteLine("监听套接字创建成功!");
                listenSocket.Bind(ipEP);
                Console.WriteLine("绑定成功!");
                listenSocket.Listen(5);
                Console.WriteLine("监听成功!");
                //开始承认连接
                listenSocket.BeginAccept(new AsyncCallback(Accept), listenSocket);
                Console.WriteLine("服务器启动成功!");
            }catch(Exception e)
            {
                Console.WriteLine("服务器启动过程出错了!" + e.Message);
                if (listenSocket != null) { }
                listenSocket.Close();
            }
            Console.ReadLine();
        }
        static void Accept(IAsyncResult iar)
        {
            Console.WriteLine("Accept:有连接了!");
            //得到监听的套接字
            Socket listenSocket = iar.AsyncState as Socket;
            try {
                //确认这次连接
                Socket client = listenSocket.EndAccept(iar);
                Console.WriteLine("Accept:确认连接成功!");
                ClientInfo ci = new ClientInfo(client);
                //保存这个套接字
                clientInfos.Add(ci);
                Console.WriteLine("Accept:现在一共有" + clientInfos.Count);
                //接收这个客户端发来的数据
                client.BeginReceive(ci.buffer, 0, ci.buffer.Length, SocketFlags.None, new AsyncCallback(Receive), ci);
                Console.WriteLine("Accept:开始接收这个客户端的信息!");
                //广播出去
                //继续承认连接
                listenSocket.BeginAccept(new AsyncCallback(Accept), listenSocket);
            }
            catch(Exception e)
            {
                Console.WriteLine("Accept:有错误了!"+e.Message);
            }
            Console.WriteLine("Accept:结束了!");
        }
        static void Receive(IAsyncResult iar)
        {
            //得到当前发数据的客户端信息
            ClientInfo ci = iar.AsyncState as ClientInfo;
            try {
                //确认接收
                int len = ci.client.EndReceive(iar);
                //判断客户端是否已经断开
                if (len <= 0)
                {
                    Console.WriteLine(ci.getInfo() + "Receive:这个客户端断开了!");
                    //移除这个客户端的信息
                    ci.client.Close();
                    clientInfos.Remove(ci);
                    //广播这个客户走的信息给其它
                    return;
                }
                string str = Encoding.UTF8.GetString(ci.buffer, 0, len);
                Console.WriteLine(ci.getInfo() + "Receive:来数据了:" + str);
                str = ci.getInfo() + "说:" + str;
                //广播信息
                foreach (ClientInfo c in clientInfos)
                {
                    //判断是否是自己
                    c.client.Send(Encoding.UTF8.GetBytes(str));
                }
            }catch(Exception e)
            {
                Console.WriteLine( "Receive:"+e.Message);
                return;
            }
            //继续接收这个客户端发来的数据
            ci.client.BeginReceive(ci.buffer, 0, ci.buffer.Length, SocketFlags.None, new AsyncCallback(Receive), ci);
        }
    }

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