1、红绿灯 12条路线,12盏灯(枚举)
2、红绿灯控制器
3、汽车(看到路线上的灯)(第一个车才过路口)(问路上前面是否有车)
(并不体现车辆过程,只是捕捉到车的增加与减少,所以车不一定要设计为一个单独的类)
LampController.java
ClientMain.java
2、红绿灯控制器
3、汽车(看到路线上的灯)(第一个车才过路口)(问路上前面是否有车)
(并不体现车辆过程,只是捕捉到车的增加与减少,所以车不一定要设计为一个单独的类)
4、路线(与灯绑定)(所以路上有好多车)(路上有增加车辆和减少车辆的方法)
Road.java
package com.cn.duduyu.traffic;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
/**
* 12条路线
* @author Charles.Dee
* @description <br>
* @time 2014-10-9 上午10:04:55
* @type com.cn.duduyu.traffic.Road.java
*/
public class Road {
private List<String> vechicles=new ArrayList<String>();
private String name=null;//车的名字要由路线
public Road(String name){
this.name=name;
//模拟车辆不断随机上路的过程
ExecutorService pool = Executors.newSingleThreadExecutor();
pool.execute(new Runnable(){
public void run(){
for(int i=1;i<1000;i++){
try {
Thread.sleep((new Random().nextInt(10) + 1) * 1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
//内部类访问外部类的成员变量,如果成员变量名称与本身局部变量名称冲突,需要Road.this.name
vechicles.add(Road.this.name + "_" + i);
}
}
});
//每隔一秒检查对应的灯是否为绿,是则放行一辆车
ScheduledExecutorService timer = Executors.newScheduledThreadPool(1);
timer.scheduleAtFixedRate(
new Runnable(){
public void run(){
if(vechicles.size()>0){
//内部类访问外部类的成员变量,如果成员变量名称与本身局部变量名称冲突,需要Road.this.name
boolean lighted = Lamp.valueOf(Road.this.name).isLighted();
if(lighted){
System.out.println(vechicles.remove(0) + " is traversing !");
}
}
}
},
1,// initialDelay(过好久开始执行)
1,// period (每隔多久执行一次)
TimeUnit.SECONDS);
}
}
package com.cn.duduyu.traffic;
public enum Lamp {
/*每个枚举元素各表示一个方向的控制灯*/
S2N("N2S","S2W",false),S2W("N2E","E2W",false),E2W("W2E","E2S",false),E2S("W2N","S2N",false),
/*下面元素表示与上面的元素的相反方向的灯,它们的“相反方向灯”和“下一个灯”应忽略不计!*/
N2S(null,null,false),N2E(null,null,false),W2E(null,null,false),W2N(null,null,false),
/*由南向东和由西向北等右拐弯的灯不受红绿灯的控制,所以,可以假想它们总是绿灯*/
S2E(null,null,true),E2N(null,null,true),N2W(null,null,true),W2S(null,null,true);
//ambiguous
private Lamp(Lamp opposite,boolean lighted,Lamp next){}//变量必须先定义后使用,直接传灯的话,开始没有定义,所以话导致出错
//枚举的构造方法必须是私有的
private Lamp(String opposite,String next,boolean lighted){
this.opposite = opposite;
this.next = next;
this.lighted = lighted;
}
private Lamp(){
}
/*当前灯是否为绿*/
private boolean lighted;//true-绿 false-红
/*与当前灯同时为绿的对应方向*/
private String opposite;
/*当前灯变红时下一个变绿的灯*/
private String next;
public boolean isLighted(){
return lighted;
}
/**
* 某个灯变绿时,它对应方向的灯也要变绿
*/
public void light(){
this.lighted=true;
if(opposite!=null){
Lamp.valueOf(opposite).light();
}
System.out.println(name() + " lamp is green,下面总共应该有6个方向能看到汽车穿过!");
}
/**
* 某个灯变红时,对应方向的灯也要变红,并且下一个方向的灯要变绿
* @return 下一个要变绿的灯
*/
public Lamp blackOut(){
this.lighted = false;
if(opposite != null){
Lamp.valueOf(opposite).blackOut();
}
Lamp nextLamp= null;
if(next != null){
nextLamp = Lamp.valueOf(next);
System.out.println("绿灯从" + name() + "-------->切换为" + next);
nextLamp.light();
}
return nextLamp;
}
}
LampController.java
package com.cn.duduyu.traffic;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
public class LampController {
//当前灯(绿灯)
private Lamp currentLamp;
public LampController(){
//将S2N的灯初始为绿灯
currentLamp=Lamp.S2N;
currentLamp.light();
/*每隔10秒将当前绿灯变为红灯,并让下一个方向的灯变绿*/
ScheduledExecutorService timer = Executors.newScheduledThreadPool(1);
timer.scheduleAtFixedRate(
new Runnable(){
public void run(){
System.out.println("来啊");
currentLamp = currentLamp.blackOut();//把当前等变红,且将next灯(已变绿的灯)当作当前灯
}
},
10,//initialDelay(过好久开始执行)
10,//period (每隔多久执行一次)
TimeUnit.SECONDS);
}
}
ClientMain.java
package com.cn.duduyu.traffic;
public class ClientMain {
public static void main(String[] args) {
/*产生12个方向的路线*/
String [] directions = new String[]{
"S2N","S2W","E2W","E2S","N2S","N2E","W2E","W2N","S2E","E2N","N2W","W2S"
};
/*
* 产生12条路线,在产生路线的时候,会随机产生各个方向的车辆
* 并且会模拟汽车过路口
*/
for(int i=0;i<directions.length;i++){
new Road(directions[i]);
}
/*产生整个交通灯系统*/
/*
* 在LampController里面控制灯的变换
*/
new LampController();
}
}