一,
消息处理机制,主要涉及到类有HandlerThread、Handler、Looper、MessageQueue、Message
-
- Message在这里面代表一个消息实体对象
- MessageQueue主要用来存放消息实体的队列
- Looper主要用来监听MessageQueue的消息,他存放于ThreadLocal中
- Handler主要用来处理消息的发送,以及响应消息的业务处理
- HandlerThread是一个单独的线程,可与Looper整合,实现一个完全独立的消息处理机制
二,对应类方法的UML图
![](https://i-blog.csdnimg.cn/blog_migrate/046dae65af8a7224906ca25992f66c4e.png)
三,对应类的具体实现描述
-
- HandlerThead
操作整个消息机制的demo,
- HandlerThead
//创建一个新的线程,在创建线程时,已经初始化了Looper
HandlerThread handlerThread= new HandlerThread("looper test" );
handlerThread.start();
Handler handler= new Handler(handlerThread.getLooper()){
@Override
public void handleMessage(Message msg) {
Log. d("loop mes exec", "loop mes exec");
}
};
handler.sendMessage(Message. obtain());
handler.sendMessage(Message. obtain());
handler.sendMessage(Message. obtain());
handler.sendMessage(Message. obtain());
handler.sendMessage(Message. obtain());
try {
Thread. sleep(50000L);
} catch (InterruptedException e) {
e.printStackTrace();
}
//自己创建的也要关掉
handlerThread.quit();
2,
Looper(相对于线程独立,因为是放在ThreadLocal存放)
a)Looper中提供的prepareMainLooper()专门为UI主线程提供,在平常方法调用时不应该用 此方法,可查看ActivityThread#main()源码
b)在使用Looper处理消息机制时,首先通过Looper.perpare()创建一个Looper对象,并将他存 储 在对应的sThreadLocal之中.
/** Initialize the current thread as a looper.
* This gives you a chance to create handlers that then reference
* this looper, before actually starting the loop. Be sure to call
* {@link #loop()} after calling this method, and end it by calling
* {@link #quit()}.
*/
public static void prepare () {
prepare(true);
}
private static void prepare( boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException( "Only one Looper may be created per thread");
}
sThreadLocal.set( new Looper(quitAllowed));
}
c)然后通过Looper.loop()进行循环监听,等待MessageQueuee队列里面的消息
public static void loop () {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException( "No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me. mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder. clearCallingIdentity();
for (;;) {
//查看下面对MessageQueue的详解,
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
//对消息进行处理
msg.target.dispatchMessage(msg);
//消息回收
msg.recycle();
}
}
3,
Handler
a)Handler以sendMessage(Message msg)发送消息,最终会把消息扔入 MessageQueue
private boolean enqueueMessage (MessageQueue queue, Message msg, long uptimeMillis) {
msg. target = this;
if (mAsynchronous) {
msg.setAsynchronous( true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
--->MessageQueue.enqueueMessage(...),把消息扔给队列
b)看Looper中的msg.target.dispatchMessage(msg)对得到的消息进行处理
4,
MessageQueue
这个类中主要的两个方法一个是发送消息时处理的方法enqueueMessae(...)一个是 Looper.loop()中处理消息时处理的next()
public class MessageQueue {
// True if the message queue can be quit.
private final boolean mQuitAllowed;
@SuppressWarnings( "unused")
private int mPtr; // used by native code
//消息是以链状形式存储,这个是顶级消息
Message mMessages;
//见名思义,主要是用于next()方法中,空闲时处理
private final ArrayList<IdleHandler> mIdleHandlers = new ArrayList<IdleHandler>();
private IdleHandler[] mPendingIdleHandlers;
private boolean mQuiting;
// 在next()方法中对是否阻塞判断,当有消息在处理时mBlocked=false
private boolean mBlocked;
// The next barrier token.
// Barriers are indicated by messages with a null target whose arg1 field carries the token.
private int mNextBarrierToken;
private native void nativeInit();
private native void nativeDestroy();
//看所传参数,应该是用于消息阻塞等待的时间
private native void nativePollOnce( int ptr, int timeoutMillis);
//与上面成对,对上面的阻塞进行唤醒
private native void nativeWake( int ptr);
/**
* Callback interface for discovering when a thread is going to block
* waiting for more messages.
*/
public static interface IdleHandler {
/**
* Called when the message queue has run out of messages and will now
* wait for more. Return true to keep your idle handler active, false
* to have it removed. This may be called if there are still messages
* pending in the queue, but they are all scheduled to be dispatched
* after the current time.
*/
boolean queueIdle();
}
//.....
MessageQueue(boolean quitAllowed) {
mQuitAllowed = quitAllowed;
nativeInit();
}
@Override
protected void finalize() throws Throwable {
try {
nativeDestroy();
} finally {
super.finalize();
}
}
//***************************Looper.loop()调用此方法***********************
final Message next() {
int pendingIdleHandlerCount = -1; // -1 only during first iteration
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}
//由下面代码可看出,主要有两点会进入阻塞状态,一是当消息队列中没有消息时,它会使线程进入等待状态
//二是消息队列中有消息,但是消息指定了执行的时间,而现在还没有到这个时间,线程也会进入等待状态
nativePollOnce( mPtr, nextPollTimeoutMillis);
synchronized ( this) {
if ( mQuiting) {
return null;
}
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg. target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
//从消息队列中检索出消息,
do {
prevMsg = msg;
msg = msg. next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {
if (now < msg. when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
// 计算时间,计算阻塞等待的时间,一般可能会疑问上面的nativePollOnce在怎么时候执行,阻塞在
// 怎么时候被使用,主要是在执行下面逻辑操作时,可能有其他消息进入这个方法,时间在这时候起作用
nextPollTimeoutMillis = ( int) Math.min(msg.when - now, Integer. MAX_VALUE);
} else {
// Got a message.
//在此对阻塞的开关设值,代表有值在处理,在enqueueMessage中对这个开关进行处理
mBlocked = false;
if (prevMsg != null) {
prevMsg. next = msg. next;
} else {
mMessages = msg. next;
}
msg. next = null;
if ( false) Log.v( "MessageQueue", "Returning message: " + msg);
//标记为已使用
msg.markInUse();
return msg;
}
} else {
// No more messages.
nextPollTimeoutMillis = -1;
}
// If first time idle, then get the number of idlers to run.
// Idle handles only run if the queue is empty or if the first message
// in the queue (possibly a barrier) is due to be handled in the future.
if (pendingIdleHandlerCount < 0
&& ( mMessages == null || now < mMessages.when )) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <= 0) {
// No idle handlers to run. Loop and wait some more.
// 标识为空闲,可以处理其他消息
mBlocked = true;
continue;
}
if ( mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers );
}
// Run the idle handlers.
// We only ever reach this code block during the first iteration.
for ( int i = 0; i < pendingIdleHandlerCount; i++) {
final IdleHandler idler = mPendingIdleHandlers[i];
mPendingIdleHandlers[i] = null; // release the reference to the handler
//处理idleHandler当返回true时,执行完删除,返回fasle不删除
boolean keep = false;
try {
keep = idler.queueIdle();
} catch (Throwable t) {
Log. wtf("MessageQueue", "IdleHandler threw exception", t);
}
if (!keep) {
synchronized ( this) {
mIdleHandlers.remove(idler);
}
}
}
// Reset the idle handler count to 0 so we do not run them again.
pendingIdleHandlerCount = 0;
// While calling an idle handler, a new message could have been delivered
// so go back and look again for a pending message without waiting.
// 标0代表不用再阻塞等待,可以继续执行
nextPollTimeoutMillis = 0;
}
}
final void quit() {
if (!mQuitAllowed) {
throw new RuntimeException( "Main thread not allowed to quit.");
}
synchronized ( this) {
if ( mQuiting) {
return;
}
mQuiting = true;
}
nativeWake( mPtr);
}
//目前没有看到应用常景,代表逻辑主要是生成一个具体时间的消息,并对arg1赋token值
final int enqueueSyncBarrier( long when) {
// Enqueue a new sync barrier token.
// We don't need to wake the queue because the purpose of a barrier is to stall it.
synchronized ( this) {
final int token = mNextBarrierToken++;
final Message msg = Message. obtain();
msg. arg1 = token;
Message prev = null;
Message p = mMessages;
if (when != 0) {
while (p != null && p. when <= when) {
prev = p;
p = p. next;
}
}
if (prev != null) { // invariant: p == prev.next
msg. next = p;
prev. next = msg;
} else {
msg. next = p;
mMessages = msg;
}
return token;
}
}
final void removeSyncBarrier( int token) {
// Remove a sync barrier token from the queue.
// If the queue is no longer stalled by a barrier then wake it.
final boolean needWake;
synchronized ( this) {
Message prev = null;
Message p = mMessages;
while (p != null && (p. target != null || p.arg1 != token)) {
prev = p;
p = p. next;
}
if (p == null) {
throw new IllegalStateException( "The specified message queue synchronization "
+ " barrier token has not been posted or has already been removed.");
}
if (prev != null) {
prev. next = p. next;
needWake = false;
} else {
mMessages = p. next;
needWake = mMessages == null || mMessages.target != null;
}
p.recycle();
}
if (needWake) {
nativeWake( mPtr);
}
}
//**************************Handler.sendMessage调用此方法***********************
final boolean enqueueMessage(Message msg, long when) {
if (msg.isInUse()) {
throw new AndroidRuntimeException(msg + " This message is already in use.");
}
if (msg.target == null) {
throw new AndroidRuntimeException( "Message must have a target.");
}
boolean needWake;
synchronized ( this) {
if ( mQuiting) {
RuntimeException e = new RuntimeException(
msg. target + " sending message to a Handler on a dead thread");
Log. w("MessageQueue", e.getMessage(), e);
return false;
}
msg. when = when;
Message p = mMessages;
//Message的整个队列是以when的时间升序排列的,但时间比顶级消息还要小时,直接把消息加入第一个
if (p == null || when == 0 || when < p. when) {
// New head, wake up the event queue if blocked.
msg. next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
// 判断当前msg所处在链状中的位置,对这异步消息一直不怎么理解
needWake = mBlocked && p. target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p. next;
if (p == null || when < p. when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg. next = p; // invariant: p == prev.next
prev. next = msg;
}
}
if (needWake) {
//唤醒,无需再等待
nativeWake( mPtr);
}
return true;
}
}