A:wxml(一定要加上image标签,如果你没有加的话,那么即使图片生成了,在页面上也是不会显示的,问过大神之后我才知道我之前一直没弄出来是因为我没加image标签)
1 <view hidden="{{maskHidden}}" class="mask"></view> 2 <view class='canvas-box'> 3 <canvas style="width:750rpx; height:940rpx;" canvas-id="myCanvas"/> 4 <image src='{{imagePath}}'></image> 5 </view>
B:wxss(canvas-box的样式运行出来不会受影响,就是千万别写top:0;一定要往下点,要不然会遮盖住原页面本身的东西,导致原页面button按钮全没效果)
1 .mask{position: fixed;top: 0;left: 0; width: 100%;height: 100%;background: rgba(0, 0, 0,1);opacity: 0; display: flex;justify-content: center; align-items: center;} 2 .canvas-box{position: fixed;top: 999999rpx;left: 0}
C:js
//share.js
Page({
data: {
imagePath: "/images/shareimg_bg.jpg",
imageTx: "http://img0.imgtn.bdimg.com/it/u=1079555585,1801783759&fm=27&gp=0.jpg",
imageEwm: "/images/ewm.jpg",
maskHidden: true,
},
onLoad: function (options) {
// 页面初始化 options为页面跳转所带来的参数
var size = this.setCanvasSize();//动态设置画布大小
// this.createNewImg();
//创建初始化图片
},
//适配不同屏幕大小的canvas 生成的分享图宽高分别是 750 和940,老实讲不知道这块到底需不需要,然而。。还是放了,因为不写这块的话,模拟器上的图片大小是不对的。。。
setCanvasSize: function () {
var size = {};
try {
var res = wx.getSystemInfoSync();
var scale = 750;//画布宽度
var scaleH = 940 / 750;//生成图片的宽高比例
var width = res.windowWidth;//画布宽度
var height = res.windowWidth * scaleH;//画布的高度
size.w = width;
size.h = height;
} catch (e) {
// Do something when catch error
console.log("获取设备信息失败" + e);
}
return size;
},
//将1绘制到canvas的固定
settextFir: function (context) {
let that=this;
var size = that.setCanvasSize();
var textFir = "发了一个红包";
console.log(textFir);
context.setFontSize(24);
context.setTextAlign("center");
context.setFillStyle("#fee6b5");
context.fillText(textFir, size.w / 2, size.h * 0.25);
context.stroke();
},
//将2绘制到canvas的固定
settextSec: function (context) {
let that = this;
var size = that.setCanvasSize();
var textSec = "长按识别小程序,领奖金";
context.setFontSize(14);
context.setTextAlign("center");
context.setFillStyle("#fee6b5");
context.fillText(textSec, size.w / 2, size.h * 0.88);
context.stroke();
},
//将canvas转换为图片保存到本地,然后将图片路径传给image图片的src
createNewImg: function () {
var that = this;
var size = that.setCanvasSize();
var context = wx.createCanvasContext('myCanvas');
var path = "/images/shareimg_bg.jpg";
var imageTx = that.data.imageTx;
var imageEwm = that.data.imageEwm;
var imageZw = "/images/xcxewm.png";
context.drawImage(path, 0, 0, size.w, size.h);
context.drawImage(imageTx, size.w / 2 - 25, size.h * 0.02, size.w * 0.14, size.w * 0.14);
context.drawImage(imageEwm, size.w / 2 - 60, size.h * 0.32, size.w * 0.33, size.w * 0.33);
context.drawImage(imageZw, size.w / 2 - 25, size.h * 0.7, size.w * 0.14, size.w * 0.14);
this.settextFir(context);
this.settextSec(context);
console.log(size.w, size.h)
//绘制图片
context.draw();
//将生成好的图片保存到本地,需要延迟一会,绘制期间耗时
wx.showToast({
title: '生成中...',
icon: 'loading',
duration: 2000
});
setTimeout(function () {
wx.canvasToTempFilePath({
canvasId: 'myCanvas',
success: function (res) {
var tempFilePath = res.tempFilePath;
console.log(tempFilePath);
that.setData({
imagePath: tempFilePath,
canvasHidden: false,
maskHidden: true,
});
//将生成的图片放入到《image》标签里
var img = that.data.imagePath;
wx.previewImage({
current: img, // 当前显示图片的http链接
urls: [img] // 需要预览的图片http链接列表
})
},
fail: function (res) {
console.log(res);
}
});
}, 2000);
},
})