使用工厂方法模式的主要目标是更好地组织代码
使得在创建对象时不需要选择准确的构造函数类型
告诉工厂
现在还不能确切地知道需要什么类型的对象
但是有一些信息
创建类型适当的对象
//: C10:VirtualConstructor.cpp
// From "Thinking in C++, Volume 2", by Bruce Eckel & Chuck Allison.
// (c) 1995-2004 MindView, Inc. All Rights Reserved.
// See source code use permissions stated in the file 'License.txt',
// distributed with the code package available at www.MindView.net.
#include <iostream>
#include <string>
#include <stdexcept>
#include <stdexcept>
#include <cstddef>
#include <vector>
#include "../purge.h"
using namespace std;
class Shape {
Shape* s;
// Prevent copy-construction & operator=
Shape(Shape&);
Shape operator=(Shape&);
protected:
Shape() { s = 0; }
public:
virtual void draw() { s->draw(); }
virtual void erase() { s->erase(); }
virtual void test() { s->test(); }
virtual ~Shape() {
cout << "~Shape" << endl;
if(s) {
cout << "Making virtual call: ";
s->erase(); // Virtual call
}
cout << "delete s: ";
delete s; // The polymorphic deletion
// (delete 0 is legal; it produces a no-op)
}
class BadShapeCreation : public logic_error {
public:
BadShapeCreation(string type)
: logic_error("Cannot create type " + type) {}
};
Shape(string type) throw(BadShapeCreation);
};
class Circle : public Shape {
Circle(Circle&);
Circle operator=(Circle&);
Circle() {} // Private constructor
friend class Shape;
public:
void draw() { cout << "Circle::draw" << endl; }
void erase() { cout << "Circle::erase" << endl; }
void test() { draw(); }
~Circle() { cout << "Circle::~Circle" << endl; }
};
class Square : public Shape {
Square(Square&);
Square operator=(Square&);
Square() {}
friend class Shape;
public:
void draw() { cout << "Square::draw" << endl; }
void erase() { cout << "Square::erase" << endl; }
void test() { draw(); }
~Square() { cout << "Square::~Square" << endl; }
};
Shape::Shape(string type) throw(Shape::BadShapeCreation) {
if(type == "Circle")
s = new Circle;
else if(type == "Square")
s = new Square;
else throw BadShapeCreation(type);
draw(); // Virtual call in the constructor
}
char* sl[] = { "Circle", "Square", "Square",
"Circle", "Circle", "Circle", "Square" };
int main() {
vector<Shape*> shapes;
cout << "virtual constructor calls:" << endl;
try {
for(size_t i = 0; i < sizeof sl / sizeof sl[0]; i++)
shapes.push_back(new Shape(sl[i]));
} catch(Shape::BadShapeCreation e) {
cout << e.what() << endl;
purge(shapes);
return EXIT_FAILURE;
}
for(size_t i = 0; i < shapes.size(); i++) {
shapes[i]->draw();
cout << "test" << endl;
shapes[i]->test();
cout << "end test" << endl;
shapes[i]->erase();
}
Shape c("Circle"); // Create on the stack
cout << "destructor calls:" << endl;
purge(shapes);
getchar();
} ///:~
输出
virtual constructor calls:
Circle::draw
Square::draw
Square::draw
Circle::draw
Circle::draw
Circle::draw
Square::draw
Circle::draw
test
Circle::draw
end test
Circle::erase
Square::draw
test
Square::draw
end test
Square::erase
Square::draw
test
Square::draw
end test
Square::erase
Circle::draw
test
Circle::draw
end test
Circle::erase
Circle::draw
test
Circle::draw
end test
Circle::erase
Circle::draw
test
Circle::draw
end test
Circle::erase
Square::draw
test
Square::draw
end test
Square::erase
Circle::draw
destructor calls:
~Shape
Making virtual call: Circle::erase
delete s: Circle::~Circle
~Shape
delete s: ~Shape
Making virtual call: Square::erase
delete s: Square::~Square
~Shape
delete s: ~Shape
Making virtual call: Square::erase
delete s: Square::~Square
~Shape
delete s: ~Shape
Making virtual call: Circle::erase
delete s: Circle::~Circle
~Shape
delete s: ~Shape
Making virtual call: Circle::erase
delete s: Circle::~Circle
~Shape
delete s: ~Shape
Making virtual call: Circle::erase
delete s: Circle::~Circle
~Shape
delete s: ~Shape
Making virtual call: Square::erase
delete s: Square::~Square
~Shape
delete s:
基类Shape包含一个对象指针作为唯一的数据成员
指针指向Shape类型的对象
基类实际上是一个代理
这是客户端程序唯一看到和与之进行交互的对象