为了写javadoc看到的好贴,转载自matrix
Javadoc的简捷使用
大家都知道,J2SE中的javadoc.exe的命令行可选参数多达五十余个,其复杂性可想而知,是不是看着头都大了呢?但通常情况下,我们不想那么麻烦!
假设源代码在 C:/src 目录下,其中 com.liigo 是主包,其下可能有数十个子包,数百(千)个Java文件。目录结构大约是这样的:
- C:/
| src/
| com/
| liigo/
| ***
怎么才能以最简捷的方式生成所有的API文档呢?
c:/>
c:/>cd src
c:/src>javadoc -d doc -subpackages com.liigo
这样就搞定了,最终生成的API文档位于 c:/src/doc 目录(该目录是由javadoc.exe自动生成的)。
上面的用法利用了“当前目录”和“相对路径”,当然也可以用绝对路径:
...>javadoc -d c:/doc -sourcepath c:/src -subpackages com.liigo
最终生成的API文档位于 c:/doc 目录(该目录同样是由javadoc.exe自动生成的)。
总结一下:
我们只用到了javadoc的三个参数: -d,-subpackages,-sourcepath,其中:
参数 说明
-d 指定API文档的输出目录,默认是当前目录。建议总是指定该参数。
-sourcepath 指定源代码路径,默认是当前目录。 此参数通常是必须的。
-subpackages 以递归的方式处理各子包。关键参数!如果不使用本参数,每次只能处理一个子包(或需手工列出所有子包)。
注:以上示例要求 javadoc.exe 所在路径位于系统环境变量“PATH”中。
补充一点:
使用参数 -author 可以将作者信息(@author ***)导出到最终生成的API文档中, -version 可以生成版本信息。如果是自己写的一个包,千万不要忘了用 -author 哦:)
最终完整的命令行是:
...>javadoc -d c:/doc -sourcepath c:/src -subpackages com.liigo -author -version
/**
* Returns an Image object that can then be painted on the screen.
* The url argument must specify an absolute {@link URL}. The name
* argument is a specifier that is relative to the url argument.
* <p>
* This method always returns immediately, whether or not the
* image exists. When this applet attempts to draw the image on
* the screen, the data will be loaded. The graphics primitives
* that draw the image will incrementally paint on the screen.
*
* @param url an absolute URL giving the base location of the image
* @param name the location of the image, relative to the url argument
* @return the image at the specified URL
* @see Image
*/
public Image getImage(URL url, String name) {
try {
return getImage(new URL(url, name));
} catch (MalformedURLException e) {
return null;
}
}
/**
* Graphics is the abstract base class for all graphics contexts
* which allow an application to draw onto components realized on
* various devices or onto off-screen images.
* A Graphics object encapsulates the state information needed
* for the various rendering operations that Java supports. This
* state information includes:
* <ul>
* <li>The Component to draw on
* <li>A translation origin for rendering and clipping coordinates
* <li>The current clip
* <li>The current color
* <li>The current font
* <li>The current logical pixel operation function (XOR or Paint)
* <li>The current XOR alternation color
* (see <a href="#setXORMode">setXORMode</a>)
* </ul>
* <p>
* Coordinates are infinitely thin and lie between the pixels of the
* output device.
* Operations which draw the outline of a figure operate by traversing
* along the infinitely thin path with a pixel-sized pen that hangs
* down and to the right of the anchor point on the path.
* Operations which fill a figure operate by filling the interior
* of the infinitely thin path.
* Operations which render horizontal text render the ascending
* portion of the characters entirely above the baseline coordinate.
* <p>
* Some important points to consider are that drawing a figure that
* covers a given rectangle will occupy one extra row of pixels on
* the right and bottom edges compared to filling a figure that is
* bounded by that same rectangle.
* Also, drawing a horizontal line along the same y coordinate as
* the baseline of a line of text will draw the line entirely below
* the text except for any descenders.
* Both of these properties are due to the pen hanging down and to
* the right from the path that it traverses.
* <p>
* All coordinates which appear as arguments to the methods of this
* Graphics object are considered relative to the translation origin
* of this Graphics object prior to the invocation of the method.
* All rendering operations modify only pixels which lie within the
* area bounded by both the current clip of the graphics context
* and the extents of the Component used to create the Graphics object.
*
* @author Sami Shaio
* @author Arthur van Hoff
* @version %I%, %G%
* @since 1.0
*/
public abstract class Graphics {
/**
* Draws as much of the specified image as is currently available
* with its northwest corner at the specified coordinate (x, y).
* This method will return immediately in all cases, even if the
* entire image has not yet been scaled, dithered and converted
* for the current output device.
* <p>
* If the current output representation is not yet complete then
* the method will return false and the indicated
* {@link ImageObserver} object will be notified as the
* conversion process progresses.
*
* @param img the image to be drawn
* @param x the x-coordinate of the northwest corner
* of the destination rectangle in pixels
* @param y the y-coordinate of the northwest corner
* of the destination rectangle in pixels
* @param observer the image observer to be notified as more
* of the image is converted. May be
* <code>null</code>
* @return <code>true</code> if the image is completely
* loaded and was painted successfully;
* <code>false</code> otherwise.
* @see Image
* @see ImageObserver
* @since 1.0
*/
public abstract boolean drawImage(Image img, int x, int y,
ImageObserver observer);
/**
* Dispose of the system resources used by this graphics context.
* The Graphics context cannot be used after being disposed of.
* While the finalization process of the garbage collector will
* also dispose of the same system resources, due to the number
* of Graphics objects that can be created in short time frames
* it is preferable to manually free the associated resources
* using this method rather than to rely on a finalization
* process which may not happen for a long period of time.
* <p>
* Graphics objects which are provided as arguments to the paint
* and update methods of Components are automatically disposed
* by the system when those methods return. Programmers should,
* for efficiency, call the dispose method when finished using
* a Graphics object only if it was created directly from a
* Component or another Graphics object.
*
* @see #create(int, int, int, int)
* @see #finalize()
* @see Component#getGraphics()
* @see Component#paint(Graphics)
* @see Component#update(Graphics)
* @since 1.0
*/
public abstract void dispose();
/**
* Disposes of this graphics context once it is no longer
* referenced.
*
* @see #dispose()
* @since 1.0
*/
public void finalize() {
dispose();
}
}
Javadoc的简捷使用
大家都知道,J2SE中的javadoc.exe的命令行可选参数多达五十余个,其复杂性可想而知,是不是看着头都大了呢?但通常情况下,我们不想那么麻烦!
假设源代码在 C:/src 目录下,其中 com.liigo 是主包,其下可能有数十个子包,数百(千)个Java文件。目录结构大约是这样的:
- C:/
| src/
| com/
| liigo/
| ***
怎么才能以最简捷的方式生成所有的API文档呢?
c:/>
c:/>cd src
c:/src>javadoc -d doc -subpackages com.liigo
这样就搞定了,最终生成的API文档位于 c:/src/doc 目录(该目录是由javadoc.exe自动生成的)。
上面的用法利用了“当前目录”和“相对路径”,当然也可以用绝对路径:
...>javadoc -d c:/doc -sourcepath c:/src -subpackages com.liigo
最终生成的API文档位于 c:/doc 目录(该目录同样是由javadoc.exe自动生成的)。
总结一下:
我们只用到了javadoc的三个参数: -d,-subpackages,-sourcepath,其中:
参数 说明
-d 指定API文档的输出目录,默认是当前目录。建议总是指定该参数。
-sourcepath 指定源代码路径,默认是当前目录。 此参数通常是必须的。
-subpackages 以递归的方式处理各子包。关键参数!如果不使用本参数,每次只能处理一个子包(或需手工列出所有子包)。
注:以上示例要求 javadoc.exe 所在路径位于系统环境变量“PATH”中。
补充一点:
使用参数 -author 可以将作者信息(@author ***)导出到最终生成的API文档中, -version 可以生成版本信息。如果是自己写的一个包,千万不要忘了用 -author 哦:)
最终完整的命令行是:
...>javadoc -d c:/doc -sourcepath c:/src -subpackages com.liigo -author -version
/**
* Returns an Image object that can then be painted on the screen.
* The url argument must specify an absolute {@link URL}. The name
* argument is a specifier that is relative to the url argument.
* <p>
* This method always returns immediately, whether or not the
* image exists. When this applet attempts to draw the image on
* the screen, the data will be loaded. The graphics primitives
* that draw the image will incrementally paint on the screen.
*
* @param url an absolute URL giving the base location of the image
* @param name the location of the image, relative to the url argument
* @return the image at the specified URL
* @see Image
*/
public Image getImage(URL url, String name) {
try {
return getImage(new URL(url, name));
} catch (MalformedURLException e) {
return null;
}
}
/**
* Graphics is the abstract base class for all graphics contexts
* which allow an application to draw onto components realized on
* various devices or onto off-screen images.
* A Graphics object encapsulates the state information needed
* for the various rendering operations that Java supports. This
* state information includes:
* <ul>
* <li>The Component to draw on
* <li>A translation origin for rendering and clipping coordinates
* <li>The current clip
* <li>The current color
* <li>The current font
* <li>The current logical pixel operation function (XOR or Paint)
* <li>The current XOR alternation color
* (see <a href="#setXORMode">setXORMode</a>)
* </ul>
* <p>
* Coordinates are infinitely thin and lie between the pixels of the
* output device.
* Operations which draw the outline of a figure operate by traversing
* along the infinitely thin path with a pixel-sized pen that hangs
* down and to the right of the anchor point on the path.
* Operations which fill a figure operate by filling the interior
* of the infinitely thin path.
* Operations which render horizontal text render the ascending
* portion of the characters entirely above the baseline coordinate.
* <p>
* Some important points to consider are that drawing a figure that
* covers a given rectangle will occupy one extra row of pixels on
* the right and bottom edges compared to filling a figure that is
* bounded by that same rectangle.
* Also, drawing a horizontal line along the same y coordinate as
* the baseline of a line of text will draw the line entirely below
* the text except for any descenders.
* Both of these properties are due to the pen hanging down and to
* the right from the path that it traverses.
* <p>
* All coordinates which appear as arguments to the methods of this
* Graphics object are considered relative to the translation origin
* of this Graphics object prior to the invocation of the method.
* All rendering operations modify only pixels which lie within the
* area bounded by both the current clip of the graphics context
* and the extents of the Component used to create the Graphics object.
*
* @author Sami Shaio
* @author Arthur van Hoff
* @version %I%, %G%
* @since 1.0
*/
public abstract class Graphics {
/**
* Draws as much of the specified image as is currently available
* with its northwest corner at the specified coordinate (x, y).
* This method will return immediately in all cases, even if the
* entire image has not yet been scaled, dithered and converted
* for the current output device.
* <p>
* If the current output representation is not yet complete then
* the method will return false and the indicated
* {@link ImageObserver} object will be notified as the
* conversion process progresses.
*
* @param img the image to be drawn
* @param x the x-coordinate of the northwest corner
* of the destination rectangle in pixels
* @param y the y-coordinate of the northwest corner
* of the destination rectangle in pixels
* @param observer the image observer to be notified as more
* of the image is converted. May be
* <code>null</code>
* @return <code>true</code> if the image is completely
* loaded and was painted successfully;
* <code>false</code> otherwise.
* @see Image
* @see ImageObserver
* @since 1.0
*/
public abstract boolean drawImage(Image img, int x, int y,
ImageObserver observer);
/**
* Dispose of the system resources used by this graphics context.
* The Graphics context cannot be used after being disposed of.
* While the finalization process of the garbage collector will
* also dispose of the same system resources, due to the number
* of Graphics objects that can be created in short time frames
* it is preferable to manually free the associated resources
* using this method rather than to rely on a finalization
* process which may not happen for a long period of time.
* <p>
* Graphics objects which are provided as arguments to the paint
* and update methods of Components are automatically disposed
* by the system when those methods return. Programmers should,
* for efficiency, call the dispose method when finished using
* a Graphics object only if it was created directly from a
* Component or another Graphics object.
*
* @see #create(int, int, int, int)
* @see #finalize()
* @see Component#getGraphics()
* @see Component#paint(Graphics)
* @see Component#update(Graphics)
* @since 1.0
*/
public abstract void dispose();
/**
* Disposes of this graphics context once it is no longer
* referenced.
*
* @see #dispose()
* @since 1.0
*/
public void finalize() {
dispose();
}
}