需求:IOS播放PCM音频流数据

需求:播放PCM流数据,即从sock接收数据,解析出PCM数据后,进行播放。

网上给到资料大多是播放音频文件,而我想要的是播放网络数据,于是参考写下如下PCM播放器。


PCMPlayer.h文件

#import <Foundation/Foundation.h>
#import <AudioToolbox/AudioToolbox.h>

#define QUEUE_BUFFER_SIZE 4   //队列缓冲个数
#define AUDIO_BUFFER_SIZE 640 //数据区大小
#define MAX_BUFFER_SIZE 8000 //



@interface PCMPlayer : NSObject

-(BOOL)start;
-(void)play:(NSData *)data;
-(void)stop;


@end


PCMPlayer.m文件

#import "PCMPlayer.h"


const AudioStreamBasicDescription asbd = {MAX_BUFFER_SIZE, kAudioFormatLinearPCM, 12, 2, 1, 2, 1, 16, 0};
static void sAudioQueueOutputCallback (
                                       void *                  inUserData,
                                       AudioQueueRef           inAQ,
                                       AudioQueueBufferRef     inBuffer);

@interface PCMPlayer(){
    
    NSCondition *mAudioLock;
    AudioQueueRef mAudioPlayer;
    AudioQueueBufferRef mAudioBufferRef[QUEUE_BUFFER_SIZE];
    void *mPCMData;
    int mDataLen;
    
}
@end


@implementation PCMPlayer


-(BOOL)start{
    
    mPCMData = malloc(MAX_BUFFER_SIZE);
    mAudioLock = [[NSCondition alloc]init];
    
    AudioQueueNewOutput(&asbd, sAudioQueueOutputCallback, (__bridge void *)(self), nil, nil, 0, &mAudioPlayer);

    for(int i=0;i<QUEUE_BUFFER_SIZE;i++)
    {
        
        AudioQueueAllocateBuffer(mAudioPlayer, AUDIO_BUFFER_SIZE, &mAudioBufferRef[i]);
        memset(mAudioBufferRef[i]->mAudioData, 0, AUDIO_BUFFER_SIZE);
        mAudioBufferRef[i]->mAudioDataByteSize = AUDIO_BUFFER_SIZE;
        AudioQueueEnqueueBuffer(mAudioPlayer, mAudioBufferRef[i], 0, NULL);
    }
    
    AudioQueueSetParameter(mAudioPlayer, kAudioQueueParam_Volume, 1.0);
    AudioQueueStart(mAudioPlayer, NULL);
    return YES;
}

-(void)play:(NSData *)data{
    [mAudioLock lock];
    int len = (int)[data length];
    if (len > 0 && len + mDataLen < MAX_BUFFER_SIZE) {
        memcpy(mPCMData+mDataLen, [data bytes],[data length]);
        mDataLen += AUDIO_BUFFER_SIZE;
    }
    [mAudioLock unlock];
}


-(void)stop{
    
    AudioQueueStop(mAudioPlayer, YES);
    for (int i = 0; i < QUEUE_BUFFER_SIZE; i++) {
        AudioQueueFreeBuffer(mAudioPlayer, mAudioBufferRef[i]);
    }
    AudioQueueDispose(mAudioPlayer, YES);
    
    free(mPCMData);
    mPCMData = nil;
    mAudioPlayer = nil;
    mAudioLock = nil;
    
}

-(void)handlerOutputAudioQueue:(AudioQueueRef)inAQ inBuffer:(AudioQueueBufferRef)inBuffer
{
    BOOL isFull = NO;
    if( mDataLen >=  AUDIO_BUFFER_SIZE)
    {
        [mAudioLock lock];
        memcpy(inBuffer->mAudioData, mPCMData, AUDIO_BUFFER_SIZE);
        mDataLen -= AUDIO_BUFFER_SIZE;
        memmove(mPCMData, mPCMData+AUDIO_BUFFER_SIZE, mDataLen);
        [mAudioLock unlock];
        isFull = YES;
    }
    
    if (!isFull) {
        memset(inBuffer->mAudioData, 0, AUDIO_BUFFER_SIZE);
    }
    
    inBuffer->mAudioDataByteSize = AUDIO_BUFFER_SIZE;
    AudioQueueEnqueueBuffer(inAQ, inBuffer, 0, NULL);

}
@end

static void sAudioQueueOutputCallback (
                                       void *                  inUserData,
                                       AudioQueueRef           inAQ,
                                       AudioQueueBufferRef     inBuffer) {
    

    PCMPlayer *player = (__bridge PCMPlayer *)(inUserData);
    [player handlerOutputAudioQueue:inAQ inBuffer:inBuffer];

}


注意事项:

1、仅用于播放16位单声道的PCM数据。





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